• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

BioShock Infinite's Combat Director & AI Lead Leave [And Floating World Specialist]

Nirolak

Mrgrgr
A level design and senior software engine have also left at about the same time.

Superannuation said:
Two more Irrational departures: http://j.mp/R8TW4M and http://j.mp/Rb9Zgf . (thanks Manuel)
Source: https://twitter.com/supererogatory/status/259416292161888256

One of them listed what they did more specifically:

Senior Software Engineer
Irrational Games
Privately Held; 51-200 employees; Computer Games industry
January 2010 – August 2012 (2 years 8 months) Quincy, MA

Bioshock Infinite (PS3, Xbox360, PC)

Spearheaded Floating World technology. Achieved city-in-the-sky design goal by updating engine to support dynamically moving city blocks. Areas affected include: collision, physics, culling, volume light maps, AI path finding, AI behaviors, player mechanics, weapons, effects, cameras, flexible bridges, audio, and sound propagation. The technology was further leveraged for flying vehicles and elevators.


PS Move controller integration and development of effective first person controls.
 

Nirolak

Mrgrgr
It just feels like this project is going through quite a bit of personnel. Maybe it's just more emphasized here because it's such a hyped release.

I think the volume isn't that surprising, but rather the seniority.

The skills of all these people are now gone, and a lot of them defined what the game is.
 
I think the volume isn't that surprising, but rather the seniority.

The skills of all these people are now gone, and a lot of them defined what the game is.

I will agree with this.

Irrational will definitely be different, but whether or not the replacements (If any are enacted) will create great engrossing material for the betterment of the company will be an interesting point of discussion for future developments.
 

Zeliard

Member
"Floating World Specialist" is officially the coolest-sounding job title.

Sorry if this has been answered, but is Bioshock Infinite still being released?

Quite soon, actually. I had been out of the loop and was surprised when I saw that the release date is February.

I imagine it will also sell very well.
 

Corto

Member
I think the volume isn't that surprising, but rather the seniority.

The skills of all these people are now gone, and a lot of them defined what the game is.

It certainly gives the impression that Irrational team managing tends to burn through personnel. I think I remember on an Irrational podcast Levine comparing team building/working in games development to movies (maybe the Guillermo del Toro episode???) so finishing a movie and start over building a team for the next project from scratch seems to be a apt comparison to Irrational way of team managing/games development. It seems a bit ineffective from the outside though, even if a great final product is the end result of the process.
 

subversus

I've done nothing with my life except eat and fap
no way they have left unless a) there was an agreement reached (that Irrational can do without them) or b)they were pissed off so much that they decided to undermine the project.
 
at first I was all "well a game can still be good with terrible ai and combat" but a substandard floating world is officially my breaking point
 

Nirolak

Mrgrgr
It certainly gives the impression that Irrational team managing tends to burn through personnel. I think I remember on an Irrational podcast Levine comparing team building/working in games development to movies (maybe the Guillermo del Toro episode???) so finishing a movie and start over building a team for the next project from scratch seems to be a apt comparison to Irrational way of team managing/games development. It seems a bit ineffective from the outside though, even if a great final product is the end result of the process.
I feel it also sticks out more this time though since people like Nate Wells had been around since the Looking Glass days 14+ years ago, so it's not like only people who came on for Infinite are leaving.
 

pa22word

Member
I feel it also sticks out more this time though since people like Nate Wells had been around since the Looking Glass days 14+ years ago, so it's not like only people who came on for Infinite are leaving.

Yeah, and didn't Levine himself say around Infinite's initial reveal that Irrational had such a large turnover after the end of BioShock's development that the Infinite team was pretty much entirely new?

Plus you add in that nasty dirt sheet from just after Bio1's release that stated everyone was fed up with working there (and with Levine, specifically), and that several senior staff left to form a new studio to make a sequel to BioShock. It then went on to say they left Levine stuck with "project X", which was said to have been a new XCOM game.

Even if the report was exaggerated, it seems to have been at its core seemingly true with 5 senior staff from the Bio1 team ended up working on Bio2, 2K Marin (the Bio2 team) working on an XCOM fps (which potentially could have started at Irrational considering we know the project changed hands several times), and Irrational essentially starting from scratch to form the team that is now currently working on Infinite.

This all points to a seemingly major problems with upper management over at Irrational, and it's a shame because some of the most talented designers in the industry have passed through and/or currently reside there.
 
working at irrational must be hell for these guys, at their seniority, to be leaving, especially as some of them are moving sideways in the industry, not up.

edit: urgh. i really hate adding to the general uninformed, negative noise that can be neogaf but there's definitely something up with that place.
 

twobear

sputum-flecked apoplexy
Couldn't they be moving on because their work on the title is finished i.e. implying that it's actually much closer to being done than people are supposing?
 

pa22word

Member
I'm having flashbacks of infinity ward, I hope to god this doesn't reflect on what to expect from the game. :(

I'm seeing more of an Ion Storm type of situation, personally. Not from an output/quality ratio, but from the way the team seems to be having major issues due to internal conflict rather than something like the publishing big-wigs sticking their heads where they don't belong.
 

StuBurns

Banned
but if the company was a good place to work at they'd probably not want to move on, especially to similar level positions at other companies.
There are probably very good reasons for every departure. If nothing else, just wanderlust is probably a factor, and if not now, when? An other five years when Levine's next title ships? That's a very significant chunk of your life, I could see people just wanting to try something else.
 

Interfectum

Member
Couldn't they be moving on because their work on the title is finished i.e. implying that it's actually much closer to being done than people are supposing?

I think everyone here agrees that's probably the case. What's concerning is the fact that senior level guys are leaving Irrational. What does this mean for the studio going forward? How troubled was development of Infinite? Will this supposed trouble bleed through into the game? etc
 
Top Bottom