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BioShock Infinite's Combat Director & AI Lead Leave [And Floating World Specialist]

antitrop

Member
I never understood why people hated Bioshock 2. Even if it lacked the "atmosphere" of the first the end game of it all was WAAAAAY better then Bioshock 1
The atmosphere was everything to me. That's what made the game good, the second didn't have it and I disliked it.

Now I'm just waaaaaiiiiting for the System Shock 2 fanboys.

I'll save them the effort: "BioShock's atmosphere was nothing compared to System Shock 2!"
Ya, no shit.
 
I am confused with this. Microsoft has no need to compete with Sony on a first-party front. They average higher when it comes to metascore and sales. They don't need to compete with Sony.

Yes they do, Sony publishes across a wider variety of genres and even funds boutique games such as Puppeteer and Last Guardian. Comparatively, Microsoft only has shootbang and Forza as their major releases; a far cry from the early years on the 360 when they published Mass Effect and Ninja Gaiden 2.
 

Jawmuncher

Member
I gotta say that both Bioshock 1 and 2 are on the same level for me.
They're good games but I hardly consider them anything special like most people do.

Anyway as for MS I have to throw in my vote for some strong 1st party offerings next gen.
All these acquistions and such really make that evident. Hopefully its not all kinect type stuff however.

Lastly as for Bioshock Infinte I'm hoping that all these delays and developers leaving the game won't affect it largley. While I know what I said about 1 and 2. I have high hopes for Infinte. The setting really interests me and it just looks like it could be a game I could consider a masterpiece.
 

subversus

I've done nothing with my life except eat and fap
Which is why I think this thread is funny (and sad). I understand people want to be positive (and I'm not trying to be overly pessimistic), but developers don't 'finish' a game and spin their wheels for five or six months making small changes here and there.

so, the game is fucked then?
 

Oblivion

Fetishing muscular manly men in skintight hosery
Leaving to work for Microsoft? Doing what? Does MS have any in-house video game developers at all anymore?
 
Man I really hope this doesn't mean anything for the quality of the game.

And I really hope PS3 users still get Bioshock 1 like promised.
 

gaming_noob

Member
Leaving to work for Microsoft? Doing what? Does MS have any in-house video game developers at all anymore?

yes..they're listed just a few posts above if you cared to read past the thread title.

The combat director also worked on Red Faction Guerilla and Saints Row The Third. The AI lead seems to be taking a management role with Microsoft. He is in charge of finding core games.

this should be quoted in op if it's accurate.
 

Oblivion

Fetishing muscular manly men in skintight hosery
yes..they're listed just a few posts above if you cared to read past the thread title.

Thread was already 6 pages.

Anyway, good that they do have some developers, but have any of them actually made anything worthwhile?
 

gaming_noob

Member
Thread was already 6 pages.

Anyway, good that they do have some developers, but have any of them actually made anything worthwhile?

that remains to be seen. Most of the teams were started within the last 2 years and are most likely targeting next gen xbox.
 

Hindle

Banned
What other developers have MS signed? I know about the Crysis 2 dev, and the ND employee who worked on UC 3. Who else is there?
 

lucius

Member
Now I am definitely worried about Bioshock Infinite, went from day 1 to not even sure if I will buy unless impressions are very positive well after it releases. Seems like a good pick up for Microsoft, but still if the game is in that much trouble or in such a bad state these people leaving couldn't get the job done, sure it looked like they were trying for very big things, but Dishonored and Borderlands 2 just released are pretty amazing, these main people working on the game are at fault if they could not get it to at least that quality.
 
This trailer can't come soon enough. I have faith in this game.

On the Microsoft note, this is excellent for them. Hopefully they'll be put to work on something other than Halo 12.
 

szaromir

Banned
The atmosphere was everything to me. That's what made the game good, the second didn't have it and I disliked it.

Now I'm just waaaaaiiiiting for the System Shock 2 fanboys.

I'll save them the effort: "BioShock's atmosphere was nothing compared to System Shock 2!"
Ya, no shit.

