We have a brand new color-grading feature that brings much more finesse in how we display colors, so we can create very specific and unique color ambiances for example, a sunset on the White Desert does not look the same as one on the Lake Moëris. We also used satellite images of Egypt to fine-tune the colors for the ground and the vegetation and make them as realistic as possible.
Lighting also plays a big role in the game and we pushed boundaries of what we did on previous
Assassin's Creed games. For instance, we studied technical documentation from NASA to better
understand how airborne particles impact lighting.