I get that reviews are opinions, so I won't say one is "wrong." But sometimes what you based that opinion on can be wrong. The only gaming site I regularly visit is Giant Bomb, and there have been times where one of the guys - usually Brad - will complain about a game not telling the player where to go or something along those lines, when the game did do so right in front of his face. One salient example I can think of was the Puppeteer QL where Brad leaned into the fairy character 'mispronouncing' the main character's name and clung to the idea that it was not intentional because the developers lacked any self-awareness. He refused to believe it could be an intentional joke when it was obvious to everyone, including the others in the QL that he was wrong. Another non-GB example I can think of was Tara Long's (who I think is a great reviewer) Metro review where she thought her flashlight (or something similar, I forget exactly) was bugged rather than not knowing how to charge it.
With Gies, it seems clear he was wrong about the party switching 'in media res,' which regardless of difficulty, would have added depth. I would like to see a world where reviewers acknowledge that they can't always get these things right when they have to review under a time crunch. Related to that, I don't think it's any response to say it's always on the game maker, which is something Mitch Dyer has already started putting forth as a defense of Gies. Games would be neutered if developers had to hand-hold players through every aspect of their games just to avoid reviewers, who are short on time, missing something that could be used as ammunition in a critical review. If anything, blame the review process, but don't put your mistake on the developers as a default.
Last, and unrelated, what is with saying 'in media res' in the first place. I've heard Arthur talk at length about writing with the reader in mind and that kind of terminology is purely masturbatory from that perspective. I hope this phrase doesn't become the new 'ludo-narrative dissonance.'