A reply on the Reddit thread says that it has totally fixed the crashes for Open Cities.
Now that we have that, it would be amazing if it were possible to open up shops and player homes in the same manner.
Well that is fantastic news.
A reply on the Reddit thread says that it has totally fixed the crashes for Open Cities.
Now that we have that, it would be amazing if it were possible to open up shops and player homes in the same manner.
Getting almost as old as the arrow in the knee jokes.
About damn time.
I was using the safety loads mod which was an absolute god send for me since I pretty much modded Skyrim like crazy (pretty much the only reason why I come back to Bethesda's games)
Maybe finally, the 32GB ram that my rig has can finally be put into good use.
I'm more shocked that Skyrim was running on 32-bit only. I had no idea.
Really not much need for 64-bit when most games don't need that RAM. Next gen will change that however, and hopefully for real reasons and not just convoluted anti cheating like CoD Ghosts did.Dont the majority of games run on 32-bit?
Dont the majority of games run on 32-bit?
What the Skyrim modding scene has been able to accomplish is nothing short of legendary.
For real. I wonder the folks at Bethesda were surprised by how much modders managed to improve their game.
The SkyUI mod was so obvious. I'm wondering why they didn't think of that.
A great war of people slapping each other with pool noodles
edit: Or is there also a mod that makes the combat not awful?
Before the fix:
uGridsToLoad 5, 99% stable
uGridsToLoad 7, freeze/ctd usually within 30 min
uGridsToLoad 9, 5 minutes if I was lucky
uGridsToLoad 11, infinite loading or instant freeze after
uGridsToLoad 13, didn't even bother trying
After fix:
Just to see if it works, went straight to uGridsToLoad 11...
uGridsToLoad 11, it worked, no problems
uGridsToLoad 13, it worked, however even with a I5 3570k @ 4.5Ghz, I was getting like ~20 fps and was getting too much stutter because of my HDD is not an SSD :sad:
uGridsToLoad 15, sub 20 fps, broken quests, massive loading screens, even more stuttering.. HDD can't keep up
uGridsToLoad 17, ~10fps, broken quests, even longer loading screens, reached the 3.1Gb RAM usage limit (CTD), even with ENBoost features.
uGridsToLoad 19, 3.1Gb RAM usage on loading screen (CTD), even with ENBoost features.
http://forums.nexusmods.com/index.p...ng-ils-ugrids-ctd-freezes-for-real-by-sheson/
(thanks to tVEC at the Nexus forums)1. Run Skyrim in windowed mode. (Change in launcher or Skyrimprefs.ini)
2. Load your save and then with the game running get to your desktop either by alt-tab or ctrl-alt-delete and find your Skyrim.ini.
3. Make sure the ini isn't read-only and change the ugrids to whatever odd number lower value you want (default 5)
4. Save the ini and go back to the game
5. Open the console by typing "~" (tilde), the key left of the 1 key. Then type "refreshini" (without quotes). Hit enter and type ~
to exit the console.
5. Save your game, exit, and restart with that save. That's it!
Tried checking another forum and found someone who's tested uGrids:
It seems impressive to go from stable uGrids = 5 to 11.
A generic comparison between 5 to 11 is quite a difference:
I doubt it, honestly. I'm not entirely sure about Morrowind (I think it had a big mod following, too), but Oblivion had a similarly massive outpouring of modder support.For real. I wonder the folks at Bethesda were surprised by how much modders managed to improve their game.
The SkyUI mod was so obvious. I'm wondering why they didn't think of that.
So cool. I wonder what's the performance difference between 5 and 11?
Significant. The game gets more and more unstable as you up the ugrids, but here's hoping this breakthrough really helps with my computer's stability. I typically run at 7, but would love to up it to 9. Based on the analysis, getting 11 would be incredible.
Yeah, this new memory fix wouldn't change performance, right? It would simply make you less likely to crash while using higer uGrid settings?
Yeah, it should definitely smooth out some of the more ambitious mods. I don't know why I said it probably wouldn't increase performance, general FPS was the term I was looking for. I guess a more accurate way to put it is: this new fix won't suddenly make Skyrim run flawlessly on a potato, but it will help smooth the game out of it you're pushing it with mods and other tweaks.I'm betting though it will annihilate a ton of the stuttering I keep getting. I can run FPS-wise very decently with 9 and probably will be able to with 11, but the game starts to stutter quite a bit.
"uGridsToLoad 7, freeze/ctd usually within 30 min"
Bullshit, I've played almost 200h on uGrid 7, its safe. uGrid 9 was still quite safe, but performance drop was too big for me.
It depends on the hardware you're running. uGrids at 7 used to make my game unstable as shit back in July, before most of the patches.
I made a video now while changing ugrids on the fly on dragonback. I even got 9 running safely, but yeah, performance wasn't too great anymore.
I played with uGrid 7 since release
I tried this and immediately noticed better draw distance with even better framerates. It's like magic.
:OI tried this and immediately noticed better draw distance with even better framerates. It's like magic.
Probably still need a dedicated graphics card, but the difference is dramatic. My framerate has nearly doubled, even with ENB and tons of mods installed. I can't even imagine what this game would be like if Bethesda released a 64bit exe and it could access more memory. Probably mindblowing.:O
I really want to give this a shot. Not sure if it would work out too well on my Surface Pro 2 though. Maybe I should wait until I get my desktop fixed.
I played with uGrid 7 since release
^ Not really, no. But how come you're playing vanilla anyway?
For those worried that upping the ugrids ruins your savegames, there's a fix out there that allows you to dial back to a lower amount of ugrids and not having to ditch your gamesaves. I tried it during my last playthrough when ugrids 7 kept crashing the game, and it worked perfectly.
(thanks to tVEC at the Nexus forums)