• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Cities: Skylines - Snowfall |OT| We Build This City on Mods and Poo

spiritfox

Member
SimCity type city builders never really touched on the political side of mayoring. That is something I hope someone, if not CO, do in the future.

Every time I start a new game, I have to wait for population goals to be hit for that stuff to unlock.

You can just use the unlock all mod to unlock everything at the start.
 
Raises happyness though. And land value a bit.
Thanks. Do all decorations raise land value/happiness by the same amount/radius?
One of my criticisms of Cities Skylines is actually that it's too easy, and there are a lot of variables that actually don't really matter and don't progress your game to an inevitable failure state.
Indeed. I've only ever 'lost' in the first 30 minutes or so, when I've crippled my budget. The (base) game only seems to have 3 phases i) solve cash flow ii) solve gridlock iii) make your city beautiful. I've only put an hour into After Dark so far, but I'm hoping that there are more issues that need to be solved post gridlock.
 

Jintor

Member
cliffside views still don't raise land value smh

can't figure out how to get styles to unlock properly per district... is it because the only style I have in my content manager is European and I'm on a European style map?
 

Jintor

Member
Guess I'll have to install some custom styles.

Is there a mod that will let me remove traffic lights but make it so that you can't cross the barriers or something? Sick of all these lights at every junction. (In other words, it's a two-lane both ways that goes into a 4-lane, but you can only turn into from one side of the road; no left turns or whatever)

Traffic++ maybe? But can't decipher if that's exactly what I'm looking for
 
What, specifically, in the gameplay comprises the "mayor" aspect that you mentioned? The other SimCity games were pretty sandboxy as well. Skylines has ordinances and tax adjustment and transport adjustment options too.
Sure, but you can run a successful city without ever having to even open the budget panel, let alone bother with tax rates. Same with ordinances, there is little consequence to enacting any of them, they're basically preferences.

SimCity actually forced you to make decisions you didn't want to make. In Skylines you're rarely constrained by anything other than your patience to allow your RCI demand to adjust. That & trafic.

In SimCity underfunded schools caused teachers to strike while in Skylines the problem is having too many educated people.

Anyway, Skylines is still great and should keep getting better.
 

Ranger X

Member
Thanks. Do all decorations raise land value/happiness by the same amount/radius?
.

No. Different deco different results.


Every time I start a new game, I have to wait for population goals to be hit for that stuff to unlock.

Well, that's wierd because I did unlock stuff in game A because I unlocked it in game B.
Maybe it doesn't work for you because you didn't keep the save where stuff was unlocked maybe??
 

Rentahamster

Rodent Whores
Sure, but you can run a successful city without ever having to even open the budget panel, let alone bother with tax rates. Same with ordinances, there is little consequence to enacting any of them, they're basically preferences.

SimCity actually forced you to make decisions you didn't want to make. In Skylines you're rarely constrained by anything other than your patience to allow your RCI demand to adjust. That & trafic.

In SimCity underfunded schools caused teachers to strike while in Skylines the problem is having too many educated people.

Anyway, Skylines is still great and should keep getting better.

I dunno, you could play SimCity 4 just fine and not bother with any of that eiter. Also, having a 100% educated populace in Skylines is a good thing, not bad. Educated people will work anywhere if there are no more educated jobs left.
 
No. Different deco different results.




Well, that's wierd because I did unlock stuff in game A because I unlocked it in game B.
Maybe it doesn't work for you because you didn't keep the save where stuff was unlocked maybe??

I just installed the game and I've installed a single traffic AI mod. I've not done anything else and it's done this the entire time.

I guess there's the "unlock all" mod, but I don't get why I need to install a mod for something so obvious. Oh well.
 

Rentahamster

Rodent Whores
I just installed the game and I've installed a single traffic AI mod. I've not done anything else and it's done this the entire time.

I guess there's the "unlock all" mod, but I don't get why I need to install a mod for something so obvious. Oh well.

It comes with the game, IIRC. It's functionally the same as pressing a button.
 

Copons

Member
It comes with the game, IIRC. It's functionally the same as pressing a button.

It does come with the game.

I guess it was made as a mod just to avoid having to create an ad-hoc system to disable achievements for that (and the other couple of built-in mods) feature only.
 
It does come with the game.

I guess it was made as a mod just to avoid having to create an ad-hoc system to disable achievements for that (and the other couple of built-in mods) feature only.

Huh, well that's cool. Has it always been there? I picked up the game when it first came out and I don't remember it at all. I guess I'm just blind lol.
 

RS4-

Member
Huh, well that's cool. Has it always been there? I picked up the game when it first came out and I don't remember it at all. I guess I'm just blind lol.

