Polioliolio
Member
This generation of gaming will be defined by fucking Loot Boxes.
This loot shit makes me miss Season Passes.
Never thought I would ever say that...
This generation of gaming will be defined by fucking Loot Boxes.
If its no big deal why cross the line to include stat altering items at all? Wouldn't it be just as easy to keep that stuff out?Battlefront 1/2 are not even close to reasonably hardcore balanced/competitive shooters, nor do I think they're even trying to go that route.
Maybe they should give away the game for freeLooks like a pass again for me.
Surely they'll get it right for Battlefront III.
Maybe they should give away the game for free
Same thing Blizzard meant with Overwatch. Hilarious that people still fall for it.
lol. Here, buy are game at full price so then we can milk you for even more money fuck you we're EA!https://www.youtube.com/watch?v=bnk2h2JLf6s&ab_channel=StarWarsHQ
Well there goes any hope at all that this game was magically going to be a balanced team shooter, or even close to it. Hoping for modes which exclude all this stuff.
Scenario: Their heavy clone trooper does more damage and has more health than you
Reason: RNG
I hate this stuff.
Just like overwatch which was $60 for mp only and lacked content at get go.Maybe they should give me a complete game for my $60.
Just like overwatch which was $60 for mp only and lacked content at get go.
If its no big deal why cross the line to include stat altering items at all? Wouldn't it be just as easy to keep that stuff out?
They know their target demographic finds it more rewarding to unlock crates and spend money on advantages, so that's what they're going to offer up.
Or splatoon for that matter.Map pool was tiny at launch by all counts ¯_(ツ_/¯
It has gotten better now.
It has more content than most online shooters out there, hence why I have played it more than any other online game this generation. "Paultry" lol. Meanwhile other shooters have cosmetics that literally cannot ever be unlocked through regular gameplay, or have gameplay elements behind grind. Yet those don't seem to get the same backlash, for some reason.Seasonal items can not be obtained and forces you to either grind the hell out of the game or buy loot boxes or both.
It also happens that ofcourse the seasonal items are some of the best looking/coolest ones.
The DLC Overwatch has received is absolutely paultry for the insane money Blizzard has been pulling in though. Free DLC always rings hollow to me since it's rare that a company actually produces as much DLC as what the paid DLC system does. It's good that the community stays unified but Blizz is barely supporting the game once you discount the special event stuff that is just thinly veiled cash grabs. Regular Overwatch has less content than most shooters a year after launch and it's free DLC model imo is a joke in order to hand wave criticism for selling loot boxes.
Everything has been free and nothing from lootboxes effects gameplay. Huge difference here.Same thing Blizzard meant with Overwatch. Hilarious that people still fall for it.
Just like overwatch which was $60 for mp only and lacked content at get go.
Overwatch had a pathetic launch barebone and $60 yet got 9+ reviews because the name of the dev was called blizzard.It has more content than most online shooters out there, hence why I have played it more than any other online game this generation. "Paultry" lol. Meanwhile other shooters have cosmetics that literally cannot ever be unlocked through regular gameplay, or have gameplay elements behind grind. Yet those don't seem to get the same backlash, for some reason.
OP jumping to conclusions without knowing facts...dont fall for it...
Overwatch had a pathetic launch barebone and $60 yet got 9+ reviews because the name of the dev was called blizzard.
See, I have no real issue with lootboxes. If that shit is in-game currency based and it doesn't mess with the balance, it's a soft price to pay for not splitting up the community and not having to buy overpriced DLC. As a consumer, that's not a bad deal, and for developers, they can't just make shit for free, which I respect.
When you start fucking with the balance, that's when things get dumb and dicey.
This is the gaming industry, friend. The real money is now in the games as a service. No going back now. Hell, probably no going back to everyone just buying multiplayer DLC and season passes considering how successful this practice has been. Many a fool willing to spend more money on a game through micro transactions, while folk with common sense are along for the wild mess the game becomes as a result.
Titanfall 2 as well. No RNG to their items, all of which are cosmetic only. See what you want, buy what you want.Only games I can think of off the top of my head that are objectively superior in every regard are Valve's MP juggernauts (dota2, csgo) and Path of Exile. Guild Wars 2 was also good until they locked content behind an expansion pack more recently.
Just like overwatch which was $60 for mp only and lacked content at get go.
Titanfall 2 as well. No RNG to their items, all of which are cosmetic only. See what you want, buy what you want.
You can't earn those items in-game at all, but I think making that extremely clear distinction between the game's free and paid content is the best way to do it.
So it's objectively worse for most of the player-base that don't want to spend any extra money at all. Whales benefit, free players don't get shit. TF2 doesn't fall into my list.
smh
Are people back at the "BUT VOICE LINES ARE GAMEPLAY DEFINING ELEMENTS AND ARE TOTALLY GAME CHANGERS" nonsense?
Yes obviously there will be some way they monetize the MP.
Free players get all modes and maps and titans free. Same as you get with BF2.So it's objectively worse for most of the player-base that don't want to spend any extra money at all. Whales benefit, free players don't get shit. TF2 doesn't fall into my list.
1) they're not gameplay items
2) they're not random
this isn't fucking hard to understand
I'll take this over dividing the community with a season pass.