Anyone cancelling their pre order over this was never a fan of the Souls series to begin with.
This should be at the top of every new page of this way-too-long thread.
Are you kidding? So if you were a fan of an old game, you throw your money at and defend with all your might, any future release? Is there even room to express negative opinions with this type of thinking?
What if it's shit? What if it's completely uninspired garbage, the likes of which is extremely common in sequels territory? I'm not saying that's the case for Dark Souls 2, but I do suspect it's not going to quite live up to Demon's, or Dark Souls, and if that's someone's expectation, and evidence and player opinion show up supporting these beliefs, I wouldn't hold it against that individual should he pull his preorder. I certainly wouldn't call him a nonfan of the older games.
From another perspective, you could say that the people pulling their preorders are the most passionate fans of the other games, if it's suspected that the new game strays from what made the older games great.
Personally I'm still looking forward to the game, with reserved enthusiasm.. Will have to stop coming into this thread, because I don't want to know anything else about the game, but the controversy is hard to ignore.
This makes me wonder about some of the big DS youtubers who'e played and praised it, but haven't mentioned at all the lightning issue.
This "real fan" bullshit needs to stop. Being a fan doesn't mean ignoring or not making criticisms.
Midnight EST
I'd be amazed if a single review mentions the lighting being downgraded.
Saw a tweet a few minutes ago. 12:01 EST aka 9:01 PST
For real, didn't realise preordering or cancelling one was a line in the sand about judging a person's allegiance. This falls into that garbage "fake geek" shaming.
I wouldn't put too much thought into it. I have it and I didn't notice anything was changed until I saw this thread. That's why I would be pretty amazed if any reviews mention it.
They're also limited in what they're allowed to talk about pre-release. Most people who have review copies can't even say anything until midnight.
Mirror Knight comparison
Demo:
http://www.youtube.com/watch?v=TowEGaVreLM
Retail:
http://www.youtube.com/watch?v=lV9WE_CfavQ&feature=youtu.be
The differences aren't quite as bad as the previous screen caps made it out to be, but there is still a bit of a downgrade. However, I think this looks ok.
Mirror Knight comparison
Demo:
http://www.youtube.com/watch?v=TowEGaVreLM
Retail:
http://www.youtube.com/watch?v=lV9WE_CfavQ&feature=youtu.be
The differences aren't quite as bad as the previous screen caps made it out to be, but there is still a bit of a downgrade. However, I think this looks ok.
Mirror Knight comparison
Demo:
http://www.youtube.com/watch?v=TowEGaVreLM
Retail:
http://www.youtube.com/watch?v=lV9WE_CfavQ&feature=youtu.be
The differences aren't quite as bad as the previous screen caps made it out to be, but there is still a bit of a downgrade. However, I think this looks ok.
If it was that massive of a downgrade I really think it would have stuck out to me somewhere before I saw this thread. I've gotten to the network test area but not the Mirror Knight yet though.Thats exactly the point, only super ultra hardcore fans that check everything will realize what the game could have been.
The truth is that the Demo is probably just a "tech showcase" of what their engine can achieve, but not something they could put into a retail title throughout the whole game, I wish they had said that.
The demo got me pretty hyped for graphics as well as gameplay, now im only hyped for the gameplay.
The staircase, the thunderstorm hall and the Mirror Knight of the demo will always be "what could have been" nothing more than that.
Cant wait to see proper comparisons, I wonder if they actually thought no one would notice the difference.
I'm around 5 hours in the game and loving it. Even though I can confirm that;
-The frame rate is terrible, honestly hovers low to mid ~20s, rarely hits the 30FPS mark.
-Lighting is a massive downgrade.
Still can't get enough, godly game.
PS3 version. