Absolutely, if you play USF4 and try to go back to vanilla SF4, you realize how much all those small little tweaks throughout the cycle just made the game better. SFV has made a TON of bad decisions from the start and into S2, but the core gameplay itself is fun and can be improved over time. If you don't like the core gameplay itself then yeah, I can see why some people think the game is ass.
I think the keyword here is variety (although SFIV was shoto clone central and let's not kid ourselves they all played the same), right now the META is too offense 50/50 heavy, if that's tweaked we might just have ourselves a pretty damn good game.
When you complain about 50/50 like he did and you realize there's more characters in SFIV with 50/50 setups you have no right to complain. Right now the strongest characters are 50/50 (for no reason really), which makes the problem seem like it's worse than it actually is, but it's not like it's too late to fix this. SF4 went thru various phases before striking some kind of balance (although shoto's were ALWAYS in mid-high/top tier).
Ultra's were/are ridiculous, it's at worst 1/4 of your opponents life (most were minimum 1/3 life) which doesn't sound like a big deal until you realize that you are rewarded ultra meter for getting hit. It seems to be like bad design when your Ultra gives you more damage and usability than pretty much every super in the game (most people just did EX moves because supers were NOT worth it). Most ultra's were easy to pull off or could combo easily or they were used as a raw punish, very few were hard to do. I'm not sure what you mean about not being put in a situation that you knew you were going to eat it, because the game heavily revolved upon that notion. I.e. You didn't want to low roundhouse chun-li if she had ultra or you don't throw fireballs against ryu with who has ultra.
V-triggers definitely need some kind of tweaks, but if the 50/50's are toned down then so will the usability of the v-trigger, again I'm not sure what kind of balance is needed :/
In regards to SF4 50/50's, I know they exist and were mostly BS but the game gave you a number of defensive options to deal with it. In SFV you just have prayers lol.
In SF4 you could actually play a strong neutral game and win for doing that. Ultras weren't perfect and yes you had to adjust your game plan as to which ultra your opponent chose and play a bit more cautious but isn't that the same thing for characters with strong V-Triggers? Shit V-Triggers are a stronger comeback factor than Ultras ever were lol.
I've never done 100% immediately with a damn ultra.
You don't want to low roundhouse with any character now since they made how negative on block they are universal so one on block could be st.MK Vtrigger ggs.
Another thing I preferred in SFIV was that jumping in often seemed like a bad idea. If someone had Ultra stored up with extra meter you had to chain yourself down to the ground because if you jumped in like an idiot, you were gonna get punished hard - Smart play.
In SFV, jumping in never seems like it's a bad idea or that you'll be punished for it heavily OR if the character will even be able to AA you since the risk reward of their AA working usually isn't in their favour unless you have a DP or a LP AA. This game promotes playing like a jackass 90% of the time. look at eita do work lmao
Anyone who says SFV is better to watch than SFIV ��
just wasn't raised right tbh
Man, you got selective memory brah. Your preference for SF4 is making you think back on it too nostalgic fondness me thinks...lol This doesn't apply to so many characters unless you specifically learned something in training mode. Same thing with current Ibuki, Urien, and to an extent even Rog.
- Ibuki, old C.Viper, Elf fuete, twins, Rufus, T.Hawk, shoto play with FADC, f'n Guy! SF4 is full of 50/50's. And these defensive options were bypassed with OS all the time. Invincible back dash where rose or Chun out poked you all game with superior normals and zoning and you finally get them only to mistime a meaty by half a second (or online) and they can back-dash all the way to the edge of the screen again and reset everything?
SFV is two years out, like seriously, we're comparing it 4 which universally everyone states took a nose dive after Super anyway.
You guys need to be patient. It's way too early to start ripping SFV and bigging up 4. I can see third strike at least, but 4??! OG Sagat? C.viper where you can't even tell which direction she's doing her burn kick? Shotos getting 3 or 4 safe guesses on you with an invincible move, hard knockdown setups with Akuma almost impossible to block, some characters Focus attack being miles better than others, Elena and her f'n Healing!!! There were so many annoying things in 4's lifecycle it's hard to count now. We have a few issues in 5, aggression is rewarded to much, defense needs improving, fix some of the cast. That's it.
Dude...4 is just not what's up. That backdash, lol...just awful.
Ibuki and Elf I'll agree on but the rest not so much. Like I said, you have many defensive options to choose from in how to defend. T Hawk tho lmao what. Shoto's with FADC? What's the 50/50? Guy has a 50/50? nigga what
Blocking against C Viper online.. yea that's not happening lmao. Again, you have options to deal with burn kicks but Viper was never a SF character but what I appreciated about her is that only certain people who put in that time to get her down can play her at her best. In SF5 you can learn the most complicated character in the game in an evening then be tournament ready lmao just get down some meaties and a VT setup and you're gucci
If those defensive options were bypassed with OS' all the time then Luffy wouldn't have been as successful as he was lmao. Rose and Chun played a great neutral game and had a very slippery gameplan. What's wrong with that? Do you prefer to just get dashed up command thrown 3 times in a row then meatied into death? Is that what you prefer? To just get rag dolled like a heeediot over and over or lose instantly off of getting clipped by a random normal into VT, or play against a character with strong neutral?
I been trying to be patient with SFV/Capcom but they keep shitting the bed. I made a post like last year in March that this game will be a respectable game after a year and its in the same position or possibly worse now lol
I hope you go to a tourny and hold 5 command grabs in a row then are forced to shake that niggas hands and say good games