Yeah that game rocked with its New Game +. Everyone should do it.AAK said:Things Resident Evil 5 did right, which I hope transfers over to RE6:
1. Local Co-op should now be a staple for the series, especially in TLN
2. It had by far the best replayability out of all the series. So many weapons to buy and bonuses to unlock
3. Great cut-scenes
stuminus3 said:Actually since we're celebrating the first game, does anyone remember being sort of disappointed when they found out about Umbrella Corp and the virus being behind the whole thing? I remember playing through the first half of the game with a friend and we were just freaking out about not knowing what was going on... the first game started off with a ton of mystery (in no small part because of the mansion setting, I'm sure). It got considerably less scary once we found that the story was pretty generic after all (though RE2 sure brought back some scares).
Maybe I just like my horror to be a little bit more of a mindfuck.
AAK said:Things Resident Evil 5 did right, which I hope transfers over to RE6:
1. Local Co-op should now be a staple for the series, especially in TLN
AAK said:2. It had by far the best replayability out of all the series. So many weapons to buy and bonuses to unlock
AAK said:3. Great cut-scenes
Sheva jiggle ftw.AAK said:Things Resident Evil 5 did right, which I hope transfers over to RE6:
1. Local Co-op should now be a staple for the series, especially in TLN
2. It had by far the best replayability out of all the series. So many weapons to buy and bonuses to unlock
3. Great cut-scenes
Shadow780 said:Excellent OP, does this mean the 8-4 podcast is also coming>?
You play Lost in Nightmare? Scared me and some friends shitless on co-op, it was perfect in atmosphere because of the lack of enemies and ammo.Mister Wilhelm said:Disagree. Co-op is part of why RE5 was NOT scary at all. There was no sense of isolation and someone always had your back. Do I think it's a viable mechanic in a survival horror game? Yes. However, if the way Capcom did it in RE5 is an indication of where the series is heading, no thanks.
There's no point in having tons of unlockables when the main game itself isn't that good.
I guess. The story was terrible.
PigSpeakers said:Wasn't one of these games released for the GAME.COM?
Or am I not allowed to speak of that?
fna84 said:-Why did Wesker lock up Jill/Chris instead of just killing them off (wasn't his plan to eliminate STARS members anyways?).
-Where the hell was Brad Vickers during the entire game? Was he just hovering around in the air for 4-5 hours? (or however long the events took).
Also, one question about RE: Outbreak's ending, which company was at the Raccoon City crater after the city blew up? Was it the same company from RE5?
You know, a part of me was always morbidly curious about how this would have turned out if released. It couldn't have been that much worse than Gaiden, anyway.WonkersTHEWatilla said:Awesome OP!
I remember being jazzed about Resident Evil coming out for Gameboy Color, reading articles about it in Gamepro or EGM back in the day. In retrospect, it was probably a good thing that we got Gaiden instead, disregarding the actual quality of that game. I actually bought it back then. I don't actually remember much from playing it.
http://www.youtube.com/watch?v=ShC8zJgbTts
AAK said:Things Resident Evil 5 did right, which I hope transfers over to RE6:
1. Local Co-op should now be a staple for the series, especially in TLN
I really think they should make some sort of cross between RE5 and Outbreaks gameplay and just make it a spinoff saga. Have the main RE maintain the single player survival horror focus.Rash said:A staple in the series? No no no. Kill it with fire and extreme prejudice.
I mean, I wouldn't mind if Capcom pulled a Mercenaries and made an entirely separate/offshoot game that utilized co-op. Maybe revive the Outbreak sub-series and use it as the vessel for co-op RE. But keep it out of my mainline games, thanks. RE5 being designed completely around co-op is possibly its biggest flaw. They pretty much took RE4 as a template and toned down all of the best parts of it in order to make for a completely co-op-friendly experience. Not cool.
I'm all for Resident Evil as a split series. "Main RE," "Arcade RE (Mercenaries)," and "Co-op RE." Yeah.
Lord_Byron28 said:I really think they should make some sort of cross between RE5 and Outbreaks gameplay and just make it a spinoff saga. Have the main RE maintain the single player survival horror focus.
Yama said:It is widely agreed upon that the series created the survival horror genre, spawning countless imitations and lending inspiration to many other game series.
yurinka said:I think this means Capcom will announce at least RE6, a couple of RE HD collections for PS3 and RE for NGP (maybe Mercenaries and Revelations bundled).
MrNyarlathotep said:Great OP and I feel picky for saying this, but Alone In The Dark pretty much created the resident evil template in every respect, and was released in 1992.