jediyoshi
Member
Minor update
# New in 1.6.4b:
GX2: Fixed a bug where the bilinear filter option would fall back to no filtering at all
The stutter goes away as the shaders continue to get generated/cached as you play. It's the same issue Dolphin has
https://www.reddit.com/r/emulation/comments/42u4d8/dolphin_and_microstuttering_an_explanation/
Though the devs have gone on to say an async solution like ishiiruka on Dolphin wouldn't work with Wii U games
# New in 1.6.4b:
GX2: Fixed a bug where the bilinear filter option would fall back to no filtering at all
It runs perfectly aside from the occasional stutter here and there.
The stutter goes away as the shaders continue to get generated/cached as you play. It's the same issue Dolphin has
https://www.reddit.com/r/emulation/comments/42u4d8/dolphin_and_microstuttering_an_explanation/
Though the devs have gone on to say an async solution like ishiiruka on Dolphin wouldn't work with Wii U games