I played Bioshock 1 and 2 for the first time this year, back to back. I did not see any change in atmosphere (which I guess is a negative for many), however I could immediately feel BS2's superior mechanics, and playing through the game I could also tell BS2 has better variety, pacing, story and fantastic ending. It would be nice if BS2 offered a bit more exploration, but that's about it.

I still need to play Minevra's Den which is supposedly the best Bioshock to date.
 

lucius

Member
I was saving my Minerva's Den playthrough until a couple weeks before Bioshock Infinite release, bought it a long time ago, guess will just play now instead.
 

pa22word

Member
BioShock 2 was better than the first in pretty much every way imaginable. Better gameplay, better level design, I give them more credit for at least trying with the story this time, and better execution of core themes.

BioShock 1 had the whole new environment thing going for it, but once you realized it was
largely just System Shock 2 again but worse and with more steampunk-ish with Randian elements sprinkled in
that wore thin pretty damned fast.

Also, Minerva's Den fans should know that the project lead on Minerva's Den, Steve Gaynor, (yes that Steve Gaynor) departed Irrational Games earlier this year. He was working on Infinite as a lead level designer, iirc.

EDIT: Yep:

SteveGaynor said:
Senior Level Designer
Irrational Games
Privately Held; 51-200 employees; Computer Games industry
2010 – 2011 (1 year)

I worked with creative director to establish quest objectives, player flow, and story events throughout the game's campaign, as well as handling initial implementation of a number of levels in the campaign.

http://www.linkedin.com/in/stevegaynor

Despite everything, I think his departure was the biggest blow to the game's development. Kinda a shame no one seemed to care all that much about it though =\
 
I'm not getting this game on feb 2013, am I?

There's no official statemetns pointing towards anything else right now, and the upcoming trailer will either cement the February release or push it to a undefined point next year.

But I would feel confident in thinking they will hit their target this time,

Minerva's Den was really really good.

Then you should look at Gone Home from the guy who designed and co-wrote Minerva's Den.
 

mclem

Member
Oh, this one is definitely coming out.

In what state it comes out is more debatable.

Take the name of a servicable FPS.

Add a word to the end which implies something unending.

What could *possibly* go wrong?

jliCh.jpg



(Yes, I know the two projects have very little in common, but the naming coincidence just struck me...)
 

abadguy

Banned
What other developers have MS signed? I know about the Crysis 2 dev, and the ND employee who worked on UC 3. Who else is there?

Most of 343i's line up made up of talent from damn near every major studio, and i believe not too long ago som ex Codemasters(i think) guys went to Rare.
 

Jac_Solar

Member
How long has the game been in development now?

And isn't it normal for most developers to stay with the game til the launch, especially if they've worked on it a long time to ensure they get associated with it and get credits?
 

GungHo

Single-handedly caused Exxon-Mobil to sue FOX, start World War 3
Conjecture: In any other industry, you'd interpret that these guys really liked working with each other but they had some real assholes for managers.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Phil was at Atari.

Ohh, i thought he was part of Gaikai, which is a subsidiary of Sony Computer Entertainment, seems he left before the Sony acquisition....my mistake, i rely almost solely on LinkedIn for background checks.
And i forgot all about Gaikai only being recently acquired.
 
This is what im thinking.
It seems like MS might have some serious first party support next gen....towards the mid end of current gen MSs first party stuff was nigh nonexistent.

Recent acquisitions and studios formed.

Microsoft Studios Victoria
Microsoft Studios Vancouver
Connected Experience
Good Science Studios
Microsoft Playful Learning
Twisted Pixel Studios
Press Play
Skybox Sports
MSMG
Platform Next Studios

Phil Harrison - stolen from Sony
Don Norbury - stolen from Irrational
Clint Bundrick - stolen from Irrational

Don't forget fostering exclusive third party relations such as Playground Games making (the apparently wonderful) Forza Horizon.
 
Someone asked if Microsoft had studios on the east coast.

