chickdigger802
Banned
how's the story? that's usually what i care about the most when i play a jrpg. a story that engages me enough to keep playing.
yeah, wasn't it written by the farcry 3 dude? yeeek
how's the story? that's usually what i care about the most when i play a jrpg. a story that engages me enough to keep playing.
Really the only thing I'm concerned about with this game, being from the writer of Far Cry 3 and all.how's the story? that's usually what i care about the most when i play a jrpg. a story that engages me enough to keep playing.
So can someone elaborate on the RPG elements of the game? Specifically how important are they?
I am not a huge RPG player but I love platformers.
The visual style and level design that I have seen make it seem like a platformer, but it is continuously referred to as an RPG.
So I am wondering is this game more of an RPG presented as a platformer?
Or more of a platformer with RPG elements?
Thanks for the response. I admittedly did not know much about the game other than the screenshots and one or two trailers I have seen, so it makes absolutely sense how it is a sidescrolling RPG and not a platformer. I was just seeing what I wanted I believe.Child of Light is best described as sidescrolling RPG - it's barely a platformer.
I've read Gamespot and Edge's reviews and I think I will wait to pick it up in a steam sale. The only thing that had really me interested is the Grandia-like combat and it seems to be so simple (only 2 characters in battles) from what I read that I don't think it will be enough to have me pick it up right now.The complaint about the 70 skills not mattering was already raised in another thread where people called it an illusion of choice and it seems to be the case. That's too bad. Edge reviews is also talking about how you level up after pretty much every battle for a good while. That reminds me of those awful unbalanced iOS RPGs. Game's seems to look really good but I'm not feeling anything from the storybook thematic.
It's always funny to see Gies dig his heels in when he gets called out on his BS.
Someone tell me, is Polygon a professional game review outlet? Last time I checked they are. Seeing as how reviews are a major part of their business would it have killed them to at least try all of the difficulties at least once? They didnt even have to play through the game multiple times as you can switch difficulties on the fly. How about, you know, once you have all the abilities in the game, switch to hard difficulty for 20 minutes and give an impression of how combat is then? Or you know assign a reviewer who even plays JRPGs much less likes them or understands them??
Yeah love his defense of hey I'm doing the bare minimum at my job. Our world would be so much better if every person had the same mentality in their professional life.
how's the story? that's usually what i care about the most when i play a jrpg. a story that engages me enough to keep playing.
Nintendo Life said:Child of Light also trades the major depth of story found in some RPGs for a narrative and dialogue told almost entirely in rhyme. Its a bold and exhaustive-sounding move, but amazing in how well it works. Treated more like an epic poem than nursery rhymes, the flow rarely falls into treacly sing-song territory (although there is one character who deliberately trolls the unwritten rhyming rules of the universe). The story of the world and its characters still remains interesting as well, and Auroras tale is particularly strong. Far from frilly and helpless, shes easy to empathize with as she faces conflicting desires and finds her role in the world.
Polygon is such a weird site. They try really really hard to come off as an elite site that is a "premium" brand all wrapped up in their pretentious design. Then you have Gies running around like an immature baby who lacks professionalism.
His general attitude and immature reactions to criticism seem to be at odds with the image they are trying to project with their site.
When I read Gies' Review, its funny he was disappointed the game was too easy, or didn't offer enough depth on the Easy Difficulty. I guess for him, most games are difficult and offer great depth on easy, why else would he even have chosen it? If it is his lack of experience with RPGs, then why is he reviewing it in the first place? He seemed surprised, or at least ,disappointed in how it played on Easy Difficulty, but never delved into Normal or Hard.
Oh well, I guess he should take a freaking gamble and play a game on Normal like most gamers do. It is a review, shouldn't he at least toy around with the other difficulties for a minute or two? Then he could at least comment on how these had no bearing on his opinions on the lack of depth. However, it is probably hard to play a game on Normal or Hard while you are playing with all your kitty cats and tweeting pics of them with one hand while gaming with the other. I kid, I kid.
In all seriousness, the guy just cannot get out of his own way. He always seems to open himself up to criticism by his own doing. If he was a more likeable person, with a more positive engaging personality, I think he wouldn't be given so much crap.
Silence! Do not question the Gies. For only he and his knights of the polygon table know the worth of difficulty settings and when frame rate truly matters in a game.When I review a game, and I am by no means a professional, I do this if the default seems to be too hard or too easy. It's really not much to ask for.
Not defending Gies here but I doubt many reviewers have the time or inclination to test out all the difficulty levels just for the sake of saying they did.1. I expect any review of a game with multiple difficulty settings to dabble in more that one of them in order to report how this difficulty change is achieved and ifhow it affects the game and mechanics - so that's strike one.
Not defending Gies here but I doubt many reviewers have the time or inclination to test out all the difficulty levels just for the sake of saying they did.
Not defending Gies here but I doubt many reviewers have the time or inclination to test out all the difficulty levels just for the sake of saying they did.
it's a free country, etc etc, so you can say whatever you want. but i am not obligated to interact with people acting like jerks.
(especially people acting like jerks over a review for a game that almost no one has played.)
Not defending Gies here but I doubt many reviewers have the time or inclination to test out all the difficulty levels just for the sake of saying they did.
I always go with whatever the developer set... never changed a controller in my life and never have trouble with any game too.I wonder if Gies changes controls between normal/inverted or if he always just goes with whatever the developer set.
I just looked at Metacritic: the game stands at the moment at 80 despite 13 scores between 80 and 100 and only Edge score at 50. Edge has a huge weighting in the metastore lol.
Yeah, it's pretty horrible. If each site was weighed equally in that Metacritic average, it would currently be sitting at 84.12%. But if you get a couple of popular heavily weighted sites that hate the game, your Metacritic rank just tanks.
From what I can tell, the lowest scores for the game are Edge (5/10), Polygon (6.5/10), and Joystiq (3.5/5). Edge & Polygon complained that the game lacked depth & difficulty (which is easily fixed by playing it on Hard), while Susan Arendt's review at Joystiq said she felt it was competently made but lacked soul. Everybody else is giving it 80% or higher with a few sites like RPGamer giving it a perfect score.
So you'd feel better if everyone gave it the same score? All 8.5s? I find it hilarious that no one complains when Polygon deviates by actually beating the average. I need to stop getting sucked into these debates because people will believe what they want. Though I'm not sure what you assume their motives are with this particular review. It's hardly a high profile release.
I wonder if Gies changes controls between normal/inverted or if he always just goes with whatever the developer set.
He plays with the most ridiculous controller grip I've ever seen. He cannot use a controller as it was intended to be used.
I am a master and proponent of the Monster Hunter claw(tm) technique so I can't judge him too harshly, but what in the fuck is he doing there?
He plays with the most ridiculous controller grip I've ever seen. He cannot use a controller as it was intended to be used.
I dunno. I'm trying to figure out what benefit you get from that grip. I've tried it myself and it doesn't seem to have one. How do you button mash for instance? Take your thumb off the right analog, re-position the controller in your hand then use your thumb?
That's pretty much how I play with a controller if I need to use face buttons and triggers in a game. It was especially helpful when I was speedrunning Demon's Souls, since it allowed me to easily control the camera, run/dodge, and hit things at the same time.
He plays with the most ridiculous controller grip I've ever seen. He cannot use a controller as it was intended to be used.
That's fair enough, but would you complain about the controls in a game if they were designed around the controller be held the traditional way? Because Gies does.
There's really no reason for him to complain. Just change your grip. I'm always changing my grip depending on what I'm playing or what I'm doing in a game. It doesn't take much to adjust.
What the fuck is that? He holds a controller that way?