yudaan said:It pretty much is a scare tactic. IGA hates level based platforming action-based CV because he nor anyone on his team can do level design for shit so he's doing everything in his power to kill it off all while keeping the guise of 'this will determine the future of the franchise'. He has already decided the franchises fate and it'll be forever recycled SotN go anywhere boredoms. This game is destined to bomb right out the gate.
While a agree there has been some mismanagement of the series he certainly doesn't hate level based CV's. I think he's confuses the main stream market with the market that actually buys Castlevania games.
http://www.1up.com/do/newsStory?cId=3162527
1UP: Now that it's pretty much complete, what do you personally think about the game? You know, as the guy who makes all the Castlevania games, what are you most proud about with this one?
IGA: I'm happy that I could use Rondo of Blood, which I think was one of the greatest Castlevania games and was previously only released in Japan. I'm really proud that I will give U.S. players a chance to experience one of the greatest Castlevania games ever made.
1UP: So actually, can you clarify something? What was your involvement with the original Rondo of Blood? That was the first Castlevania game you're credited on, but what did you have to do with it?
IGA: Well, the first Castlevania I worked on was Symphony of the Night -- I didn't actually work on Rondo of Blood. But my wife did. She worked on the development team. So I'd sometimes go to my wife's desk to play the game, and luckily I was given a "special thanks" in the credits.
1UP: So in your mind, was that game the reason you wanted to switch gears and work on the Castlevania series?
IGA: As you know, I used to work on the Japanese love simulation series Tokemeki Memorial and I attained great success with it. So much so that I was then given the opportunity to choose which franchise I wanted to work on next. I chose Castlevania. So I entered the Castlevania: Symphony of the Night team as a programming and scenario writer and during the game's development I ultimately became its director.
1UP: But was Rondo of Blood what inspired you to want to work on the Castlevania series?
IGA: Yes, it was one of the reasons I chose to work on Castlevania, but much before Rondo of Blood I really liked the world of Castlevania. Rondo was just one of the reasons.
1UP: Is Rondo your favorite Castlevania that you didn't work on?
IGA: Actually, that would be Castlevania III: Dracula's Curse. But Rondo is definitely one of my favorites and I'm thrilled that U.S. players will finally be able to see why.