Always there. I think the negative to it was that it disabled achievements. But that didn't really matter, a day 1 mod re-enabled achievements if you used other mods lol.

Anyone actually get bike paths to work? I still don't see them use mine.
 
So, I have been playing Cities since launch, and had yet to use any mods outside of assets. Oh my god, I've missed so much. Network Extensions and Terraforming Mod add so much to the game. I was pleasantly surprised at how balanced the terraforming mod was after discovering the reason it kept "breaking" while building an interchange was because I spent all my money.
 

Rentahamster

Rodent Whores
Always there. I think the negative to it was that it disabled achievements. But that didn't really matter, a day 1 mod re-enabled achievements if you used other mods lol.

Anyone actually get bike paths to work? I still don't see them use mine.

They need to be connected to a road that has bike paths.
 
Of all the games that keep trying to push me to stop being lazy and upgrade my PC, I think this one has had the biggest effect for a while now. Goddamn this game is a tease.
 

RS4-

Member
They need to be connected to a road that has bike paths.

Los OK thanks. I guess it's just a bit weird that the bike paths unlock before the roads.

edit - ok wtf, I get home, load up my game, and assets are completely gone, when they were working this morning. A high school, fire station, and I'm not sure what else are missing. Good thing I didn't save before noticing it.
 

Steiner84

All 26 hours. Multiple times.
ok, just a general questions: About how many train lines and stations are you supposed to have? Im currently a bit over 100k people and i have 8 freight stations and 7 normal train stations, an extensive rail network with lots of bypasses at the stations but there are just sooo many trains that everything is clogged to the point where nothing moves anymore. there are just too many trains!!! I have one main passenger line which goes round the cities stations with 2 supporting lines (1 airport, 1 industrial area).
I dont know how i can influence the amount of cargo trains or passenger trains...

Guess I'll have to install some custom styles.

Is there a mod that will let me remove traffic lights but make it so that you can't cross the barriers or something? Sick of all these lights at every junction. (In other words, it's a two-lane both ways that goes into a 4-lane, but you can only turn into from one side of the road; no left turns or whatever)

Traffic++ maybe? But can't decipher if that's exactly what I'm looking for

Traffic Manager can remove traffic lights. Works a treat. im using it all the time. One thing you need to know is that if you upgrade any of the streets that are part of the junction the game will put the traffic lights back. So you have to remove them again. Took me a while until i noticed this..
 

Crispy75

Member
ok, just a general questions: About how many train lines and stations are you supposed to have? Im currently a bit over 100k people and i have 8 freight stations and 7 normal train stations, an extensive rail network with lots of bypasses at the stations but there are just sooo many trains that everything is clogged to the point where nothing moves anymore. there are just too many trains!!! I have one main passenger line which goes round the cities stations with 2 supporting lines (1 airport, 1 industrial area).
I dont know how i can influence the amount of cargo trains or passenger trains...

Basically, there are four types of train. Internal and External, Passenger and Freight.

Internal Passenger trains only run on the routes you specify, just like Metro lines.
External Passenger trains arrive from the map edge and call at a station, deposit tourists, then leave.

Internal Freight trains spawn automatically at your freight stations, and travel to another one to transfer goods between resources, industry and commercial.
External Freight trains arrive from the map edge and call at multiple freight stations, picking up and delivering goods and resources.

The key thing is to avoid putting all of these types of train on one set of tracks. External passenger trains in particular can really clog things up, as they send a train to each of your stations, each with a handful of people.

For a city of your size, it's time to segregate. Have two separate networks for your internal passenger and freight trains. Handle External trains by building transfer stations - ie. two stations facing each other. For 100K you can get away with a two of these for freight and one for passengers.

CS_Train_Setup.jpg
 

Jintor

Member
I tried using one ways and it still fouls up the thing because people will turn over the barriers to get into the streets. I'm really annoyed

I don't know how to describe it... basically I want a two way street that intersects a highway, only you can't cross the barrier to enter or exit from it. It shouldn't generate a light but it should allow turn-off or exit so long as there's no incoming traffic (I realise this doesn't matter in Cities...)

Cities is pretty great but I can't wait for the real city-building game of my dreams. lol
 

Steiner84

All 26 hours. Multiple times.
Basically, there are four types of train. Internal and External, Passenger and Freight.

Internal Passenger trains only run on the routes you specify, just like Metro lines.
External Passenger trains arrive from the map edge and call at a station, deposit tourists, then leave.