Well, Major Nelson sent out a tweet a few hours ago
twitter said:
Great afternoon in Providence and Boston working on cool stuff that I can't talk about. Yet.

Not sure exactly what they have out there but something is going on.
 
This late in the dev cycle these departures don't particularly worry me.

At this point the game has to be content complete. Probably from august until it goes gold they're in debug/polish phase.

no worries.
 

jbug617

Banned
Someone asked if Microsoft had studios on the east coast.

Well, Major Nelson sent out a tweet a few hours ago


Not sure exactly what they have out there but something is going on.

probably some kind of content stuff. I don't Major would announce studio stuff.
 
I thought MN was let go from MS?

nope
Update: I posted this in the comments, but a few folks have missed it: I will continue to do the work I have always done, that part will not change. The weekly videos that I used to do with Inside Xbox will unfortunately not continue. I hope that clears things up.

He sort of a semi PR guy for them. They just stop doing studio shows like Inside Xbox. He still has his blog and podcast. He also still does some videos for them.

I don't think there's anything semi about it. He's basically the front man for Xbox PR
 
You may remember that a month ago Irrational's Art Director, Design Manager, Senior System Designer, Director of Product Development, and a Writer left Irrational.

Well, it seems that now their Combat Design Director and A.I. Lead have left and went to Microsoft.

Their resumes imply that their new project is something secretive.

They have the lead game designer of Crysis 2 working at Microsoft Vancouver. The rumor is that the game he is working on is a Space Horror FPS.

I thought this was a bit suprising: Alex Liu left for Microsoft in May too. He was a game designer over at Naughty Dog and worked on Uncharted 3 (He did the levels Rough Seas and Caravan) and The Last of Us.

All these talented folk just don't go there for a reason, something must be brewing.

Most interesting...
 
Part of me wonders how much Microsoft is investing in all of this talent to really beef up their 1st part studios for next gen, or if they are just stealing away talent from other developers in a strategic effort to ensure that they are not making games for their competitors (Sony & Ninty)...seems like what they did with Rare anyway this gen. Buy 'em, make sure they can't develop for Nintendo or Sony, then basically decimate the studio.
 
I thought this was a bit suprising: Alex Liu left for Microsoft in May too. He was a game designer over at Naughty Dog and worked on Uncharted 3 (He did the levels Rough Seas and Caravan) and The Last of Us.

All these talented folk just don't go there for a reason, something must be brewing.

Kinect_logo_print.png
 
Part of me wonders how much Microsoft is investing in all of this talent to really beef up their 1st part studios for next gen, or if they are just stealing away talent from other developers in a strategic effort to ensure that they are not making games for their competitors (Sony & Ninty)...seems like what they did with Rare anyway this gen. Buy 'em, make sure they can't develop for Nintendo or Sony, then basically decimate the studio.

It's a conspiracy!
 

TheOddOne

Member
The Kinect argument is moot. They have moved away from supporting that thing, the only thing coming out of it is voice control.
 

Rad-

Member
Part of me wonders how much Microsoft is investing in all of this talent to really beef up their 1st part studios for next gen, or if they are just stealing away talent from other developers in a strategic effort to ensure that they are not making games for their competitors (Sony & Ninty)...seems like what they did with Rare anyway this gen. Buy 'em, make sure they can't develop for Nintendo or Sony, then basically decimate the studio.

Not sure if serious...
 
The Kinect argument is moot. They have moved away from supporting that thing, the only thing coming out of it is voice control.

It'll be back in full force when the next version launches, thankfully. I just hope Microsoft will have enough courage to let their internal teams go wild with it, instead of shoehorning motion controls into existing genres and concepts.
 
It'll be back in full force when the next version launches, thankfully. I just hope Microsoft will have enough courage to let their internal teams go wild with it, instead of shoehorning motion controls into existing genres and concepts.

Even if they make it more accurate and precise, how much more can you really do with it? The idea is just too limited and clearly people aren't interested. Didn't Fable Journey sell less than 50k? It works for games like Dance Central and Kinect Sports but it's just too limited to ever be what they wanted it to be.
 
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