LordBaztion
Member
Question: blood stains shows a blood red phatom or a white one?
Satsuki in NG+ is wayyyy worse than this wench, who's easily backstabbed after she whiffs. Satsuki is a bitch who grasses.
Satsuki was fairly easy not like this fine lady over here...
Oh fuck no.
But it's not really great game design. The punishment for failure is the loss of progress and souls, why make it harder on top of that?
Lots of fail designs.
Ring and arrow increase burden.
Death reduce hp and stacks? What if you run out of humanity?
But it's not really great game design. The punishment for failure is the loss of progress and souls, why make it harder on top of that?
Death reduce hp and stacks? What if you run out of humanity?
Lots of fail designs.
Ring and arrow increase burden.
Death reduce hp and stacks? What if you run out of humanity?
Lots of fail designs.
Ring and arrow increase burden.
Death reduce hp and stacks? What if you run out of humanity?
But it's not really great game design. The punishment for failure is the loss of progress and souls, why make it harder on top of that?
YESSSSSSSSSSSSSS!!!!!
FROM you beasts! This is more like Demons DSouls which I love. Black phantoms are finally as threatening as they were in Demons souls and NPC phantoms hnnnnnng. I hope we get a phantom as hard as this guy:
I've always felt that the AI got dumbed down in Dark souls. The phantoms didn't seem aggressive at all.
Also invaders can estus hahahaha gankers am cry.
HYpe is through the roof now.
Satsuki was so fucking good.
Yup. He one shot kills, dead angles with his katana and grasses as soon as his health gets low or even half way. Bitch!
http://i.imgur.com/w7e2QO9.png[IMG][/QUOTE]
And I'm crying...
Thanks for the link.
Rings have weight... what.
Brotherhood of Blood... badass
I really like that red phantom enemies seem to be more prevalent.
Sounds like it's somewhere between Dark Souls & Demon's Souls. Instead of immediately getting the 50% health penalty for dying like you would in Demon's Souls, you get a smaller one that stacks. And there's a cling ring equivalent, too. Now there's actually an obvious reason for going human unlike Dark Souls, and it's not as harsh as Demon's.
Burden for rings and arrows is weird though. I mean I carry 999 of those shits.
Blocked in US
Blocked in US
I like that sword and that move set, but is there a reason it sounds like a waterfall is exploding every time he hits a guy? Is it some kind of water elemental sword? If that's just supposed to be the sound of bloody mayhem, they fucked up a little.
(btw, video works for me and I'm in the US.)
I think he starts off as the dual weilding class, so maybe it has high agility? Just guessing.I'm slightly grossed out by how fast dude is swinging such a large weapon.
I'm guessing you haven't played Demons souls. It made sense there. FROM should punish people who are too scared to come online or provide incentives to come online. In DeS you had half health unless you were human. Its a bit less severe here where you only have lower health if you keep on dying (?).
You only loose your souls if you die twice and progress is never lost as you keep items, and learn how to fight better and the path. Its basically adding more severity in death which is a good thing.
I'm avoiding to watch any videos, I just want to know one thing, do we know if these are still in the game?
Also arrow weights means no bow only challenge no bow only build.
YESSSSSS game of theBeards are included.
Arrows having weight? Ouch. It's probably very small, but still, that'll hurt. lol
YESSSSSS game of theyeargenerationcenturygeological time period.
Arrows having weight? Ouch. It's probably very small, but still, that'll hurt. lol
This guy rocks.And let's be honest, Dark Souls is 95% about looking swag, guys.
This guy doesn't.gaint daddy totally.
Lots of fail designs.
Ring and arrow increase burden.
Death reduce hp and stacks? What if you run out of humanity?
I need EpicNameBro's big papa analysis on the Dark Souls II Beta RIGHT NOW!
GOTG right there.
My sources are this video and this image of the stat page. Go slowly on the video or you will miss it. It's on the bottom left. I hadn't seen these things elsewhere, but someone else might have seen them before I did.
- Armor now has stat requirements. In the video I posted, the warrior class armor set requires 13 strength. The duelist armor doesn't have any stat requirements. Interestingly, there were dex, int, and faith stat icons as well. Looks like armor will be more specialized this time around.
- Armor now has resistance scaling. The warrior class armor scales at a higher rate than the duelist armor. Heavier armors will no doubt scale better with resistance. Resistance might even be useful this time, especially since you don't get a huge amount based on soul level anymore.
If these changes are indicative of changes to the rest of the game, twinking will be gone and character progression(instead of item progression) will be much more important. I think this idea fits with what the developers have said in interviews, that freedom and choices will be more important. How you choose to level up your character will have a much greater impact on how your character plays out.
If these changes are indicative of changes to the rest of the game, twinking will be gone and character progression(instead of item progression) will be much more important. I think this idea fits with what the developers have said in interviews, that freedom and choices will be more important. How you choose to level up your character will have a much greater impact on how your character plays out..
This game looks soooo good, but no ps4 port makes me sad.