fortified_concept
Banned
Nice condescending bullshit. I like how he pats himself on the back even for Natal, a project much more similar to EyeToy than Wiimote.
jrricky said:Refuting, challenging, and nitpicking Miyamoto's statements about this is very sad: Fanboys never seize to amaze me.
What's in the Sixaxis is far less precise.poppabk said:Link?
Because Sony quite happily put a (rate-)gyro in the sixaxis, plus all the accelerometers.
wow :lolfortified_concept said:Nice condescending bullshit.
fortified_concept said:Nice condescending bullshit. I like how he pats himself on the back even for Natal, a project much more similar to EyeToy than Wiimote.
Kandrick said:The sony fanboys are hilarious :lol
Kandrick said:The Nintendo, Sony and Microsoft motion control fanboys are hilarious :lol
Actually... are you sure about that?cakefoo said:What's in the Sixaxis is far less precise.
fortified_concept said:Nice condescending bullshit. I like how he pats himself on the back even for Natal, a project much more similar to EyeToy than Wiimote.
Fakto said:Screw Nintendo's hardware "innovation", it's true achievement was having the guts to put the Wii on the market.
The Eye Toy found decent success. It's weird to say that they copied Nintendo by copying Sony.jay said:Yes, if you see it purely from the technology stand point. If you see it as the way people are interacting with games through movement, it's pretty apparent Microsoft noticed the Wii's success and said, hey, let's get in on that. If MS gave a shit about the Eye Toy's actual appeal they'd have beaten Nintendo to the movement punch years ago.
http://www.youtube.com/watch?v=m7ONchIXAkk#t=2m50sSoneet said:Actually... are you sure about that?
BobsRevenge said:The Eye Toy found decent success. It's weird to say that they copied Nintendo by copying Sony.
They already had their eyes on the Eye Toy. They had that vision camera and that one game they released for it, didn't they? Natal seems like an extrapolation of that direction, which was pushed harder by the success of the Wii.
That feels like a more accurate way of looking at it to me.
Fakto said:Screw Nintendo's hardware "innovation", it's true achievement was having the guts to put the Wii on the market.
I don't care enough to feel better about it either way. I just thought that was probably more accurate to what happened.jay said:If that makes you feel better about the fact that Microsoft created Natal because they saw the success of the Wii, sure.
I'm sure we'll find a post of Pliskin along these lines somewhere in there.joetachi said:someone link to the wiimote reveal thread that will show how sure a success people thought the wii was going to be.
:lolI still think the market would have made a clear progression toward a medium that would include casual gamers, and this would be the easiest way to do it. Given the state of game development, I think it's only natural to think that both 1st and 3rd parties would be looking for ways to bring in a more casual market to the table, and this is clearly the way they would have courted them.
civilstrife said:ITT: Shigeru Miyamoto is a condescending prick.
Also, Natal and Move have nothing to do with the success of Wii.
Up next: Xbox avatars were an original idea.
Well, I'm sure Microsoft looked at Singstar when making Lips. So I'm also sure they were looking at EyeToy when they conceived Natal.wRATH2x said:I hate to be on the Nintendo fanboys side, but seriously guys. You don't actually believe Nintendo copied Sony, when Sony pretty much kept insulting the controller until now when they have a product to show off. And you can't seriously tell me Microsoft made Natal to combat the fucking Eyetoy :lol
Listen I don't care who copied who, but Sony's Move and Microsoft's Natal were all clearly made to compete with the Wiimote.
civilstrife said:Up next: Xbox avatars were an original idea.
tell me Microsoft made Natal to combat the fucking Eyetoy
Pseudo_Sam said:I think it's pretty clear Move and/or Natal, while not necessarily conceived in response to the Wii, wouldn't be seeing this kind of push were it not for the ridiculous success of the Wii.
Well I would scrap the vision camera part as being accurate. Microsoft provided zero support for it as a controller and practically nothing as a camera. It was just a camera and was completely unrelated to the eyetoy.BobsRevenge said:The Eye Toy found decent success. It's weird to say that they copied Nintendo by copying Sony.
They already had their eyes on the Eye Toy. They had that vision camera and that one game they released for it, didn't they? Natal seems like an extrapolation of that direction, which was pushed harder by the success of the Wii.
That feels like a more accurate way of looking at it to me.
fortified_concept said:Nice condescending bullshit. I like how he pats himself on the back even for Natal, a project much more similar to EyeToy than Wiimote.
Agreed, what a jack-ass. He should just fuck himself and die for saying that other companies are making upgraded versions of the Wii experience with Move and Natal and that the marketplace is going to become a more competitive environment because of that.fortified_concept said:Nice condescending bullshit. I like how he pats himself on the back even for Natal, a project much more similar to EyeToy than Wiimote.
civilstrife said:From CVG
Pretty classy statement if you ask me. Avoids venom or overt animosity, with just a little bit of a bite. He also seems to acknowledge the technical superiority of Move, by saying that their ideas have been "intensified".
I agree actually, not everything has to be original.Haunted said:Well, I'm sure Microsoft looked at Singstar when making Lips. So I'm also sure they were looking at EyeToy when they conceived Natal.
It would be stupid to not look at the stuff others have done in the same area before.
It's pretty clear that the Wii's success prompted this massive emphasis on motion controls we're seeing from Sony and Microsoft, though.
PhoenixDark said:
Pistolero said:Ninetendo are no more innovative than either Sony, Microsoft or SEGA. In fact, the later company was way more ingenious and paved the way for a lot of gadgets/concepts that Nintendo has been associated with (Analog with Nights...).
Fakto said:Screw Nintendo's hardware "innovation", it's true achievement was having the guts to put the Wii on the market.
Pistolero said:Ninetendo are no more innovative than either Sony, Microsoft or SEGA. In fact, the later company was way more ingenious and paved the way for a lot of gadgets/concepts that Nintendo has been associated with (Analog with Nights...). What Nintendo excels at is pushing the tech at the RIGHT time.
Was Sony inspired by Nintendo ? Definitely not from a tech perspective. They have been working for new interfaces and output systems for a long time, and I suspect that qualified people in Microsoft's labs have been conducting similar researches. The types of motion control the Wii provides WAS a necessary evolution. However, Nintendo took the risks of going first, and thanks to their success, others were obliged to align on the offer. Not discrediting Nintendo, because they've been relentlessly exploring some interessting territories, but their genius lay more in the business side of it...
Yeah, but the technology, even the philosophy behind it has nothing to do with the wii-mote. I concede that it was a business response, definitely...
EmCeeGramr said:Agreed, what a jack-ass. He should just fuck himself and die for saying that other companies are making upgraded versions of the Wii experience with Move and Natal and that the marketplace is going to become a more competitive environment because of that.
TheRagnCajun said:Probably one of the most even-handed and sensible posts in this thread.