Everyone post your "first Bizarre encounter" story!
Mine was the pages of the UK Official Dreamcast Magazine, one of the early titles, previewing Metropolis Street Racer. It was meant to be a launch title, but had been delayed. The screenshots were incredible and all this talk about how the game judging not just speed but how stylish you were driving had me salivating at the possibilities. It would be out soon!
Then the game got delayed again. And again. I think most people were starting to consider it MIA.
But then it did get released.
And it was glorious.
Never before had we seen such incredibly accurate recreations of real-life locations for use as racing tracks. I've said it before on these boards, but it bears repeating: racing through the streets of London for the first time will always be one of my most treasured and influential moments in gaming. Metropolis Street Racer is a game that made me the gamer I am today, in many ways. It opened my eyes to certain possibilities.
Over the years since, I believe Bizarre Creations have proven themselves to be among the best developers of the 2000s. Project Gotham Racing set to perfect certain aspects of Metropolis Street Racer, Geometry Wars validated an entire platform's (XBLA) existence and along with Peggle destroyed the notion of a divide between the hardcore and casual, The Club was one of the most innovative and well-executed ideas in the shooter genre post-Halo (shame about the GFWL borking the PC version). Whilst Bloodstone is an unfortunate blip, Blur truly was an incredible final hurrah for the studio. It wasn't Mario Kart for adults; it was Street Fighter in cars - those of us that took part in the intense early days of the online scene can attest to its brilliance. Everything from aesthetics the the handling was perfect.
Any future-looking publisher would see the quality of Bizarre. The talent. They would understand that whilst the two games they had made during their tenure with that publisher weren't successful, that had nothing to do with the quality of the games or the cache of their name.
Activision just killed one of 'their' finest studios. It makes no sense, not even financially. They were an asset worth more than a three-year balance sheet.
May you keep racing through our memories and hearts, Bizarre. You were a tier above.