megabytecr
Member
It's just...knowing how these games are made I don't think you're actually seeing any improvements there. If there were a difference in the textures it would be more visible than that. It's not even a technical battle, rather, an issue of development cost.
The size difference could be any number of things. Keep in mind that this commonly occurred between PS3 and 360 games as well. My guess? They're using redundant data in order to improve loading times. The PS3 version has an install while 360 comes with a recommended 3gb install for proper textures. The Wii U lacks such an option so, in order to side-step loading issues, they've probably duplicated data.
These direct feed shots definitely suggest identical textures.
I don't see a difference in that image, but it is just one image. I think the devs themselves said Wii U would be in between, and considering it is difficult to spot the differences between PS3 and PS4, it could be even tougher between Wii U and PS360.
I will just wait for the inevitable comparisons.