Goldenroad
Member
Not sure if serious...
Not really. Just trying to spice things up a bit. One can speculate can't they?
Not sure if serious...
Source: https://twitter.com/supererogatory/status/259416292161888256Superannuation said:Two more Irrational departures: http://j.mp/R8TW4M and http://j.mp/Rb9Zgf . (thanks Manuel)
Senior Software Engineer
Irrational Games
Privately Held; 51-200 employees; Computer Games industry
January 2010 – August 2012 (2 years 8 months) Quincy, MA
Bioshock Infinite (PS3, Xbox360, PC)
Spearheaded Floating World technology. Achieved city-in-the-sky design goal by updating engine to support dynamically moving city blocks. Areas affected include: collision, physics, culling, volume light maps, AI path finding, AI behaviors, player mechanics, weapons, effects, cameras, flexible bridges, audio, and sound propagation. The technology was further leveraged for flying vehicles and elevators.
PS Move controller integration and development of effective first person controls.
The second Infinite comes out, Irrational is imploding, isn't it?
No, people have left Irrational before.
It just feels like this project is going through quite a bit of personnel. Maybe it's just more emphasized here because it's such a hyped release.
So basically this will make or break it for him?A level design and senior software engine have also left at about the same time.
Source: https://twitter.com/supererogatory/status/259416292161888256
One of them listed what they did more specifically:
The second Infinite comes out, Irrational is imploding, isn't it?
So basically this will make or break it for him?
Well, he's already moved to iRacing, so he has new employment.
I think the volume isn't that surprising, but rather the seniority.
The skills of all these people are now gone, and a lot of them defined what the game is.
Sorry if this has been answered, but is Bioshock Infinite still being released?
I think the volume isn't that surprising, but rather the seniority.
The skills of all these people are now gone, and a lot of them defined what the game is.
I feel it also sticks out more this time though since people like Nate Wells had been around since the Looking Glass days 14+ years ago, so it's not like only people who came on for Infinite are leaving.It certainly gives the impression that Irrational team managing tends to burn through personnel. I think I remember on an Irrational podcast Levine comparing team building/working in games development to movies (maybe the Guillermo del Toro episode???) so finishing a movie and start over building a team for the next project from scratch seems to be a apt comparison to Irrational way of team managing/games development. It seems a bit ineffective from the outside though, even if a great final product is the end result of the process.
I feel it also sticks out more this time though since people like Nate Wells had been around since the Looking Glass days 14+ years ago, so it's not like only people who came on for Infinite are leaving.
at first I was all "well a game can still be good with terrible ai and combat" but a substandard floating world is officially my breaking point
I'm having flashbacks of infinity ward, I hope to god this doesn't reflect on what to expect from the game.
Couldn't they be moving on because their work on the title is finished i.e. implying that it's actually much closer to being done than people are supposing?
There are probably very good reasons for every departure. If nothing else, just wanderlust is probably a factor, and if not now, when? An other five years when Levine's next title ships? That's a very significant chunk of your life, I could see people just wanting to try something else.but if the company was a good place to work at they'd probably not want to move on, especially to similar level positions at other companies.
Couldn't they be moving on because their work on the title is finished i.e. implying that it's actually much closer to being done than people are supposing?
five years