Haunted
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BG&E 2Wollan said:What upcoming game is that for?
ah, beaten by the man himself
BG&E 2Wollan said:What upcoming game is that for?
Ether_Snake said:Oh it says Winter 2009 in the article.
Ether_Snake said:I'll sum up some of the stuff from Game Informer:
- There is an illustration of San Gimignano's towers, and it speaks of the Tuscany country side. Another illustration shows some boats in Venice's canals.
- Taller buildings. You can use a new leap maneuver to climb faster.
- Day and night cycle.
Because they're letting their individual studios (Montpellier, Paris, Montreal, Shanghai etc.) decide which engine to use on a case by case basis.Y2Kev said:Ubisoft's technology base is so weird. Why do they have so many engines? They've used UE3, Anvil, Dunia, LyN, etc.
Like UE3 had sadly proven many times, it's very difficult to do something with an engine that was not put in there in the first place.Y2Kev said:Ubisoft's technology base is so weird. Why do they have so many engines? They've used UE3, Anvil, Dunia, LyN, etc.
Blimblim said:Beyond Good & Evil 2. It's a much more scalable engine than Anvil.
Darklord said:I'll play this if you don't need to play AC 1.
ooohBlimblim said:Like UE3 had sadly proven many times, it's very difficult to do something with an engine that was not put in there in the first place.
UE3 is about highly detailed set pieces, but limited scope (though you can cheat), Anvil is about huge landscapes but also highly detailed outside environments (it's not that good when you have to go inside buildings), Dunia is great for vegetation and scope (watch it being used in a non FPS game quite soon), and LyN is pretty much the new all around engine to be used in the not so high profile titles (like the BGE1 engine powered King Kong, but also the Naruto games). LyN can be used for 360/PS3 titles with great results, but can also scale down easily to Wii. Of course assets have to be scaled down, so it doesn't mean BGE2 will also be released on the Wii.
That's pretty much what I've been told, LyN info could be a bit wrong since people won't talk about it too much until BGE2 is shown.
Darklord said:I'll play this if you don't need to play AC 1.
Yes, but it doesn't look like they are ready to show the actual game quite yet.nelsonroyale said:will we get more news of this game this year? This is easily my most anticipated game from Ubi
That most likely includes other versions besides the PS3/X360/PC trio. The PSP version is already confirmed (and the sensible thing would be to do PS2/Wii versions of that). Probably Mobile/iPhone/DS stuff as well.Guled said:AC2 keeps on sounding better and better. Not only that, it looks a lot better then the first. Also, 240 ppl are working on it, thats the most ppl I've heard working on one title
its dated for winter 2009, I don't think Ubisoft would want to miss the holiday seasonCaptain N said:Do we know if this will be out in 2009?
apparently you can gain altitude by gliding over the smoke from fires (from riots and such)Captain N said:"Our life is made by the death of others." Leonardo Da Vinci
it looks like water will be used for quick get aways. Now on top of that I noticed it looked like some buildings were on fire or there was a big fire in the glider shot.
But, like, this has to be costly for Ubi. We know that there are 200+ people working routinely on their tech and games. These are incredibly expensive projects...Blimblim said:Like UE3 had sadly proven many times, it's very difficult to do something with an engine that was not put in there in the first place.
UE3 is about highly detailed set pieces, but limited scope (though you can cheat), Anvil is about huge landscapes but also highly detailed outside environments (it's not that good when you have to go inside buildings), Dunia is great for vegetation and scope (watch it being used in a non FPS game quite soon), and LyN is pretty much the new all around engine to be used in the not so high profile titles (like the BGE1 engine powered King Kong, but also the Naruto games). LyN can be used for 360/PS3 titles with great results, but can also scale down easily to Wii. Of course assets have to be scaled down, so it doesn't mean BGE2 will also be released on the Wii.
That's pretty much what I've been told, LyN info could be a bit wrong since people won't talk about it too much until BGE2 is shown.
°°ToMmY°° said:overdone design of the main character.
EDIT: but i'm sure yoshitaka amano will be pleased.
jett said:Higher quality scans have surfaced...apparently Jade Raymond has nothing to do wth AC2 now. :lol Ubisoft is evolving.
Considering this is Ubisoft, they probably put her on the Imagine series. >_<MirageDwarf said:Jade is missing from AC 2 group photo, has nothing to do with I Am Alive then what the hell is she working on?
MirageDwarf said:Jade is missing from AC 2 group photo, has nothing to do with I Am Alive then what the hell is she working on?
In reality I really prefer that she's not on the project. At least until Ubisoft grows up.jett said:Jade is a useless mouthpiece, who cares.
AltogetherAndrews said:Sounds like they have their priorities straight for the sequel, although the DaVinci crap sounds absolutely ridiculous. And I was hoping blend would just sort of go away.
jett said:Jade is a useless mouthpiece, who cares.
Ashour said:Allot of great additions also I love the night/day cycle thing.
jett said:Music to my fucking ears. Thanks for the summary TTP.
- Da Vinci is an ally to Ezio's family. He is like Q in James Bond.