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Child of Light Review Thread

Polygon - 6.5

I finished Aurora's tale wanting more, wondering what might be there below the surface that Ubisoft Montreal is content to only scratch. That's the problem with Child of Light, ultimately. It's a beautiful, familiar trip evoking stories I've heard and places I've imagined before. But it's all so ephemeral — less than a day after finishing it, I can already feel my memories of my time in Lemuria and the characters I met there drifting away.

http://www.polygon.com/2014/4/28/5660322/child-of-light-review-xbox-one-ps4-xbox-360-ps3

Gamespot - 8

Child of Light is a remarkable adventure. I wouldn't have thought that was true during the first couple of hours given that my expectations of what kind of game this was shattered when reality showed its face. But once I accepted the sadness that is so intertwined with every element, I grew so much closer to Child of Light. It's easy to heap praise on the combat because it's so interesting and engaging, and it's certainly a high point in this adventure. That's not what makes Child of Light stand out, though. Rather, it's how confident it is in its own feelings of woe. There are so few games willing to explore that dull ache that I became mesmerized by Aurora's journey, even when I needed to step away from her plight while I regained my composure. Child of Light is a wonderfully realized, somber adventure, and I couldn't be happier that such a game exists.

http://www.gamespot.com/reviews/child-of-light-review/1900-6415744/

Eurogamer - 8

Child of Light stands as a wonderfully realised venture into unfamiliar territory for Ubisoft - and a welcome reminder that the industry's major players still have the creative flair to push beyond the lucrative safe ground that they so often favour to create well-crafted, highly-polished gems such as this.

http://www.eurogamer.net/articles/2014-04-28-child-of-light-review


Gamesradar - 4.5/5

Child of Light is many things: a fantastic, engaging RPG that doesn't overstay its welcome; a game with incredible art design and an equally impressive soundtrack; a virtual fairy tale whose characters are cool with sacrificing clarity so long as doing so means pulling off a sick rhyme. (I jest, it's endearing, really.) It's a memorable, creative experience that's more than worthy of the asking price.

http://www.gamesradar.com/child-of-light-review/

Destructoid - 8.5[/URL]

Child of Light will satiate pretty much everyone but the most hardcore of RPG fans, and even then, they'll find plenty of enjoyment. There are a few minor issues here and there that hold it back from instant-classic status that could be enhanced in a sequel or future work, but regardless, Child of Light is a noble effort from Ubisoft Montreal, and another win to put in the studio's diverse portfolio.

http://www.destructoid.com/review-child-of-light-273702.phtml

Edge - 5

Instead, Child Of Light is an already slow game that’s needlessly bogged down by those signature Ubisoft systems. The levelling is the worst culprit: by the time the credits have rolled, there will be over 70 skill icons on six separate trees, and most offer up the same minor bonuses you get automatically when you level up. It may be designed for families, but Child Of Light is too cluttered and too slow to hold the attention of lone players, let alone multiple generations sharing a sofa. Bickering over whether to spend a skill point on a couple more magic points or a minor damage buff isn’t much of a family pursuit, after all. It’s a game that, for all the intricacy of its systems and the charm of its painterly world, feels oddly empty.

http://www.edge-online.com/review/child-of-light-review/

Videogamer - 9

The biggest complaint I can levy against Child of Light is its relative lack of challenge. I fell only twice in the main story, and a quick shuffle meant the enemies were quickly swept aside. On the other hand, this is an RPG that never feels like a grind. It is one to enjoy, to soak in, to escape into and enjoy every moment you have with it.

http://www.videogamer.com/reviews/child_of_light_review.html

Game Informer - 8

Child of Light isn’t all style with no substance. The writing and story suffer due to Ubisoft Montreal doubling down on the whimsy factor, but that doesn’t stop the gameplay from being accessible and entertaining, and a new game plus option keeps the adventure alive for additional playthroughs. Child of Light isn’t a top-tier RPG, but its solid mechanics and visual flair ensure that it also isn’t a forgettable one.

http://www.gameinformer.com/games/c...4/28/child-of-light-review-game-informer.aspx
 

S1kkZ

Member
Our reviewer really liked it:

Child of Light PS4 Review - 9/10
Child of Light has a few flaws, but these don’t prevent it from being an instant classic. A lot like Braid in 2008, this will be a title that comes to represent a whole new generation of ‘artsy’ affairs, and while its running time leans a little on the short side, its excellent battle system and outstanding art style will ensure that you enjoy every minute while it lasts. If you’re looking for something a little different for your PS4 – or you just want to reward the poor writer who had to spend months slumped over a rhyming dictionary in order to concoct the cunningly clever plot – then this is very much a must buy.

http://www.pushsquare.com/reviews/ps4/child_of_light
 

jackal27

Banned
Haha, cya Polygon and Edge. You can't stop this train.

Looks like I'm probably picking this up! These are great reviews! Finally something to play on my Wii U.
 

Jonboy

Member
Hahaha! That is awesome. Almost worthy of it's own thread.

Zeboyd Games said:
In short, I give Polygon’s review of Child of Light a 3.5/10. They broke the review embargo (only by an hour or two but still), they complained about problems (lack of depth) that were their own fault (for playing on the easiest mode & not really delving into the game’s systems) and not the game’s, but to their credit, their site is pretty so it wasn’t a complete wash.
 

Seda

Member
What does hard mode change?

Enemy strength and defense first and foremost. Secondly, there are these flower pods in battle that the firefly can hover over gather HP, MP, and energy orbs to heal your party during combat. In Hard mode, these 'pods' only release energy orbs - basically the firefly's bar that allows him to slow down enemies. There are still health pickups outside of battle though.

Finally, I believe enemies move faster along the timeline/ATB bar.
 
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