Its definetly a unique voice. Fast with a little slur or something.As a non native english speaker I like his voice. But you're not the first to comment abou this.
Im fine with it. Can be a little hard to understand at times though.
Its definetly a unique voice. Fast with a little slur or something.As a non native english speaker I like his voice. But you're not the first to comment abou this.
Andre says the Breath of the Wild GameExplain analysis video is nearly complete on the latest NVC! He says it is at 1 hr 15 mins at the moment.
As a non native english speaker I like his voice. But you're not the first to comment about this.
Pretty sure I went there, there was a chest with a bow or a sword or something iirc.
Better textures+better draw distance+locked framerate+1080p+AA...is what I want out of the NX version. Most importantly draw distance. Honestly if its 2-3x more powerful than Wii U then I think its doable, but it might be a decent amount of extra work.
All I really want is less noticeable pop-in
I didn't record it, but I climbed it, I don't know what to tell you. Either that one or the middle one, probably both.I've watched every single video available in the entire world, and no one has climbed the inside of the Temple of Time.
The bow you speak of is on the ground, what I'm talking about is about what looks to be a platform above ground on that left tower.
TV Ads aside, I hope Nintendo doesn't show off anything new for this game. If the game is showcased again this year, simply let it be a NX version of the demo from E3.
I hope they at least preview towns, so we can see how NPCs and sidequests are in this game, and one regular dungeon -- not in its entirety, but enough to understand its theme and gimmick. Also, a glimpse of a proper boss would be nice.TV Ads aside, I hope Nintendo doesn't show off anything new for this game. If the game is showcased again this year, simply let it be a NX version of the demo from E3.
This. I need to know.who the fuckkkkk is the composer
The Steppe Talus theme is straight-up Adjudicator's Theme from Demon's Souls. I love it.This. I need to know.
Remember when some people here were saying that the music was the worst thing they've heard in a Zelda game?
Good times.
I've watched every single video available in the entire world, and no one has climbed the inside of the Temple of Time.
The bow you speak of is on the ground, what I'm talking about is about what looks to be a platform above ground on that left tower.
I watched a video just yesterday of what looked to be someone climbing a tower, getting to a platform or floor inside the tower, opening a chest in the corner and it was a bow.
But could be a different area of what you are talking about.
We didnt want to create something that was dark and scary. Ive been up a tall mountain at night and seen the stars; it was completely dark, but the starlight made it brighter. I wanted our nighttime environment to be something like that. And when its dark, there are elements in the environment that glow, so the player can use those to find their way.
The more I think about BotW, the more I think the difficulty is going to be somewhat murderous.
I wish it was darker at night, but I mainly wish the length of the cycle was longer.
Since some early TP videos I wanted a really dark night where you need to use the lantern to find your way. Even though I'm very hyped about BOTW I also have feelings that Zelda might be distancing from the direction I wanted for the series.
I wish it was darker at night, but I mainly wish the length of the cycle was longer.
The more I think about BotW, the more I think the difficulty is going to be somewhat murderous.
Will this be moddable on Wii U like how Smash is moddable?
Or does it require the Wii U emulator (CEMU)
As in Smash you can change costumes etc usual mods do you think there will be mods for this on Wii U too?What are you even talking about. Modable?
As in Smash you can change costumes etc usual mods do you think there will be mods for this on Wii U too?
Edit: like this for example
https://youtu.be/jiTTu2rpq5w
Gotcha.That's not even official.
Any game can be modded or hacked, it just needs a community dedicated to doing it.
Ah yeah that's Japan's timezone.Hopefully that gets tweaked depending on the region. Right now in BotW the sun comes up at 4:30 in the morning!
Ah yeah that's Japan's timezone.
Title: Breath of the Wild's physics and enemy AI makes for some pretty hilarious and interesting Bokoblin encounters. Here's my top 10 from across the demo footage.
