DodgyGeezerFella
Member
Anyone ?
Been awhile but I fired it up again, still getting the hitching, so made a video of it -
http://youtu.be/HvwLbDxmsZw
Hopefully it shows it off, as I walk into the main area, and also as the arrows explode, I just want to see if that's "normal" so to speak. Can anyone else go to this area and do what I did and see if they get the same result ?
I really couldn't get this game into playable performance. I'm getting less than 10fps. I'm at the beginning of the game coming just into New York. I'm only playing this at 720p yet performance is worse compared to Crysis 2 which I can play at 60fps for the same resolution. WTF did they add to the game engine? It's like a generational leap when it comes to performance.
What is your rig, and what are your settings?
My computer isn't really good though but I though since I can run Crysis 2 at 60fps at the highest graphical setting but only at 720p, this game may at least run at half the fps. To be honest I'm quite embarrassed by the system specs of my PC. Here it goes anyway,
Intel Core2Duo E7500 @2.93GHz
2GB DDR2 800
AMD HD Radeon 7750 1GB DDR5
That's the bizarre thing, even on the lowest settings the game allows me to select, the same hitching happens. My specs -
i5 3570k
GTX 760 2GB
8GB DDR3
Windows 8.1 64 Bit
I just cant figure out if its "normal" for the engine, or if there is something up with my system and the game.
Crysis 3 adds in a lot of graphical enhancements at higher settings on PC. Crysis 2 in comparison has a much more gradual/non-changing effects when you ramp up the settings (low in crysis 2 actually has a lot of similarities to medium for example).
Similarly, a lot of gameplay stuff on PC in Crysis 3 requires much more RAM and CPU power than your PC could maybe leverage. a quad core is very much so recommended for the game to have it run well (unlike Crysis 2 where world interaction and world density was not as high).
I recommend putting all settings in Crysis 3 on low, dropping textures to low, and you will actually have a game which graphically, is very similar looking to Crysis 2 DX9 on high actually.
Give this a try: http://www.lucashale.com/timer-resolution/
Drop it on your desktop and klick maximum timer. Further more try this:
http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility
That video does look a lot like a VRAM problem (as most game hitching is). What AA and what texture settings do you use when it manifests?
Typically on "High" preset, 1080p, V-Sync off, AA - FXAA and textures on Very High, however even playing with everything on the lowest (1024x768, Textures Low, No AA, Preset Low, AF 1x, Motion Blur Off and Lens Flares Off) I still get the hitching as seen in the video. I tried both of those tools out, sadly no difference
Oh gosh. I recommend perhaps reinstalling your drivers doing a fresh install (clean wipe). Use the newst drivers. Are you on an SSD?
Similarly, a lot of gameplay stuff on PC in Crysis 3 requires much more RAM and CPU power than your PC could maybe leverage.
Just got Crysis 3 on an Amazon sale. Here are my specs:
i5 4670 (I think) @3.4GHz
GTX 760 2GB
8GB RAM
Windows 7 64bit (on an SSD)
With this I was able to get Crysis 2 maxed out at 60 frames per second almost all the time. I've looked at benchmarks for Crysis 3 and they got me pretty shook. How far am I gonna have to turn it down to get 60fps in 1080p?
Edit: By the way does this game still have that problem where it locks you to 24Hz if you play it on a TV?
Yeah, its actually ridiculous, all three of them suffer from that HDTV glitch, you can create a custom resolution to combat the problem but make sure to check your gamma out, i normally have to up gamma to 1.22 if i use a custom res.
You're onto something there. After doubling my RAM to 16Gb I am getting much less peaky performance. Always suspected that my RAM was the weak link but never thought I'd see this improvement. Previously with 8Gb certain sections could drop by almost half into the 30s on max (GTX 780 and 4670k). The same areas now only drop into the high 40s.
Whether this is down to the extra memory or operating in dual channel mode I'm not entirely sure. I suspect it's a bit of both. GPU usage has been consistent at around 89%.
Yeah, its actually ridiculous, all three of them suffer from that HDTV glitch, you can create a custom resolution to combat the problem but make sure to check your gamma out, i normally have to up gamma to 1.22 if i use a custom res.
I finally started the game, and on high settings I'm getting 50-60fps most of the time. What features in this game are the most costly? What does "Game Effects" even mean?
I wish I got it for $5 on sale, I've been wanting to see how badly it runs on this i7 2630QM @ 2.00 GHz + Radeon 6570m.
Looks like I may have fixed (or significantly reduced) the problems I was having with C3. As a long shot I tried something I found mentioned elsewhere, as they were having the exact same issues. They suggested uninstalling Microsoft Visual C++ 2008. Which I did, and I have noticed an immediate difference. No longer is there any pauses when a level is first loaded. When I emerge from the cave on "Roots of all evil" and turn to look at the damn, it remains smooth with no hitching. When I blow up soldiers around the small destructible tree's, the pausing is so minimal now its almost unnoticeable. Game feels all kinds of fresh.
What a bizarre thing :S Any idea's why that could have even contributed to the problems I was having ?
What a bizarre thing :S Any idea's why that could have even contributed to the problems I was having ?
So how will this game run on old machine talking about q6600 with 2gb ram and amd 6780
Thank you i will play on 720 p and yea it is 6870I don't think there's such a thing as a 6780. If you mean HD 6870, then the game should run. Here are the requirements:
http://www.joystiq.com/2012/12/03/crysis-3-system-requirements-published-pcs-everywhere-wince/
I expect you could get a decent 30fps experience on a mix of low and medium settings.
Turn off v-sync, it adds input lag.
Hi Nvidia team, my OC 680GTX manage to play that games very well (performance wise) but theres one problem with smoothness. When my 680GTX reach its limit, for example 40 fps at 2400x1500 game will be unplayable because aiming is extremely difficult and SLUGGISH, therses a feeling of beeing "underwater", like playing on xbox controlor. BUT when I limit my fps in the game console command to 38 fps (2 fps lower than my 680GTX can render) suddenly aiming become extremly smooth.
So as anyone could see, my fps numbers in that game are good, they should provide great gameplay, but in reality because of this mouse lag anything below 120fps feels just wrong . Before I've even used low settings in order to archive 120-150fps (I prefer responsive and great gameplay over better graphic), now when I found out about that console command even 30 fps feels PERFECTLY responsive. So locked 60 fps is just dream gameplay.
This is exactly the issue I'm having.Is the "lag" you're talking about the delay between clicking RMB and aiming down the sights?
I had this issue with my 2gb OC 680 on very high settings where I can play just fine on the first level but really start to lag on the dam section. I kept the same settings but lowered the AA quality a couple notches and it smoothed out again so I just kept it at that. I think I was pushing the vram limit of my card at those settings so dialing it down a little helped a lot with the input lag
Hey, I think the delay is built into the game so I never really bothered to look into why it happens. If you play Crysis 2 you might notice the same thing.