_dementia said:
Mirror's Edge, yeah, that one comes up a lot, but see Dice wrote their own renderer for that game, which is why it does not have the tell tale signs of the UE look.
Mortal Combat certainly does, as do pretty much every other game out there made using that engine. It is not a simple case of colour palette either, although that is definitely a prevalent theme, it is the whole overarching visual aesthetic of the way that engine renders games, especially the way it handles bump mapping which is an effect everyone seems to be very fond of abusing as well as the janky way things animate and move and the way all lighting seems to have a drab yellowish tint to it so even colourful games look brownish yellow and drab. I am not sure how to describe it better.
In short, I see your handful of games with passable visuals and raise you an order of magnitude games with a very serious case of UE look. Anywaste, my point is that engine offers nothing to be proud about so I find it a bit cringe worthy when certain Japanese devs seem almost proud of having landed it, as if it is some sort of arcane magic that will make their games better. Cheaper to make, maybe, but better for me, the end user, never.
Shadows of the Damned did the same proud proclamation and I have to say, just as expected, their choice of engine certainly did not work out for me as a end user, your experience may vary.