1. Bokoblin commits suicide by dropping large rock on himself.
2. Bokoblin, in a complete act of betrayal, throws barrel at his airborne Bokoblin camp-mate.
3. Bokoblin throws rock at Link...has it volleyed back at him, ending his life.
4. Two Bokoblins laid to rest by Link wielding a deadly and fear-inducing, ehh...torch.
5. Stal Bokoblin throws decapitated head of his buddy at Link.
6. Stal Bokoblin baseballs away head of Bokoblin, kicked towards him by Link.
7. Bokoblin kills Boar, jumps for joy, then eats it's two steak drops.
8. Bokoblin wielding flaming spear obliviously continues with swinging animation after spear has already disintegrated.
9. Bokoblin minding it's own business, set aflame by sharpshooter Link with a long-range, flaming ball of pain.
10. Bokoblin has his corpse sent absolutely flying down-slope by Wolf Link.
Great stuff. I'm glad this looks like it will be an open world game where every fight can be entertaining.Reddit user Botw_Comp made a list of his Top 10 of interesting Bokoblin encounters. Even if you've seen most of these already (like I have) it's quite an amazing sight to have them all together in one place. It makes me really wonder just how endless the possible interactions in this game may be. (I wanted to post them as images but Gyfcat doesn't work on GAF and GIFs would be too large in data size.)
Anyway, here's their list:
Source: https://www.reddit.com/r/zelda/comments/4xjgui/breath_of_the_wilds_physics_and_enemy_ai_makes/
Game looks pretty cool and I can't wait to try it out. I'm just NOT a big fan of the whole breakable items thing. Never really liked that in games.
Anyone know if you can get items (sword, bow,etc) that won't break?
Game looks pretty cool and I can't wait to try it out. I'm just NOT a big fan of the whole breakable items thing. Never really liked that in games.
Anyone know if you can get items (sword, bow,etc) that won't break?
Probably, but expect them near the end, such as the master sword.
I believe in some of the video interviews they asked Bill or someone else if weapons could be repaired and he evaded the question. I think the weapons can be upgraded too, that one they confirmed if I'm remembering correctly.
My guess is that you are going to find some weapons that are very durable, but they will have crappy attack power.
Having played through (and enjoyed) Dragon's Dogma, I never want to play through another game with nights I can't see a damn thing in. Once you get past the initial "Oooo dark and scary, there could be a monster I can't see" appeal, it just gets plain frustrating traveling from Point A to Point B at night...
The point is finding items that break so you can keep searching them.I can see breakable equipment becoming an issue, actually. You get tons and tons of equipment, sure, but at least the demo also used new weapons as the primary reward for exploration (outside of finding shrines).
And then you got to wonder if exploration feels actually worth it and rewarding when your newly found cool equipment breaks after just a couple uses. It felt amazing to find the Fire Rod in the demo - and it was disheartening to see it break just a couple minutes later. What is the point of finding special, rare items when you have to dread using them? When you can't toy around with them without thinking "I don't want to lose it already" all the time?
Then again, this is assuming the demo is representative for the final game in that regard, which it very well might not be. How exploration will be rewarded so it continues to feel rewarding throughout the game was the biggest question I had on my mind after playing the demo, though.
The point is finding items that break so you can keep searching them.
It all comes down to item variety I think. The risk of it being frustrating is there, sure, but what I saw in the demo seemed already packed with different items.Which in the longrun sounds more frustrating than fun to me when it comes to more unique/rare items.
I can see breakable equipment becoming an issue, actually. You get tons and tons of equipment, sure, but at least the demo also used new weapons as the primary reward for exploration (outside of finding shrines).
And then you got to wonder if exploration feels actually worth it and rewarding when your newly found cool equipment breaks after just a couple uses. It felt amazing to find the Fire Rod in the demo - and it was disheartening to see it break just a couple minutes later. What is the point of finding special, rare items when you have to dread using them? When you can't toy around with them without thinking "I don't want to lose it already" all the time?
Then again, this is assuming the demo is representative for the final game in that regard, which it very well might not be. How exploration will be rewarded so it continues to feel rewarding throughout the game was the biggest question I had on my mind after playing the demo, though.