Internal Freight trains spawn automatically at your freight stations, and travel to another one to transfer goods between resources, industry and commercial.
External Freight trains arrive from the map edge and call at multiple freight stations, picking up and delivering goods and resources.

The key thing is to avoid putting all of these types of train on one set of tracks. External passenger trains in particular can really clog things up, as they send a train to each of your stations, each with a handful of people.

For a city of your size, it's time to segregate. Have two separate networks for your internal passenger and freight trains. Handle External trains by building transfer stations - ie. two stations facing each other. For 100K you can get away with a two of these for freight and one for passengers.
wait, your telling me that from my 8 and 7 stations i should bulldoze 6 of both?
 

Crispy75

Member
wait, your telling me that from my 8 and 7 stations i should bulldoze 6 of both?

No. You should just disconnect them from the outside world, and use transfer stations as a "firewall" instead.

But you should definitely have your freight and passenger networks completely isolated from each other (or as much as you can manage). No track sharing. And on your frieght network, make sure each station is on a bypass loop or a spur, so other trains can get past while another one is un/loading.

EDIT:
xhEexc4.png


(If your outside connection is getting crowded too, you might want to hook up passengers to one map edge and freight to another)
 

Steiner84

All 26 hours. Multiple times.
oh, ok...
i think i have to redo the whole rail network then. and propably make it completly underground when im at it..

can i manually place outside connections? or do i have to use those that are allready there?
 

Crispy75

Member
oh, ok...
i think i have to redo the whole rail network then. and propably make it completly underground when im at it..
Start with teh transfer stations - that alone will cut down on the number of trains by quite a bit.
can i manually place outside connections? or do i have to use those that are allready there?

You're limited to the ones that come with the map.
 

The Real Abed

Perma-Junior
I'm finding taxis to be fairly useless. Anyone else?

It could be due to the improved public transport mod, but I dunno.
Yeah, they're like my least used transport right now. Subways are king for me. Quadruple digits. Busses are only like in the 500's but my subways are like 2,000 people per week. I bet I could get away with only using subways. But then they'd probably get congested. But I should try it. Anyone ever try just using one mode of public transportation?

I'm having trouble getting my airport to be used though. It took forever for a single tourist to use it and now I'm only up to 5-6 people total per week.

I do see a lot of bikes too. Citizens will drive for MILES on a bike. It's amazing.

Is there a way to view my roads and have only citizen cars marked a certain color while other things like services, public transport, delivery trucks and tourists/visitors are not? Maybe each kind could be colored differently?
 

Mobius 1

Member
Yeah, they're like my least used transport right now. Subways are king for me. Quadruple digits. Busses are only like in the 500's but my subways are like 2,000 people per week. I bet I could get away with only using subways. But then they'd probably get congested. But I should try it. Anyone ever try just using one mode of public transportation?

I'm having trouble getting my airport to be used though. It took forever for a single tourist to use it and now I'm only up to 5-6 people total per week.

I do see a lot of bikes too. Citizens will drive for MILES on a bike. It's amazing.

Is there a way to view my roads and have only citizen cars marked a certain color while other things like services, public transport, delivery trucks and tourists/visitors are not? Maybe each kind could be colored differently?



I have to post some photos, but I have a river running through the city (80K-sh), and I've created bike paths along the entirety of the river banks. The little citizens cross the whole city to go to work using them. At night it looks particularly great with the lights and trees along the way. <3
 

Ranger X

Member
I'm finding taxis to be fairly useless. Anyone else?

It could be due to the improved public transport mod, but I dunno.

Hard to judge when using mods that's for sure.
However, I try to see if there are taxi in my taxi stands in my game and I never see any. I didn't that much taxis in the town right now though. Maybe 50 (and I am a 220k town)
 

Jintor

Member
What's everyone impressions so far?

Worth the pickup?

it's great as long as you make peace with the fact it's not going to fix entirely the things in cities that are baked in (still weird road stuff though it's more manageble now I think, death spirals etc)

I shouldn't have started on this European map but these cliffs are so cool i couldn't resist... but now I can't set a 'normal' style for anything. Blah.
 

Lexxism

Member
it's great as long as you make peace with the fact it's not going to fix entirely the things in cities that are baked in (still weird road stuff though it's more manageble now I think, death spirals etc)
I'm really annoyed that they didn't address the death spirals. I just got my 2nd wave. And I can't seem to find the mod that will help ease it. Ugh
 

Jintor

Member
weirdly the thing i still get most annoyed by is that emergency sirens don't freaking DO anything. cars don't get out of the way or anything.

at least they can use the bus lanes, except cars will get in the bus lane to turn, so it still fouls up sometime.
 
