Here's a game that had everything to seduce on paper: an original licence, a mix of good influences, characters devoid of clichés, a surprising artistic direction and even a well-implemented, new idea. Given that the development team was reduced yet had the support of a huge structure for this particularly confined project, we hoped to see better writers shine and for them to do away with the industrial aspect of design, which we often see in AAA productions. However, the Ubisoft Montreal title gets tiresome in the medium term as much as it enchants at first, allowing itself an almost anecdotal ending. Far from being bad on all points, it's only average just about everywhere. Child of Light could have been a magnificent and epic poem, it's eventually just a pretty, yet somewhat hollow lullaby.
THE GOOD
- A Singular artistic direction
- A wonderful open world
- Characters are original and not caricatured
- An efficient battle system...
THE BAD
- Big lack of rhythm
- Soporific music
- Exploration gets repetitive quickly
- Enemies lack variety
- Too many useless sweets
- ... which shows its limits quickly