I'm over 40 hours in Nier: Automata (I haven't finished it yet, no spoilers please) and I'm so in love with it. Then I started thinking about the risk Square Enix took when making this game:
- Having a crack team go at the "sequel" of a critically acclaimed but financially mediocre game, [EDIT: I meant acclaimed by fans. Critics hated it. Which, really, adds to my point.]
- Making it a very "particular" game, with multiple endings that add to the story in a semi-linear way,
- No offense to Okabe-san, but the game's music is not what you'd call "regular" by any stretch. I absolutely LOVE the score, they completely fit in the scenes and I love how in certain areas, the score adds or substratcs certain tracks to add to the mood,
- The game interrupts the player's flow to show you a cutscene that somewhat relates to the things you're doing. It doesn't even care.
-
The game, as we know, turned out to be a masterpiece. I'm almost certain I'm enjoying this one more than Horizon Zero Dawn, which is also a masterpiece on its own. But N:A is its own thing. It is bizarre when it wants to be, it gets serious when it needs to be, and it even blends those two things perfectly when it feels right to do so.
This all comes back to Square Enix. In a time where most big devs take very little chances with their investments, where most big IPs come out year after year looking exactly the same with very little in the way of risk, Squeenix just said "hey, remember that IP that sold very little but fans just loved? Get a great director, a great composer, hire friggin' Platinum Games, spend plenty for QA to make sure there's virtually no glitches in this open world, go nuts with advertising. Let's see where it takes us."
I have to tip my hat to them. They went with this crazy idea and I'm glad it played out well for them, because I sure as hell want to see more GotY material from them.
- Having a crack team go at the "sequel" of a critically acclaimed but financially mediocre game, [EDIT: I meant acclaimed by fans. Critics hated it. Which, really, adds to my point.]
- Making it a very "particular" game, with multiple endings that add to the story in a semi-linear way,
- No offense to Okabe-san, but the game's music is not what you'd call "regular" by any stretch. I absolutely LOVE the score, they completely fit in the scenes and I love how in certain areas, the score adds or substratcs certain tracks to add to the mood,
- The game interrupts the player's flow to show you a cutscene that somewhat relates to the things you're doing. It doesn't even care.
-
That Romeo and Juliet scene was just.so.good, you guys.
The game, as we know, turned out to be a masterpiece. I'm almost certain I'm enjoying this one more than Horizon Zero Dawn, which is also a masterpiece on its own. But N:A is its own thing. It is bizarre when it wants to be, it gets serious when it needs to be, and it even blends those two things perfectly when it feels right to do so.
This all comes back to Square Enix. In a time where most big devs take very little chances with their investments, where most big IPs come out year after year looking exactly the same with very little in the way of risk, Squeenix just said "hey, remember that IP that sold very little but fans just loved? Get a great director, a great composer, hire friggin' Platinum Games, spend plenty for QA to make sure there's virtually no glitches in this open world, go nuts with advertising. Let's see where it takes us."
I have to tip my hat to them. They went with this crazy idea and I'm glad it played out well for them, because I sure as hell want to see more GotY material from them.