PdotMichael
Banned
Yes the Switch pro does seem more like a half generation upgrade like PS4 Pro and Scorprio but we're talking about a handheld here, so its a lot more significant than you think. I'd reckon we'd have to go to 7nm to reach that power with a good battery life and high power efficiency.
Its not a fantasy when you see it in games I am Setsuna, Snake Pass, and Legocity undercover. the fp16 feature narrows the gap quite a bit. This can explain why PS4 pro of Snake Pass has double the framerate AND pushing out +56% more pixels than the OG PS4 version. On paper, PS4 pro only is 2.2x more powerful in GPU power with a minor bump in CPU and bandwith, but we saw more than 3x the power of the OG PS4 displayed on the PRO. Mixed precision mode explains the extra power, as well as on the Switch as well.
Snake Pass is a indie game and the other two games are running on 7th gen hardware as well. It appears like a bad joke that a game like I am Setsuna is a benchmark for anything.
It's also interesting how games like Dragon Quest Heroes just get ignored in the "the gap isn't that big" narrative.