Mr. Poolman
Member
The Last of Us.
I disliked how manipulative the story was, and the gameplay didn't click to me.
I disliked how manipulative the story was, and the gameplay didn't click to me.
I think it's also the hyperbole that people tend to resort to. Perfect example right here.
Some of the posts in this thread are just ridiculous. I mean I can understand someone saying they didn't like The Last Of Us OR Uncharted OR God Of War OR Dark Souls.
But some of the posts where people are picking 5 or 6 games that include stuff like GTA(series), MGS, RDR, Souls series just seems silly. I would love to know what kind of games these people enjoy. I'm fine with some people not enjoying a "mainstream" or AAA game here and there. Hell i'm guilty of that.
I think what bothers me most is when people give these vague statements like "it's boring". This thread should be called, see who can dislike the game with the most critical acclaim.
The Tomb Raider reboot had way too damn many qte's and scripted sequences. Irritating as hell when I just wanted a shooter/puzzle platformer.
Also, every Assassin's Creed that wasn't IV. Even parts of IV were infected with the dullness that hangs over the series like a raincloud.
Hey you don't like first party Nintendo games. Fine. Calling them trash. You are 100% wrong, and will always be wrong. I will even go as far as to say that Nintendo makes the best (meaning the most polished, visually impressive and diverse) games in the industry.
SoulBorne whatever. Same basic combat over the course of 4 games. Wait for an opening and strike, rinse and repeat. The number of moves is actually quite limited (Roll, weak attack, strong attack, shield, counterstrike more or less).
Why should I care about killing enemies after enemies when the combat itself isn't fun or deep but just tense because of the damage the ennemies do?
GTA V
As for the gameplay, the fact that you have to mash X to run is the most asinine control decision I've ever experienced in a game. I cannot fathom why they continue to do this, if anything turned me off the game it's this. Maybe that's dumb, but man I hate having to repeatedly mash the X button just to sprint. The gameplay just feels very mediocre, the shooting is ok, the driving is ok, the 'sneaking' sucks, but none of it feels great. I never messed with the online mode so I can't speak to that.
This really is true. I really enjoyed 4 while I hate most of the others. Even the terrible parts of the other games didn't bother me because you had the variaty of the ships to break the tone of the game. I actually enjoyed the combination of the two a lot. Still disappointed they never released Rogue on the WiiU because of this.Also, every Assassin's Creed that wasn't IV. Even parts of IV were infected with the dullness that hangs over the series like a raincloud.
I know this thread (and probably even my own post) is full of oversimplification, but this really stands out. In any game if you attack at the right time you will do well, if you don't dodge or evade you'll get hit, and if you attack at the wrong time game you're going to be punished, that's how melee combat works. Can't be mad at melee combat for being melee combat. I'm not a "git gud" person but the idea of Souls is learning how to deal with enemies, progressing, then moving on to a boss and then a new area to repeat the cycle.SoulBorne whatever. Same basic combat over the course of 4 games. Wait for an opening and strike, rinse and repeat. The number of moves is actually quite limited (Roll, weak attack, strong attack, shield, counterstrike more or less).
Why should I care about killing enemies after enemies when the combat itself isn't fun or deep but just tense because of the damage the ennemies do?
The Witness
Was floored when I saw it got 10/10 on IGN. It's such a miserable failure of a game on nearly every level.
I still haven't played GTAV because of this very reason. I hate it when developers don't take advantage of the analogue sticks. The same goes for forced walking in games. I really dislike it. I feel like Assassin's Creed is guilty of this as well with its forced walk state regardless of how far i push the control stick.