Miyazaki: "In Demon's Souls, you were equipped with a sword and a shield, so you could seek out an area and take a passive approach. But we're going to switch that up from passive to not aggressive so much, but more pro-active."
As such there's no shield in Bloodborne - instead, you're dual-wielding weapons that themselves have dual purposes. In your right hand is a saw that doubles up as a cleaver, transforming from one form to another with a flick of the wrist. The act of transformation's an attack in itself, suggesting that, while the shotgun in your left hand acts not as a cheap ranged weapon but as a perfect flourish to pepper off a counterattack. The emphasis might be on the offensive, but it's been complemented by a deepening of the strategic options at hand.
The diseased villagers that patrol the city have broader behaviour patterns - a mob of them may converge in a town square, working together in a hunt, before the familiar ring of a town bell will send them back out again on their own individual paths. It makes for a more organic, more emergent place to explore - enemies no longer simply spawn, it seems, but rather patrol the city according to their own internal logic.
As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
I got the impression that there are no other weapon aside from the shotgun and cleaver/schyte?
I got the impression that there are no other weapon aside from the shotgun and cleaver/schyte?
I got the impression that there are no other weapon aside from the shotgun and cleaver/schyte?
Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers...
Eurogamer preview is up.
No shield, but a shotgun essentially acting as one? I like the possibilities here. And enemies having their own routines sounds fascinating.
Couldn't resist. I pre-ordered this and Uncharted on PSN. I also have Destiny pre-ordered. All those timers taunting me.
There will be more weapon, but the main showcase will be blnderbuss and cleaver-saw for now. Hope they show another weapon soon.
Eurogamer preview is up.
No shield, but a shotgun essentially acting as one? I like the possibilities here. And enemies having their own routines sounds fascinating.
the shotgun in your left hand acts not as a cheap ranged weapon but as a perfect flourish to pepper off a counterattack
This part piqued my interest. Is that mean the fight will be more brutal as the death mechanic wouldn't be as punishing as the Souls game? That certainly a viable way to make the game more challenging.And while many of Bloodborne's systems are taken directly from the Souls' series, some remain absent - for now at least. The demo runs without a UI, although each felled enemy sees a familiar whisp emerge from their corpse and enter the player's body, and thanks to invincibility being enabled for this demo, player death isn't encountered once. "The death penalty, and the concept, I don't want to make it such a heavy thing," ponder Miyazaki. "It's there, but I don't want it to cause undue stress."
Soon? Let them show the game to the rest of us first. Then we can worry about more weapons
There are only few games I think deserve digital purchases. Destiny and LBP3 I'll pre-order and download via PSN. Games like these get discs. It's one of those games I'll probably sell after one playthrough.
Probably a smart move to give this game it's own unique identity since I'm sure there will be A Dark Souls 3 and it will probably come to next gen consoles and maintain the shield and sword gameplay. Really curious to see this game in action and I wonder gow PvPrs will take to it.
Eurogamer preview is up.
No shield, but a shotgun essentially acting as one? I like the possibilities here. And enemies having their own routines sounds fascinating.
TWhy not both? Gameplay footage with multiple array of weaponry
Those dude bro backshot boxcovers took over for the standard editions when namco tried to "broaden" the fanbase. Atlus Demon's Souls covers were amazing and Dark Souls JP cover are really good, probably because from published both it themselves. Pictures related.
Blasphemy!j/k
I don't have any hoarding tendencies, but I can't bare the thought of ever parting with a game, music album or movie even if I didn't like it. Good thing the option to go all digital is now viable.
I have made the plunge and gone pure digital for all purchases going forward. However, the main reason is because children have a tendency to lose, scratch or get their sticky paws all over discs and are known to shove 3 or 4 discs in a drive tray at a time. RIP PS3 slim...
The only downside and problem is in the case of a Collector's Editions. I don't typically buy them but god damn if I won't be able to resist a Bloodborne CE.
That's kinda silly considering its level design seems to take more from Dark Souls.
But I guess it's good PR for the Sony fans.
I bought DS2 digital in Steam. I spent 72 hours on one character, including arena battles. I think I can safely say that after one character I'm done for years to come.
Talking about the graphics, this game looks absolutely impressive, the frame rate is awful for now, but I have no concerns about this; it's obvious it still needs optimization.
We saw this game today and the mood is amazing.
Talking about the graphics, this game looks absolutely impressive, the frame rate is awful for now, but I have no concerns about this; it's obvious it still needs optimization.
The character is pretty bad-ass and, a la From Software, you use two weapons with your two hands: a blunderbuss and a kind of weird scythe in the other, that can be used for short and long range.
The atmosphere is really intense and the city look impressively detailed!
I seriously didn't expect it to look so good and it was all in game since the guy was playing in front of us.
Combat sounds so much more active and engaging. The typical "see enemy, raise shield, wait for enemy to strike shield and recoil back, attack" strategy for Souls games seems to be dead in Bloodborne. Should be way faster-paced, too.
DOWNGRADE. You read it here first.
But seriously, this E3 was the E3 of delays, sequels and CG, along with the E3 where they lost all shame showing pre-calculated, scripted and absolutely FAKE gameplay sessions coupled with scripted simulated "player" dialogue.
It's a long list of games that once released will look NOTHING like the trailers: Bloodborne, Far Cry 4, Call of Duty, AC Unity, Witcher 3 (at the very least not that video in Microsoft conference on Xbox One), Even Zelda.
Above all, obviously, The Division. That's something completely bullshit that will champion a new tradition of vaporware.
Curiously, all the stuff that looks plausible is the stuff that comes out now. Like Destiny.
Do they you charge you upfront?
I bought DS2 digital in Steam. I spent 72 hours on one character, including arena battles. I think I can safely say that after one character I'm done for years to come.
72 hours? Times that by at least 10 and then you are done for years to come. Sorta talking shit, but Souls games are best with hundreds of hours invested into them. Or, at least I trust the opinion of a player with more hours spent than just someone who finished his 1st playthrough and dabbled with a little pvp then moved on.
I wonder if that preview means "no shield in the game" or "no shield in the demo."
Not that I use shield anyway. #2handeryolo
Either way, overwhelmingly positive impressions. Can't wait!
Hopefully they don't make the death penalty too light, though I assume he was talking in terms of the demo rather than the full game.
Ha! You are not worthy to breathe the pungent air from my asscheeks, casual! Leave before the rest of us have to teach you to git gud.You couldn't have sounded more elitist if you had tried. I wasn't trying to say that my opinion is THE important one, I was saying that I play the game extensively with one character, exploring the different branches and seeing what I like, and finishing. I even respec'd to see if I wanted to change, I didn't.
A guy who made a bunch of characters vs a guy who played NG+ and more has no advantage whatsoever. I just decided there was a point where replaying the same stuff with little changes outside of random NPC's wasn't enough. So I stayed with arena.
Sounds like no shield at all and weapons like the shotgun can be used to interrupt attacks and stun enemies
Yeah, I fucking LOVE the way they're describing it. I love that even though it's clearly Demon/Dark Souls inspired, it is completely its own entity with a unique approach to the hardcore world grinding. I am giddy with excitement right now, surpasses all expectations
I wonder if that preview means "no shield in the game" or "no shield in the demo."
Not that I use shield anyway. #2handeryolo
Either way, overwhelmingly positive impressions. Can't wait!
Hopefully they don't make the death penalty too light, though I assume he was talking in terms of the demo rather than the full game.
Ha! You are not worthy to breathe the pungent air from my asscheeks, casual! Leave before the rest of us have to teach you to git gud.