This makes no sense. What is the game doing that the Rayman games aren't that would require a resolution drop?
Except one of those opinions is downright factually wrong - there is gear in the game. It's called oculi - they're these gems that you get that can be combined to form new & more powerful gems via the game's crafting system. It's actually a pretty cool system.
Not only that, but there's pseudo-gear in all the stat-up items the game throws at you.
Oh and RPGamer gave it a 5/5 to add to the list: http://rpgamer.com/games/childoflight/childoflight/reviews/childoflightstrev1.html
so aurora has tressfx
It's completely valid to review a game on normal. I don't think anybody should object to that. It's called normal for a reason, and it's what most gamers choose in any game.
He specifically mentions the oculi in the review. I'm assuming gems =/= gear to him.
Good idea. From a player's perspective, I really appreciate it when the developers communicate to me what the differences in the difficulty levels actually are. Labels can easily be misunderstood.Yeah, this game's reception from certain sites and some of the reviews of our own games have just confirmed my plans that our next game will not have a Normal difficulty because that makes people think they SHOULD be playing it on that difficulty instead of picking the correct difficulty for the experience they want to have: http://zeboyd.com/2013/06/24/why-i-dont-think-our-next-game-will-have-a-normal-difficulty-setting/
Edge really doesn't like anything outside top 10 NPD, doesn't it?
It's completely valid to review a game on normal. I don't think anybody should object to that. It's called normal for a reason, and it's what most gamers choose in any game.
It's completely valid to review a game on normal. I don't think anybody should object to that. It's called normal for a reason, and it's what most gamers choose in any game.
Child of Light isn’t the type of game we’re used to from Ubisoft, but it’s the type of game this industry needs. It’s hard not to look at the game and admire its beauty, but underneath the gorgeous visuals is a thought-provoking story that’ll draw you in. All of this rests on top of polished gameplay with enticing mechanics.
Edge doesn't like anything in general, especially blockbuster titles. They're really hard on everything, but their analysis is usually fair and consistent.Edge really doesn't like anything outside top 10 NPD, doesn't it?
There's no problem with playing a game on Normal and reviewing it on Normal.
However, there's a huge problem with complaining in your review that a game is too easy when the game provides a harder difficulty AND even lets you increase the difficulty at any time.
There's no problem with playing a game on Normal and reviewing it on Normal.
However, there's a huge problem with complaining in your review that a game is too easy when the game provides a harder difficulty AND even lets you increase the difficulty at any time.
There's no problem with playing a game on Normal and reviewing it on Normal.
However, there's a huge problem with complaining in your review that a game is too easy when the game provides a harder difficulty AND even lets you increase the difficulty at any time.
EDGE said:There’s a crafting system, with collectible gems combined to make more powerful ones to slot into weapons for little stat or elemental buffs. There’s a levelling curve that doles out skill points to be spent in a colossal tech tree. And there are Confessions – scraps of paper that flutter on the breeze and, when collected, fill out the story.
Normal should be normal, not easy. Normal being too easy is a legitimate complaint imo, it's the difficulty that 99% of players will play it at, it should be normal.
If the dev's want normal to be easy for the sake of accessibility or appeal or younger audiences or w/e, they should clearly communicate that at the difficulty select screen (which I don't know if this game does or does not).
This. Exactly this.There's no problem with playing a game on Normal and reviewing it on Normal.
However, there's a huge problem with complaining in your review that a game is too easy when the game provides a harder difficulty AND even lets you increase the difficulty at any time.
Normal should be normal, not easy. Normal being too easy is a legitimate complaint imo, it's the difficulty that 99% of players will play it at, it should be normal.
If the dev's want normal to be easy for the sake of accessibility or appeal or younger audiences or w/e, they should clearly communicate that at the difficulty select screen (which I don't know if this game does or does not).
Normal should be normal, not easy. Normal being too easy is a legitimate complaint imo, it's the difficulty that 99% of players will play it at, it should be normal.
What the hell is wrong with the developers at Ubisoft? Why are they consistently pushing out these obnoxious upgrade systems through and through? Jesus, they really are truly masters of the shallow-ocean design that even the "indie" part of the team has to resort to such cheap gimmicks
Oh, and I'm surprised nobody brought up the long credits in classic Ubisoft fashion.
Here's our review: http://gamefocus.ca/reviews/xbox-one/child-of-light/and-then-there-was-light.php
Loved the game.
No spoilers whatsoever, it's a really enjoyable ride. Not perfect, but surprising in many ways and definitely very refreshing. It's so gorgeous too...
Our reviewer really liked it:
Child of Light PS4 Review - 9/10
http://www.pushsquare.com/reviews/ps4/child_of_light
Here's mine --> http://www.rpgsite.net/review/3512-child-of-light-review
I cannot stress this enough. Play on Hard. Normal mode is boring as the game puts too many conveniences in place that remove any semblance of challenge or difficulty. Hard mode is is much better.
Enemy strength and defense first and foremost. Secondly, there are these flower pods in battle that the firefly can hover over gather HP, MP, and energy orbs to heal your party during combat. In Hard mode, these 'pods' only release energy orbs - basically the firefly's bar that allows him to slow down enemies. There are still health pickups outside of battle though.
Finally, I believe enemies move faster along the timeline/ATB bar.
Damn, those reviews are all over the place. Guess I'll wait for some gaf impressions
Can't recall the last time Edge gave a score above 7.
Nice to read reviews from the smaller sites, and Seda's review especially detailing the difference between normal and hard being significant.
Good to hear that the rhyming structure to the writing was successful from most reviews.