Dot50Cal said:This is not true, it puts out 720p.
Artofwar420 said:That's what I said, OH, my bad I guess I'm generalizing thinking EVERYBODY has a 1080p TV, but if you do GTA IV will upscale to 1080p. I repeat, it is not true 1080p because the games' native resolution is 720p in all versions.
Dot50Cal said:I dont think the time of day is perfect, but for what its worth:
Edit: DP, sorry!
Dot50Cal said:I dont think the time of day is perfect, but for what its worth:
Please tell me that was a joke.PuppetMaster said:There are more pedestrians in the PS3 shot. 6 vs 3. Is this just a coincidence?
Death Dealer said:G70 couldn't but I always thought it was a direct x problem. If coded to the metal, I'd be surprised to learn RSX had the same limitation.
This.+Aliken+ said:Next time post without the hardware note, lets see who can guess which machine it comes from. :lol
CorwinB said:No it's not, as ATI hardware (and later NV hardware such as G80) can do FSAA + FP16 under the same DirectX API.
Yeah, I sorta prefer the smoother/warmer look of the PS3 version. Both look good though, you probably couldn't even tell them apart from a normal TV distance.Yoboman said:Good work, 50. The softness of the PS3 version definitely compliments the artstyle.
Mojo said:Yeah, I sorta prefer the smoother/warmer look of the PS3 version. Both look good though, you probably couldn't even tell them apart from a normal TV distance.
Truant said:You can emulate that look by messing around with TV settings.
Manager said:Dot50Cal, do you have time to try and get the X360 version to look as close as possible to the PS3 version by using the in-game settings?
Yeah, you can probably get the two looking near identical if you change the settings around.Truant said:You can emulate that look by messing around with TV settings.
Kinan said:Heh. He meant that G70+Directx combo cant do HDR+AA, but G70 without limitations of directx can, proved by many PS3 games (motorstorm and heavenly sword come to mind).
This fact that G80 can do that within directx does not contradict his statement in any way.
B3D review said:The FSAA mechanism also stays the same as NV40 with a maximum of 4 multi-samples (2 per clock), and rotated grid sampling; multisampling still doesn't operate on floating point blending targets though.
Dot50Cal said:I'm not going to bother. You can adjust your tv settings if you'd like, and I'm sure you'd be able to emulate it well. This nonsense has gone on for enough as far as I'm concerned. Just have fun and play the game
Manager said:Yeah Well I got a PV4 capture card and would love to do it myself, but my review copy is a little bit late. Thought it was good for others to see that they actually are close.
Dot50Cal said:Edit:
FFUUUUCCCCCCKKKKK!!!!!
http://dot50cal.the-horror.com/gta4/NOOOOOO.jpg
This is just a GUI fuck up, right? right?? Anyone else getting this??
Surfheart said:So a friend and I just spent 2 hours eyeballing both versions on his 1080p Bravia. Both PS3 and 360 connected via HDMI with identical settings. We would play one for a bit then switch over and play the other.
Conclusions we came to:
Immediately obvious was the softer more aliased PS3 image.
The PS3 colours are much nicer I think than that of the 360, but that's a personal preference. My friend liked the 360 colours more.
The 360 had a higher framerate almost all the time, particularly while driving. This was the most obvious thing to us. While the bottom end on both systems felt pretty similair, the 360 consistantly had a smoother framerate.
Textures seem identical, but the 360 had more levels of Ansiotropic filtering.
From those two screens it does look like PS3 ver. has higher precision HDR. Or something else, I don't know, but the lighting does look visibly less harsh. Not just warmer in color, but better spread out, which is usually a sign of higher precision HDR.Dot50Cal said:I dont think the time of day is perfect, but for what its worth:
PS3:
360:
Edit: DP, sorry!
HS is using different color space, but it's mostly just a workaround to give the same exact HDR precision as regular FP16, which rendering with 4xMSAA.CorwinB said:Not sure about Motorstorm, but Heavenly Sword doesn't use FP16 for its HDR implementation (they use a different color space, IIRC). HDR and FP16 are two different things, you shouldn't mistake one for the other.
Marconelly said:From those two screens it does look like PS3 ver. has higher precision HDR. Or something else, I don't know, but the lighting does look visibly less harsh. Not just warmer in color, but better spread out, which is usually a sign of higher precision HDR.
i think it's pretty hard to say given that everything looks 'warmer' in the PS3 version and given the softer look of the upscaling. they do both certainly have different looks... but i'd like to see split screen videos of the same places at the same time of day...Marconelly said:From those two screens it does look like PS3 ver. has higher precision HDR. Or something else, I don't know, but the lighting does look visibly less harsh. Not just warmer in color, but better spread out, which is usually a sign of higher precision HDR.
i can't get my copy until late tonight. this is helping scratch that itch... and we're stickied so it's not like we're going to move whether or not we post.Mash said:You guys are going stir crazy in here, these differences are just not discussion worthy, I think it's been established by now,
I don't think the lighting looks the same. From my experience with various HDR demos, higher precision HDR gives this appearance of better, smoother spreading of lighting across the surfaces. It's even more visible in Dot50's video IMO on Niko's face when it moves from one side of the video to another.commariodore64 said:The lighting looks the same - the filtering however - looks different and may be what 'spreads' the light more gracefully to some. This is usually the case in PS3 360 games - the PS3 does better filtering.
THat said - I have the 360 version and love it!
I don't see it in either - I see a typical 360 contrast increase which may be what is hiding the subtlety - but as stated before - fp16 and AA don't match with PS3(ie can't be done effeciently). So the likelyhood of differing lighting models is questionable - and not evident in any shots or vids yet.Marconelly said:I don't think the lighting looks the same. From my experience with various HDR demos, higher precision HDR gives this appearance of better, smoother spreading of lighting across the surfaces. It's even more visible in Dot50's video IMO on Niko's face when it moves from one side of the video to another.
negatory on dtstinfoilhatman said:From the new shots posted by Dot50Cal and pswii60 the 360 version is clearly sharper, I do like the color palatte and somthing about the shadows on the PS3 version but on my big screen 1080p TV I'll take the 360 version.
Doesn'[t really matter to me at this point my mind i made up buy any word on DTS for the PS3?
Dot50Cal said:I sent a lossless screen to Quaz so he can determine AA levels. The topic was locked at Beyond3d (no doubt due to idiots from here registering new accounts and shitting the place up). So hold tight, we should have an answer soon.
Pug said:The thread is back up over at B3D. Quaz is saying the PS3 version has no AA applied at all, well I think thats whats he's saying.
I took these face shots of Nico's cousin just a few frames apart when he was passing the middle of the screen in one scene:commariodore64 said:I don't see it in either - I see a typical 360 contrast increase which may be what is hiding the subtlety - but as stated before - fp16 and AA don't match with PS3(ie can't be done effeciently). So the likelyhood of differing lighting models is questionable - and not evident in any shots or vids yet.
There's a movie made by Dot50 on Gamersyde.comduk said:geezus... those are the differences between the two versions? :lol
i'd say they are on par with each other based on those shots, will wait for comparison movie though.
Seriously. All the "significant difference/superior version" crap is starting to look like one big FUD campaign.duk said:geezus... those are the differences between the two versions? :lol
i'd say they are on par with each other based on those shots, will wait for comparison movie though.