It was just the UI that was in 4K previously right?
It was just the UI that was in 4K previously right?
to this:
Edit: this was patch 1.5. Idk what it's like with this patch, 1.51
The Divisions UI was 4k.
Syndicate was just some wonky resolution according to DF.
syndicate was rendering at 1440x1620 and then upscaling that lmao
so less than 1920 horizontal and more than 1080 vertical so it just looked terrible
it went from this:
to this:
it went from this:
to this:
No sun and no people anymore? D:
syndicate was rendering at 1440x1620 and then upscaling that lmao
so less than 1920 horizontal and more than 1080 vertical so it just looked terrible
it went from this:
to this:
No sun and no people anymore? D:
Thanks! Those look really clean and crisp.Updated OP with screenshots
Did anything else appart from the higher resolution change? More solid framerate, better texture filtering, higher res shadow maps?
Yep, I'm on 1080p. Looks like Watchdogs 2 style super sampling, but you know untrained eye and all that. I noticed the issues on the old patch instantly, and I can't see it now - so untrained they maybe, the eyes normally notice this sort of thing. Looking forward to DF/NX videos.Nice. Been waiting to see if they would resolve the pro patch before jumping back in.
Anyone tested the patch on 1080 yet and have any positive thoughts on the down sampling (if any)?
Okay, now I will buy it.
Next sale
I covered the first patch with its 1440x1620 output and from your grab here it does look better, that said I am only viewing on a zoomed phone. Will check it out soon but should be now 2880x1620 as it's intended aim. I was convinced the game was using a reconstructed render method when I covered last year so the issues may be from the implemented checkerboard solution here fitting into that pipe.There's definitely an improvement but there's still some very strange things going on with the handrails in the first couple of images.
EDIT:
I mean the ones in the mid ground in the first image and, well, all of them in the second.
I covered the first patch with its 1440x1620 output and from your grab here it does look better, that said I am only viewing on a zoomed phone. Will check it out soon but should be now 2880x1620 as it's intended aim. I was convinced the game was using a reconstructed render method when I covered last year so the issues may be from the implemented checkerboard solution here fitting into that pipe.
First of all, keep up the good work, I do watch all the videos.I covered the first patch with its 1440x1620 output and from your grab here it does look better, that said I am only viewing on a zoomed phone. Will check it out soon but should be now 2880x1620 as it's intended aim. I was convinced the game was using a reconstructed render method when I covered last year so the issues may be from the implemented checkerboard solution here fitting into that pipe.
Started this back up after I noticed the patch installed this morning. Only got about 3 hours in but already I can tell this is substantially better than Unity. I'm guessing the same team is not behind both because that game is a complete mess.
Not sure if you're in the US (and don't mind physical) but it's currently on sale at Best Buy.
Yeah, well first thing I noticed whilst going through that section yesterday....It doesn't look like straight aliasing though, it looks like some form of artifacting+AA issues.....There's definitely an improvement but there's still some very strange things going on with the handrails in the first couple of images.
EDIT:
I mean the ones in the mid ground in the first image and, well, all of them in the second.
Yes, the game does supersample at 1080p.Looks like Watchdogs 2 style super sampling, but you know untrained eye and all that.
Yes, I noticed this while pixel counting last night. I believe the apparent "aliasing" is not edges, but actually a lighting effect that's resolved at a lower resolution. (The same sort of thing happens with reflections in Mafia III.) Note that a lot of rails aren't actually straight, they're slightly bent, which I think is contributing to the odd appearance.There's definitely an improvement but there's still some very strange things going on with the handrails in the first couple of images.
Yes, the game is now full 1620p. But I don't think it's using CBR or another reconstructive method; there are no visible artifacts of that kind. The stippling/dithering in the last patch seems to have been due to an error of a different kind.Will check it out soon but should be now 2880x1620 as it's intended aim. I was convinced the game was using a reconstructed render method when I covered last year so the issues may be from the implemented checkerboard solution here fitting into that pipe.
Damn, I don't think it's that bad at all...I have some shots from appropriate angles and I would like to post them, but I can't atm....They really could have cranked the AF up abit, absolutely terrible texture filtering in this game.
Yes, the game does supersample at 1080p.
Yes, I noticed this while pixel counting last night. I believe the apparent "aliasing" is not edges, but actually a lighting effect that's resolved at a lower resolution. (The same sort of thing happens with reflections in Mafia III.) Note that a lot of rails aren't actually straight, they're slightly bent, which I think is contributing to the odd appearance.
Yes, the game is now full 1620p. But I don't think it's using CBR or another reconstructive method; there are no visible artifacts of that kind. The stippling/dithering in the last patch seems to have been due to an error of a different kind.
I'd like to invite anyone who has a Pro and some spare time to help out with [URL="http://m.neogaf.com/showthread.php?t=1324251]my Pro enhancement thread[/URL]. I'm trying to keep that list current, but for that I need screenshots and impressions. Any assistance you can provide would be greatly appreciated!
Thank you very much! Your work is always impressive, especially how incisively observant you are of fine detail. What you do is very much appreciated.Commendable task on the thread, always happy to help so can post native 4K grabs for future work as I take them for my counting and host many on my Web articles also, happy to help.