the company can't be broke as it is not independent.
Doesn't change anything. In that case 2K already hinted that they will close Irrational's doors or restructure the company after Infinite's release.
the company can't be broke as it is not independent.
Bioshock 2 was better than the original in every way except the fact it wasn't the first experience in Rapture.
When did they say that?Doesn't change anything. In that case 2K already hinted that they will close Irrational's doors or restructure the company after Infinite's release.
I'll disagree. I think everything about 2 felt like a reaction to the first Bioshock. I thought Lamb was created soley from the idea that 'hey, what about someone who is as crazy as Ryan, but thinks the opposite of him. It was a good game, but not once did I get any of the chills or excitement I felt from the first.Pot meet kettle, saying Bioshock 2 sucked and was a cheap cash-in!
DocSeuss puts it across well:-
Bioshock 2 was better than the original in every way except the fact it wasn't the first experience in Rapture.
Bioshock 2 was better than the original in everything except it wasn't original at all and should have been an add-on. Also it missed the nerve. No Fort Frolic level there.
When did they say that?
yeah, people love to hate a) popular things b)pretentious things c) thoroughly well done stuff. Bioshock is a) b) and c).
Oh I see, you were making a funny. Here I thought you had some actual information.Never? Read the whole conversation before posting. Irrational shutting doors is just one assumption of many. The last post was only about a detail (Irrational being closed by 2K instead of being broke).
I hope, but this doesn't seem very usual for the industry. Most of the time do the people stay with company until the game is completely done.the game is done, I think. Tweaking and polishing is still to be done but major stuff is finished.
When is the damage control PR trailer again? Next week?
Bioshock Infinite has come across to me as being far more pretentious than Bioshock.
so it's better
Yeah don't you have to stay at the company to get the bonuses when the game does well?I hope, but this doesn't seem very usual for the industry. Most of the time do the people stay with company until the game is completely done.
It really is nuts. I imagine a few people at Irrational have been working on this before Bioshock was even done, too.I remember Shawn Elliott leaving GFW to work on this game in 2008. Wow.
I hope, but this doesn't seem very usual for the industry. Most of the time do the people stay with company until the game is completely done.
The objectivist stuff in Bioshock will be hard to top, I had a lot of fun with that. Does a man not deserve the sweat of his brow?
You missed the part where Bioshock 1 feels like a carbon copy of System Shock 2 (except streamlined and worse) and Bioshock 2 is its own game to a much bigger extent.Bioshock 2 was better than the original in everything except it wasn't original at all and should have been an add-on. Also it missed the nerve. No Fort Frolic level there.
Can't help but feel this is one of those snowballing stories. They showed too much of Infinite, too early.
Fans got restless and in their research discovered a couple of people left. The blogs ran the non-news and now the turnover has turned into something else.
You missed the part where Bioshock 1 feels like a carbon copy of System Shock 2 (except streamlined and worse) and Bioshock 2 is its own game to a much bigger extent.
FartOfWar is worryingly absent from this thread.
For MS why???
He is probably at his Microsoft job interview.
I agree though the problem wasn't so much that it wasn't original, more than the story just wasn't as interesting as the first game. Superior gameplay and level design for sure, though. And for the first month that people played, the multiplayer was awesome.Bioshock 2 was better than the original in everything except it wasn't original at all and should have been an add-on. Also it missed the nerve. No Fort Frolic level there.
Dunno what it's like at Irrational, but it probably isn't a good idea to post in a thread like this if you work there.FartOfWar is worryingly absent from this thread.
Ugh. BioShock 2 was garbage narratively.Pot meet kettle, saying Bioshock 2 sucked and was a cheap cash-in!
DocSeuss puts it across well:-
Bioshock 2 was better than the original in every way except the fact it wasn't the first experience in Rapture.
HahaHe is probably at his Microsoft job interview.
Ugh. BioShock 2 was garbage narratively.
Ugh. BioShock 2 was garbage narratively.
Sorry, I never played it. Maybe I should.But Minerva's Den is arguably the best piece of Bioshock content currently available. So there's that.
For MS why???
So Microsoft is stacking up first party devs for something next gen, then? I assume something exclusive to ramp up interest in the 720.
this is true, but the downloadable content, minvera's den came very close to replicating the level of fort frolic from the first game.
apart from that, I do agree that the game lacked a certain something compared to the first.
Ugh. BioShock 2 was garbage narratively.
HA HA HA HA HA. WELCOME TO THE CIRCUS OF VALUES!That said, Bioshock 2 didn't have talking vending machines, which REALLY irked me.
I'm pretty sure that was Ken Levine.HA HA HA HA HA. WELCOME TO THE CIRCUS OF VALUES!
But the point of Bioshock 1 IS the lack of choice. The game specifically makes you do horrible things to progress on Fort Frolic level and on the last level where you become what you fight the whole game. For me the game was the epithome of life where people think that they have a choice but they really don't as they do what they are programmed to do with very few exceptions.. Like in Bioshock. The price of complete freedom is what Andrew Ryan did. You play as a slave the whole game, not a man. That was the point.
Good there is a very nice pool of talent building at Microsoft Game Studios, bring on nextgen
Imagine if a video game made the POINT that games will make their players kill people.
It is a stupid point. Thus, the point is not worthwhile. A game that comes after, and makes a more valid claim, like "games can make us better," and backs it up through the gameplay, is a better game.
Bioshock's premise only worked because the game was designed to back up the premise. It dared to make a commentary on the medium, but in order for that commentary to seem valid, the game's design was ultimately limited. The point falls apart when accompanied by better game design.
Bioshock 2 said "that point is invalid, and here's why." While Bioshock made its point cleverly, the point was ultimately one not worth making. Whether or not a player has choices with consequences of any value is ultimately up to the designers. In Dishonored, for instance, I GOT CONSEQUENCES ALL UP IN THIS SHIT. And it's fucking amazing. The same is true for Obsidian games. This is why Bioshock 2 is also the better game.
Levine has missed the point of the immersive sim.