What's the most taxes people would be willing to pay? How do they work? Do people leave because of them and stop coming in? And does RCI demand come from outside people wanting to move here or is it just random? I just want to figure stuff out before I start a new city.
So I chose a European style map, is there a way to vary my buildings? These European fire houses and shit weird me out a little, but I'd just like some variety tbh
What's the most taxes people would be willing to pay? How do they work? Do people leave because of them and stop coming in? And does RCI demand come from outside people wanting to move here or is it just random? I just want to figure stuff out before I start a new city.
I've been playing around since day one. Numerous cities and they all eventually fail.If there's jobs in your city, and residential space available to move in, people will come. I'd advise to play around. It's the best way to learn. The game unlocks features slowly as your population increases, so you learn step by step.
Managing the traffic is an important part of the game.How's the traffic now compared to when it released? That was my one big issue. I felt like I could get a good city down but the traffic would ruin it.
I really wanna check out night time in this!
How's the traffic now compared to when it released? That was my one big issue. I felt like I could get a good city down but the traffic would ruin it.
I really wanna check out night time in this!
Do the 'decorations' do anything apart from look pretty? I added a skatepark and kind of expect teenage leg injuries to rise. I'm assuming the game doesn't go into that level of depth though.
So far, I'm not really noticing that large of an impact on rush hour traffic relative to the night/day cycle.
SimCity's day/night traffic fluctuations was much more noticeable, but that's probably due to SimCity's worker/shopper mechanics being so much more explicit.
Started a new city. Loved that they added a "keep education low" policy, assuming that will help industry workers and I'm still left with industry begging for people. I have an entire zone of residential pretty close to it with tons of bus routes with that policy on. It's such a frustrating issue.
So far, I'm not really noticing that large of an impact on rush hour traffic relative to the night/day cycle.
SimCity's day/night traffic fluctuations was much more noticeable, but that's probably due to SimCity's worker/shopper mechanics being so much more explicit.
How good is the base game? On a scale of 1 to SimCity 2000?
SimCity4
How good is the base game? On a scale of 1 to SimCity 2000?
You missed the immediate pre-launch to launch hype period I take it.
Curious, what are your rankings.
I believe a modded put out a hot fix for that. Search the workshop.I wanted to try out the new patch stuff before deciding to get the dlc, but the patch just causes my game to crash right before I finish loading my maps. Anyone else having that problem?
Bought the base game on day 1 and still haven't installed it yet. Guess it's time to remedy that.
How good is the base game? On a scale of 1 to SimCity 2000?
Can't tell with a bogus scale like yours
From 0 to SimCity4 though.... its pretty close to SimCity4.
SimCity4
P.S. people liked Sim City 4?
How hardware demanding is the game?
I wish the idea of starting a new city wasn't so . . . tedious? The early stages are great for a new player, but once I'm aware of all the systems, I kinda just want to go for it--unlocks be damned.
Runs smoothly for me on a i5-3570k and a GTX 770, so I'd be shocked if you had any trouble.
It's easily as good as any SimCity game, except it's more of a sandbox game and lacks so much of the "mayor" aspect that makes SimCity great.How good is the base game? On a scale of 1 to SimCity 2000?
It's easily as good as any SimCity game, except it's more of a sandbox game and lacks so much of the "mayor" aspect that makes SimCity great.
Once you start making money there is no real challenge, other than managing traffic.
It was always frustrating to build something like a big sports stadium and watch it have nearly zero impact on your city.
Don't get me wrong, it's still a great city builder and I have no desire to go back to playing SimCity4 (skipped 5 altogether). It's just that you never feel like a mayor and the only thing to really do is expand, rebuild areas, or fix traffic.That is pretty hype-deflating to be honest.
It's easily as good as any SimCity game, except it's more of a sandbox game and lacks so much of the "mayor" aspect that makes SimCity great.
Once you start making money there is no real challenge, other than managing traffic.
It was always frustrating to build something like a big sports stadium and watch it have nearly zero impact on your city.
Haven't played the game in a while, but will get back into it soon. I'm hoping After Dark improves things.
I believe a modded put out a hot fix for that. Search the workshop.
Alternatively try uninstalling and reinstalling the game. (I hope you were smart and synced your cities to the cloud. If not try manually backing them up first.)
I wish the idea of starting a new city wasn't so . . . tedious? The early stages are great for a new player, but once I'm aware of all the systems, I kinda just want to go for it--unlocks be damned.
Don't get me wrong, it's still a great city builder and I have no desire to go back to playing SimCity4 (skipped 5 altogether). It's just that you never feel like a mayor and the only thing to really do is expand, rebuild areas, or fix traffic.
It's definitely worth the modest price and dropping 100+ hours into.
Then what's fantastic with this game is that the stuff unlock once. Have a new game after that and everything is there
No sure I get you. Its exactly what we were doing in SimCity4.