Microsoft demands new content in a game that is 6 months old on other platforms.
GAF: They hate developers how dare they make these demands, it's so childish!
Microsoft relents and allows games to publish months later without any additional content.
GAF: Stupid Microsoft, that game is old, I've been playing it on my PS4 for months. Poor Xboners paying money for something I got for free on PS+. LOL
I can't find anyone making this argument, nor is GAF some hivemind (which Y2Kev funnily pointed out).
People who are saying Microsoft are being obscene on this score are directly, unreservedly saying that there is no problem whatsoever with them receiving games 6 months late. That's the whole result we're eventually trying to arrive at, the bulk of us: At a solution wherein indie devs are not taken advantage of/pushed around by faceless bully corporations with massively more power and money than they have, and are allowed to themselves decide when they want to add extra content and the time in which a release is feasible. Where XBO gamers are allowed to themselves decide which games are worth playing and which are not, from a vastly expanded collection of indie titles.
There should be absolutely no stipulations that because the indie devs made the smart strategic decision to go to the platform with the higher install base first before they turned to XBO that now they have to go through all this red tape to be allowed to release on the system. No penalties because the two man team who made the astonishingly high quality product as a labor of true love decided they couldn't afford two platforms at once and so, due to superior policies and userbase, aimed at one with the intent always to expand as money pours in from the original release. It could be very well said that such a strategy is actually subsidizing more content for the gamers on these other platforms.
I've always said indies are one of the most important cornerstone in this industry, because they're filling it all the idiosyncratic niches that "AAA" developers ignore because the fans of such genres are too small or it's too risky. And because the indie developer of today can also turn into the "AAA" developer of the future, meaning those that treat them right now may very well be at a strategic advantage to secure important exclusive content in the future.
But here Microsoft is, trying to strong-arm vulnerable devs who are sometimes literally only a few months away from bankruptcy, and failing miserably at it. Now they have a fuckton less indie games due to, and it has neither helped their console secure more content nor has it made XBO owners feel like first class citizens (I can say that even more definitively now that I own one, not that I ever needed to own one to state this clear fact).