Holy Order Sol
Member
Yeah "convoluted" has become a buzzword at this point. Gets thrown around so much for no reason other than "ugh I have no interest in this in the first place and I'd have to pay attention to it to know about it so fuck it".
I don't remember great little stories. I remember miniature introductions before a character becomes yet another soulless face in my party that will never see combat. Unless your idea of good writing is long, convoluted explanations, I don't know how you can think the writing is better.
I don't remember great little stories. I remember miniature introductions before a character becomes yet another soulless face in my party that will never see combat. Unless your idea of good writing is long, convoluted explanations, I don't know how you can think the writing is better.
I'm not against large, recruitable casts. I am against large, recruitable, terrible casts that feel tacked on and pointless. Suikoden characters generally all find some role in your game. They become smiths, trainers, bakers, etc. They put on plays, they craft runes, etc. They have a purpose. There are only a small number of Suikoden characters that serve absolutely no purpose each game. In contrast, every character but the three you use is pointless in Chrono Cross. Once you recruit a new character in Cross, you will likely never, ever touch him/her again. That character will never speak again, and will presumably sit somewhere staring off in space for the next 40 hours while you adventure about. In Chrono Cross, there is a big field of people doing jack shit all day long for no reason at all. That's not what happens in Suikoden.Just because you don't like having lots of recruitable characters doesn't mean no one does. If that were the case then there wouldn't be any fans of the suikoden games, which lots of people hold entries as some of there favorite games of all time.
Also most of your points that you say trigger does way better then cross I would say cross does better then trigger so acting like cross is some abomination against humanity is pretty ridiculous considering there a large group of people that really love the game.
I still have my PS1 copy. I might play through it again at some point. I remember when I first finished the game to find out that it took 3 playthroughs to get all of the characters, my first thought was "They really think I want to play through this shit again?" Missables are a sin in gaming. Forced missables are a sin against the holy spirit.This is my memory of Cross. I've tried over the years to replay the game (including one attempt last fall), and I never manage to get far. Just not that good.
Funny story about Chrono Cross. I bought it when it came out for Playstation. I was excited about a Chrono Trigger sequel. I played it for a few hours and gave up on it due to disappointment at it hardly being like Trigger. Many years later, I think I had a PS2 by then, I was looking for a game to play and decided to give my copy of Cross another chance. I really got into it then and absolutely loved it.
Ok, maybe its not really funny but I thought it was relevant lol. Also, that's one of the reasons why I don't sell games, even if I do think they are bad.
I'm not against large, recruitable casts. I am against large, recruitable, terrible casts that feel tacked on and pointless. Suikoden characters generally all find some role in your game. They become smiths, trainers, bakers, etc. They put on plays, they craft runes, etc. They have a purpose. There are only a small number of Suikoden characters that serve absolutely no purpose each game. In contrast, every character but the three you use is pointless in Chrono Cross. Once you recruit a new character in Cross, you will likely never, ever touch him/her again. That character will never speak again, and will presumably sit somewhere staring off in space for the next 40 hours while you adventure about. In Chrono Cross, there is a big field of people doing jack shit all day long for no reason at all. That's not what happens in Suikoden.
Cross is an abomination among JRPGs, particularly for the name it was trying to carry on. That many people love a terrible thing is no evidence that the thing is not terrible. See: Romantic comedies, Sonic games, and screamo music.
The first part is what is going to happen to just about anyone going into cross expecting it to be a sequel to trigger. It was never meant to be and is more like the the xenosaga to triggers xenogears. If people didn't already know going into xenoblade that it was in no way related to xenogears I am sure alot of them likely would have come away disapointed as well.
I am sure alot of the people that disliked cross just didn't like various parts of it, but alot of people at the same time from what I have seen go into it with expectations of it being something it never set out to be.
The first part is what is going to happen to just about anyone going into cross expecting it to be a sequel to trigger. It was never meant to be and is more like the the xenosaga to triggers xenogears. If people didn't already know going into xenoblade that it was in no way related to xenogears I am sure alot of them likely would have come away disapointed as well.
I am sure alot of the people that disliked cross just didn't like various parts of it, but alot of people at the same time from what I have seen go into it with expectations of it being something it never set out to be.
I don't know what you are talking about because it was supposed to be a direct sequel to Chrono Trigger. There are plenty of Chrono Trigger cameos and several explanations of how the two are supposed to tie together.
Anyone who went in looking for that sequel went in with the right mind set and was rightfully disappointed when it turned out to be a total failure.
I don't remember great little stories. I remember miniature introductions before a character becomes yet another soulless face in my party that will never see combat. Unless your idea of good writing is long, convoluted explanations, I don't know how you can think the writing is better.
You mean like the various reactions Chrono's Mom has to all the "friends" he brings over? These things are cute, but they can ultimately take away from the game. Bring a "dead" character to the other world, and my thought is "What the hell, you're just going to be surprised and then go about your business?" It was obnoxious, not cherish-able.
I don't even remember it, just that I had to suffer another goddamn boat in a PS1 RPG. Ugh.
The Xeno IPs (Xenogears, Xenosaga, Xenoblade) were never meant to be related to each other, but I'm pretty sure that Chrono Cross was intended to be a direct successor to Chrono Trigger, as everyone else has already said. Of course, I'm well aware of how contentious an issue among fans it is as to whether this is actually desirable.It was supposed to be a sequel in the way that other series have completely new stories with callbacks to previous games thrown throughout, not as a sequel that directly moves the story along from where the last game ended.
Its the same idea as how xeno is used in a bunch of game titles for entries that are VERY loosely connected, the links are just there for the fans and not meant to be taken super serious in continuity.
People who think trigger is better than cross makes me lol.
The Xeno IPs (Xenogears, Xenosaga, Xenoblade) were never meant to be related to each other, but I'm pretty sure that Chrono Cross was intended to be a direct successor to Chrono Trigger, as everyone else has already said.
People who think cross is better than trigger makes me lol.
Nothing about Chrono Cross puts it above its predecessor.
It was supposed to be a sequel in the way that other series have completely new stories with callbacks to previous games thrown throughout, not as a sequel that directly moves the story along from where the last game ended.
As much as I loved Trigger, I always thought Cross was way better. Played through it countless times.
I've always been under the impression it was more of a spiritual successor then any kind of direct sequel, like how radical dreamers was first. If there is any statement from the development team or something than I would gladly revise my stance accordingly but even then alot of the stuff I see used to combat CC is just so out in left field its hard to really wrap my head around.