Those screenshots are quite tasty.
Sure would be nice to kill the HUD completely.
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Pro+ HUD"
[TextureRedefine] # Hearts
width = 48
height = 48
formats = 0x001,0x007
overwriteWidth = 49
overwriteHeight = 49
1. Playable, yes. I don't think there's anything that stops you from completing the game. The biggest issues (afaik) right now are:
-Random slowdowns, where the game drops below 1fps and gets stuck there. Fixed by holding + to open the menu (which does not slow down), then saving/reloading. Doesn't happen for everyone, and doesn't happen regularly, so if you're patient it's not the biggest deal.
-Framerate. Using cemuhook/gpufence option, a lot of people get fps between 20 and 30, which is somewhat the same as Wii U, even in 4K. However, it's spec dependent, so YMMV. I'm typically 25-30fps, which I have no issue with.
-Camera rune/thumbnail saving. Taking pictures with the slate does recognize what you're taking a picture of, but in the gallery the thumbnails are all blank (same with the load screen). Doesn't really affect gameplay as far as I'm aware, just a visual bug.
-Prerendered cutscenes. By default in cemu they won't play correctly, but they work if you use cemuhook, which is just a dll you stick in the cemu folder. Because of this they're not really an issue, but thought I'd mention it.
For me, the only issue that really bothers me is the random crashes, although those didn't appear in the last cemu version as often, so maybe they will be fixed soon. Fingers crossed.
2. For performance, cpu matters way more than gpu. Increased resolutions don't require much power either. Like I said before, YMMV depending on cpu, but if you have a decent intel cpu (or ryzen) at 3.5GHz+ you can see 20-30fps most of the time (with disablegpufence option enabled). In general it's a bit smoother on Wii U, but for the most part comparable to PC.
3. Yes, it looks much better on PC with graphics packs (and ppAA removed/forced AA). The visual difference is honestly completely worth all the trouble IMO.
Can we really say the game is already beatable on CEMU? I don't think anyone have gone through the game yet. Also, isn't there a lot of other visual bugs, like with lava?
Can I use the Switch Pro controller in CEMU?
Can we really say the game is already beatable on CEMU? I don't think anyone have gone through the game yet. Also, isn't there a lot of other visual bugs, like with lava?
The 16k + shader caches are probably a mix of various other games, by the way. People who've completed the game are only ending up with around a 9k cache. I would avoid using the large ones.
Are graphics packs not working for anybody else or am I doing something fundamentaly wrong?
I have a folder for the pack, which contains a single file with the short code for resolution (texture) override. CEMU finds it, I click the activate box.
The game stays at 720p. I have an AMD GPU - R9 290 for the record.
Also this:When the game is running and you check the graphic packs window, do you see next to it that it says 'Yes'? Also keep in mind it needs to be activated before you boot the game for it to activate.
Check your DPI settings from the exe under right click, properties. It has to be ticked when you have windows otherwise the graphic packs aren't working.
I'm not familiar with the reference, but transferable shader caches are self contained per game. So '59a32695.bin' for US BotW is only for that, and on boot, only that's compiled.
When the game is running and you check the graphic packs window, do you see next to it that it says 'Yes'? Also keep in mind it needs to be activated before you boot the game for it to activate.
You managed to fix it? I saw your post on Reddit, I'm going to try it now.
I'm not familiar with the reference, but transferable shader caches are self contained per game. So '59a32695.bin' for US BotW is only for that, and on boot, only that's compiled.
When the game is running and you check the graphic packs window, do you see next to it that it says 'Yes'? Also keep in mind it needs to be activated before you boot the game for it to activate.
Nah only worked once. Still froze when I tried to do it later.
Hi,
this probably has been asked, so apologies in advance, but I am not sure about this:
Is it correct that I do not need to set the disableGPUfence in gameprofiles if I use cemuhook.dll?
Oh wow, someone found multiple ways in which to make shader caches less convenient and they want out of their way to do it. What a mess.
I'm having severe sound issues/glitches in BOTW, what could possibly be the reason..?
Heads up, Cemu straight up crashes on game boot for me in the new major Windows update (Creators Update).
Same reason performance isn't great, It's still extremely early.
Uh Oh shit, I just updated today. Thank the universe, it's just the laptop. Fuck MS, there is always at least on thing breaking whenever they update stuff.
No lie, I fixed it by downloading DDU, and booting into SafeMode, running it, and then reinstalling the latest Nvidia Drivers. Easy!Heads up, Cemu straight up crashes on game boot for me in the new major Windows update (Creators Update).
Looking further into it, it just seemed to be an Nvidia driver issue on my end fixed by reverting to an older version
A while back someone said someone was working on a weapon durability mod. Anything ever come of that?
A while back someone said someone was working on a weapon durability mod. Anything ever come of that?
I'm not familiar with the reference, but transferable shader caches are self contained per game. So '59a32695.bin' for US BotW is only for that, and on boot, only that's compiled.
When the game is running and you check the graphic packs window, do you see next to it that it says 'Yes'? Also keep in mind it needs to be activated before you boot the game for it to activate.
Are you sure the pack contains the TID matching your region of the game?I activate the pack with the checkbox on the left, but there is nothing in the "Active" column. No idea why. The pack is of course activated before I even load the game.
Do you have any idea why it's not activating? Thanks a lot
this i someones RAM usage with 19.7k shaders, game running with 4k graphics pack, AA removal and high res shadows all enabled. it looks like it works just fine on a computer with 8GB
1.7.4 is out public now btw. Has it already been a week? Time flies 😳
http://cemu.info/#download
Are you sure the pack contains the TID matching your region of the game?
1.7.4 is out public now btw. Has it already been a week? Time flies 😳
http://cemu.info/#download
Are you sure the pack contains the TID matching your region of the game?
Yup, just replacing the executable is fine for this version.What's the upgrade path from 1.7.3? Can you just copy over the exe and be done with it, or do you have to start from scratch?
1.7.4 is great but unfortunately it seems to crash a fair bit.
Getting 11-12 fps in BOTW on i5-3570@4.2GHz and GTX 970 in opening plateau with 4k downscaling. With speedhack framerate improves greatly (shows as 21-22, but feels like 30, maybe with frameskip).
PS - some glitchy light halo from campfires and other light sources is normal?
Getting 11-12 fps in BOTW on i5-3570@4.2GHz and GTX 970 in opening plateau with 4k downscaling. With speedhack framerate improves greatly (shows as 21-22, but feels like 30, maybe with frameskip).
PS - some glitchy light halo from campfires and other light sources is normal?
Looks like an issue that'd pop up with a graphic pack that's trying to adjust something like DOF or shadows. Are you only using a 4k graphic pack?
Yeah, i downloaded fresh graphic pack, 4k or 1440p gives same result..
But can you check that it's only affecting the game's resolution? The structure is very basic, if it's only affecting 720p -> 4k, it will only have this underneath the definition.
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 3840
overwriteHeight = 2160
Those bugs are more linked to when something like 640x360 or 720x720 textures are being modified.
edit: graphic packs are purely text files, nothing about them you'd need to reinstall.
This really needed. Who in their right mind thought it was a good idea to swing a sword 5 times and have it break...
Going to work on my own then with Cheat Engine. I'm shocked nobody has done this already.
Good luck mate!!
It might help with cutscenes in other games since Cemu doesn't support these natively yet.Is the cemuhook dll something that should be enabled in every game or is this only for BotW?
Anyone else getting 10+fps drop with Reshade? It looks a lot nicer with the turned up vibrance, but not at that performance cost. If need be I'll force vibrance up through my drivers, but I'd rather do Reshade.