I'd like to have an entry/exit highway going down my city but due to the terrain there's a slope which means I can't lay the highway, is there any way around this?
 

Syroc

Tarsier Studios
I'd like to have an entry/exit highway going down my city but due to the terrain there's a slope which means I can't lay the highway, is there any way around this?

Tunnels maybe? It sometimes automatically creates tunnels for me when I try to build a road up a steep slope.

I rarely use highways though and if I do I put them underground since money is never an issue, but space is.
 
Tunnels maybe? It sometimes automatically creates tunnels for me when I try to build a road up a steep slope.

I rarely use highways though and if I do I put them underground since money is never an issue, but space is.

I'll give them a go, I've tried raising the road but no joy.
 

Ranger X

Member
That bus lane is freaking useless. Buses rarely use it and kept using the other lane.

Actually, both bus lane and bike lane roads are not worth it. They only lower the land value and if you don't use them, the bikes and buses do just fine!
 
Hmm, well after finally sinking some hours into the dlc, I find myself not using any of the new features.

-I've switched night off, so I can see my city without squinting
-I don't use taxis, buslanes or cycle lanes for the reasons stated in the posts above
-seemingly no need for prisons yet
-And I've not setup any commercial or tourism specialisation, because I'm simply raking in too much cash to worry about micro management

I fully support Paradox in everything they do and certainly don't mind handing over a little extra to thank them for developing the best city management game, but I can't help but feel a little disappointed. Perhaps an update or two will bring meaning to the new features.
 

ameleco

Member
Recently got this and the expansion and oh my god it is so good! I played for about 5 or 6 hours straight and along the way made.... quite a few errors but was able to recover. The only "glitch" I've encountered so far was that I was somehow able to delete the road outside of my region and so I could never reconnect to the outside world until I got my population up to a point where I could buy that region. Of course, this made people upset and it was difficult to get that connection.

Anyways, my question is where exactly do I connect the railroads (for cargo) to? do I just have it loop around? There is no outside connection like there is for roads and so I'm confused.
Also, does water pollution ever go away? I've built water treatment, but that won't fully clean any future pollution.
 

Ranger X

Member
Hmm, well after finally sinking some hours into the dlc, I find myself not using any of the new features.

-I've switched night off, so I can see my city without squinting
-I don't use taxis, buslanes or cycle lanes for the reasons stated in the posts above
-seemingly no need for prisons yet
-And I've not setup any commercial or tourism specialisation, because I'm simply raking in too much cash to worry about micro management

I fully support Paradox in everything they do and certainly don't mind handing over a little extra to thank them for developing the best city management game, but I can't help but feel a little disappointed. Perhaps an update or two will bring meaning to the new features.

Well, I think its for the fun to play the details or not. There's so many different ways to play the game and one doesn't need to micromanage everything. One can ignore all the specialisation, you can have a town without trains, you can have a town without high density, etc. So I think adding features like this DLC simply gives you more ways to have fun in your city. Hardly disappointing if the reason is " I decide to not use it" because you can do it with half the base game features after all.


Recently got this and the expansion and oh my god it is so good! I played for about 5 or 6 hours straight and along the way made.... quite a few errors but was able to recover. The only "glitch" I've encountered so far was that I was somehow able to delete the road outside of my region and so I could never reconnect to the outside world until I got my population up to a point where I could buy that region. Of course, this made people upset and it was difficult to get that connection.

Anyways, my question is where exactly do I connect the railroads (for cargo) to? do I just have it loop around? There is no outside connection like there is for roads and so I'm confused.
Also, does water pollution ever go away? I've built water treatment, but that won't fully clean any future pollution.

Its not garanteed that all maps are having all the different connection types. Its fairly possible your map does not have a cargo link.
 

Copons

Member
Recently got this and the expansion and oh my god it is so good! I played for about 5 or 6 hours straight and along the way made.... quite a few errors but was able to recover. The only "glitch" I've encountered so far was that I was somehow able to delete the road outside of my region and so I could never reconnect to the outside world until I got my population up to a point where I could buy that region. Of course, this made people upset and it was difficult to get that connection.

Anyways, my question is where exactly do I connect the railroads (for cargo) to? do I just have it loop around? There is no outside connection like there is for roads and so I'm confused.
Also, does water pollution ever go away? I've built water treatment, but that won't fully clean any future pollution.

Re: cargo railroads: sooner or later you're gonna a plot of land containing a railroad connected to outside the map. Just remember to keep as separated as you can cargo and passengers railroads.

Re: water pollution: you cannot eliminate it, but if you wait long enough, water treatment reduces it so much that you won't visually notice it anymore.
 
Top Bottom