ElRenoRaven
Member
dak1dsk1 said:They could sue Sony and regain their losses. PSN was down and hurt their sales badly.
No they can't because they are owned by Sony.
dak1dsk1 said:They could sue Sony and regain their losses. PSN was down and hurt their sales badly.
That's all there is to it.Angry Fork said:They should've made sure the game was ready for release before releasing it and maybe it would've sold more with basic features everyone has come to expect.
No lobbies, no party system, no nade arc, camera/field of view fucked up even though everyone in the beta shitted on it, noob tubes and OTS aiming from far away ridiculously unbalanced in classic mode, no classic game modes like extraction. I bet they wanted to save that stuff to milk for DLC, I guess we'll see how that turns out now that nobody is playing the game because it was missing so much shit.
Socom 2 at 50 bucks has like 3 times the features, maps, and polish that Socom 4 had at 60$. The only thing that brought Socom 2 down was the glitches and gameshark cheaters. Unacceptable that Socom 4 released in the state it was in imo, and i'd let go whoever decided that was the right way to go. It's a shame that others had to lose their jobs who had no say in these discussions like programmers or graphics guys, but you play with fire you get burned. They took a risk by releasing an unfinished, weightless game and expected everyone to be okay with patches months after release. And I won't even get into the single player which is a whole nother discussion. I guess it's Sony's fault for all the lack of features and budgetary stuff but i don't know.
I did like MAG a lot though. It tried a lot of new things and did them very well imo. The problems with it were only stuff like the guns feeling cheap or the lack of great sounds. But it was really solid and I do hope for a sequel.
bonesmccoy said:Always sad to hear of layoffs, even if they were expected and not because of the game's 1 month performance.
Socom 4 seems like the kind of game that I'd pick up months down the road, when it's $30-40 rather than $60-70.
I never said the older games were successful because of that, I said it was successful despite that.MalboroRed said:SOCOM wasn't successful on the PS2 because it was ugly and clunky, or that it had a steep learning curve, SOCOM's success on the PS2 had to do being the most robust MP experience at the time with very few alternatives on the PS2, things like friends list and party system were virtually unheard of on the PS2, this is definitely not the case on the PS3 where there are plenty of good MP games on the system, many of which are very easy to get into with a good number of maps and you can play them with friends, you can't build a game on average graphics, clunky controls and a steep learning curve nowadays and expect it to be successful anymore.
I think Confrontations continued support from the fans is because it still had the same core Socom 2 gameplay, it was just little things that needed to be changed, changes that people thought would come quickly in the form of patches. Eventually we did get those major patches it just took a long time and by then a lot of people were too tired of waiting and just kept bitching about it. Sony 100% dropped the ball on Confrontation and thought that it was only a niche audience interested, then they realized more people continued to play Confrontation on a daily basis then any of their other shooters and they were like 'oh shit, damn...' and announced lots of patches and all that, but by then the damage was done when you've still got a broken game 3 months after release. Socom fans are loyal/patient but they're not that patient. Their mood was irreversible at that point, even if they still played it it was begrudgingly, trying to mimic the feelings of Socom 2.Greg said:I never said the older games were successful because of that, I said it was successful despite that.
Your reasoning doesn't explain why Confrontation was a complete failure at launch in a number of ways yet still had one of the longest lasting communities on PS3. It had more simultaneous users than R2 and KZ2, and by the time the DLC came out over a year later it still had 10k+ simultaneous users.
Maybe it's a failure if you're measuring success based on total game sales (that's probably the case here, sadly), but in terms of a successful online community I'd like to see your numbers for other PS3 games online.
Anyways, I don't want to debate the quality of their games here - I'll save that for their respective topics. It's a shame so many got laid off, and I hope they all land somewhere.
http://www.eurogamer.net/articles/2011-05-19-lay-offs-at-socom-mag-studioA spokesperson for Sony told Kotaku that it was "normal business practice and a result of cutting back on production resources after the launch of two major franchises."
Trevelyan said:Really, really sucks. Just bought Socom 4 a week ago and beat the campaign. Thoroughly loved every second of it and am really liking online too. Curious to see what Zipper's next game will be. MAG 2 or new IP?
Good. Nothing unexpected then.Loudninja said:Lay-offs at SOCOM/MAG studio
http://www.eurogamer.net/articles/2011-05-19-lay-offs-at-socom-mag-studio
Hahah, it's ok. I had to respond because you typed so much.Angry Fork said:edit - rofl damn, I didn't realize I wrote that much, sorry =( big Socom fan here though and felt like venting.
What do you expect them to say? That is just a PC statement. I can tell you right now, this wasn't expected for the people who were laid off. Letting go ~30% of your staff isn't the normal ups and downs of development. You are changing the culture of your studio. You are changing your workflow. You are changing dependencies. Added the fact that lead level staff are leaving on their own accord doesn't show a good sign.FTH said:Good. Nothing unexpected then.
Angry Fork said:I feel bad now for Slant Six and all the shit they got considering Confrontation right now is more fun and interesting than S4 imo.
edit - rofl damn, I didn't realize I wrote that much, sorry =( big Socom fan here though and felt like venting.
Orrrr....up the player count to 1024, using real life locations, and make it a PS4 launch game. I'd buy four.dorkimoe said:Id really love to see a mag 2. Well..maybe cut down the number of players to like 64 to increase the graphics a tad. But would be cool to see what they could come up with now