South Park anyone? A perfect example of a game that would have been worse at 60 fps.
It's stockholm syndrome, people have been stuck with 30fps and below so long that they're rationalizing reasons to keep it around.
Yes because its supposed to look crude and jerky.South Park anyone? A perfect example of a game that would have been worse at 60 fps.
No.South Park anyone? A perfect example of a game that would have been worse at 60 fps.
There's no such thing as FPS when it comes to our vision as it is based on continuous integration.What is the fps of real life anyway?
I agree with you but i think South Park has terrible panning in the show too, on purpose. The point of the South Park game is to look exactly like the show. So if the Show looks like crap the game has to follow or it will look like something different.No.
They can still have a jerky stop-motion animation style for the characters whilst having the game running in 60fps for the scrolling backgrounds.
Stick of Truth looks pretty awful when you're running down the street so the camera is panning alongside causing the background to look like it's stuttering. 24fps or 30fps is awful for panning and side scrolling.
No.
They can still have a jerky stop-motion animation style for the characters whilst having the game running in 60fps for the scrolling backgrounds.
Stick of Truth looks pretty awful when you're running down the street so the camera is panning alongside causing the background to look like it's stuttering. 24fps or 30fps is awful for panning and side scrolling.
No.
They can still have a jerky stop-motion animation style for the characters whilst having the game running in 60fps for the scrolling backgrounds.
Stick of Truth looks pretty awful when you're running down the street so the camera is panning alongside causing the background to look like it's stuttering. 24fps or 30fps is awful for panning and side scrolling.
I wish people would stop holding on to low framerates being cinematic in general. 24fps shouldn't be acceptable for.... anything.
You people are the reason no theaters around me were showing the Hobbit in 48fps! Embrace the future, you luddites!
While you're here, could you possibly address how the cutscenes are being handled? Are they the original PS3 video files, are they rerendered, are they real-time?We've been putting out games at 30fps (more or less, yeah) for a while now. I mean, if you want only 24fps, that will let us put a whole lot more effects in!
Speaking less sarcastically, 30hz, 60hz and anything in between is more than just about being cinematic, it's about the underlying systems that affect gameplay and how they refresh. Your body/eye can't compensate for that like it does when watching 24fps source material on film. Don't get me wrong, I'm a huge cinephile and buy Criterions, watch things in as original format as possible, etc., but in games, as most of us know, the higher the frame rate you can pull out, the better the overall experience, generally speaking.
Games vs. TV don't have that "soap opera" effect at higher than 24fps frame rates in my experience, but then again I'm not a dark10x frame rate peeper
I, for one, am looking forward to seeing our final result with TLOU PS4.
It's not about replicating the jerky stop-motion, it's about the visual look and there would have been a clear difference between the TV show and the game if you had the game running at 60 fps. They made a great decision to frame lock it. 60 fps in South Park would have stood out like a sore thumb.
Games vs. TV don't have that "soap opera" effect at higher than 24fps frame rates in my experience, but then again I'm not a dark10x frame rate peeper
The jerky stop-motion is the visual look. You can still have the characters look the same while having effects, scrolling background, things like that in 60 FPS. It isn't like the TV show keeps completely consistent with things like that.
Whoop, there it is.It's stockholm syndrome, people have been stuck with 30fps and below so long that they're rationalizing reasons to keep it around.
South Park the show is presumably 12fps, is the game?Framerate has always been a part of the visual look for me and it would be painfully obvious that it was different if South Park was running at 60 fps. It would stand out to me as much as how Survivor used to be 60hz but when they went to HD it dropped to 30hz. You can't do South Park at 60fps and have it still look exactly like the show. It would be drastically different visually to me.
Its not literally Stockholm syndrome, but its analogous to how people learn to become 'happy with' 30fps. It takes breaking free from those shackles to learn what you've been missing and why 30fps actually is bad for your gaming.Can people please stop the use of "stockholm syndrome" to explain why certain gamers like certain things/games?
I've noticed people using this term quite often, eventhough they seem to have no idea what it means and therefore produce sentences that doesn't make sense like the one I just quoted.
No, believe it or not the game can be much worse than that, at least on consoles. Stick of Truth has frequent and massive framerate drops after a transition screen and when it's autosaving. The game literally hits 0fps. It's as bad as Skyrim on PS3.South Park the show is presumably 12fps, is the game?
They always have for me had that affect. It's how it's so obvious to me when a game or a video is running at 60hz.
Framerate has always been a part of the visual look for me and it would be painfully obvious that it was different if South Park was running at 60 fps. It would stand out to me as much as how Survivor used to be 60hz but when they went to HD it dropped to 30hz. You can't do South Park at 60fps and have it still look exactly like the show. It would be drastically different visually to me.
If you had seen it in 48 FPS you would feel differently, it was horrible.I wish people would stop holding on to low framerates being cinematic in general. 24fps shouldn't be acceptable for.... anything.
You people are the reason no theaters around me were showing the Hobbit in 48fps! Embrace the future, you luddites!
Many gamers such as myself have grown sick of these bad frame rates over this past gen and were hoping that this new gen would be a return to 60FPS games and it looks like this may not be the case. It's definitely disheartening to hear that TLOU may not even hit 60 on average on the PS4.
Cutscenes should be 24fps - Filmic, cinematic, whatever.
Gameplay should be 60fps
They aren't all native 1080P though (I actually don't mind, but someone is going to say it).No idea what you are talking about.
Wii had many 60 fps games. And Wii U has many 60 fps games as well. *shrug*
If you had seen it in 48 FPS you would feel differently, it was horrible.
It's animated on the 2s, it is effectively 12fps, and it's processed with a 3-2 pulldown to produce 30Hz versions, I checked after I posted.South Park won't be 12fps - it's done in a 3D animation package, and there's no reason at all to do that at 12fps.
We've been putting out games at 30fps (more or less, yeah) for a while now. I mean, if you want only 24fps, that will let us put a whole lot more effects in!
Speaking less sarcastically, 30hz, 60hz and anything in between is more than just about being cinematic, it's about the underlying systems that affect gameplay and how they refresh. Your body/eye can't compensate for that like it does when watching 24fps source material on film. Don't get me wrong, I'm a huge cinephile and buy Criterions, watch things in as original format as possible, etc., but in games, as most of us know, the higher the frame rate you can pull out, the better the overall experience, generally speaking.
Games vs. TV don't have that "soap opera" effect at higher than 24fps frame rates in my experience, but then again I'm not a dark10x frame rate peeper
I, for one, am looking forward to seeing our final result with TLOU PS4.
South Park won't be 12fps - it's done in a 3D animation package, and there's no reason at all to do that at 12fps.
Cutscenes should be 24fps - Filmic, cinematic, whatever.
Gameplay should be 60fps
The fact you prefer 60fps and think it would improve it doesn't mean that the "60 fps is not cinematic" argument is an invalid one, simply that - IYO - it's not a convincing one. 60fps isn't cinematic; I don't think it's reasonable to tell people that what they like is wrong on that grounds that it's not what you like, so the argument isn't "invalid".
And to the people saying that people only like it because it's what they're used to - well, yeah, that's sort of what "cinematic" is - it's a frame rate akin to cinema, ie 24fps. If Cinema had a frame rate of 60fps, we'd be considering that to be cinematic. It's entirely about "what you're used to" and the mental conventions that this creates. It is what it is.
That said, TLOU would be much better at 60fps imo, or even just a rock solid 30. The drops were a pain, especially in the spore'y areas.
While you're here, could you possibly address how the cutscenes are being handled? Are they the original PS3 video files, are they rerendered, are they real-time?
Well, we haven't had any major films at 60 fps yet, soooooooooooooo...
In any event, there's nothing inherently bad about a movie running at a higher framerate, either.
The game or movie? Because both are animated in a 3D animation package. Doesn't mean you can animated on a lower framerate to achieve a visual style.
You have the same thing in the latest Lego movie.
It's animated on the 2s, it is effectively 12fps, and it's processed with a 3-2 pulldown to produce 30Hz versions, I checked after I posted.
That's cool, real-time was a stretch, I was just concerned with going from 1080p gameplay to a more muddy video source, but rerendered is definitely very nice. And I guess it makes more sense if the director's commentary thing is a menu option, so we don't need loads between scenes.That's all still in progress, but they were at least be rerendered in the higher 1080 resolution plus maybe whatever else we can add. I highly doubt we'd do them real-time based on our past history with cinematics, so I wouldn't hold my breath for that.
Franklly, the visual fidelity of our PS3 cinematics were pretty fantastic. I'd love to see the gang push beyond that, but it is a pretty high bar to start from! As we get closer to release, etc., we can probably shed some more light on all this.
It is just characters/objects, etc, yeah, there's some tracked animation which is 24. But also, that article was from just after the film, it could all be different now, I've not seen the show for a very long time personally.I stand corrected! But isn't that only for character animation? If I recall, there are times when there's stuff happening on the screen that's not 12fps (like fancy effects and whatnot).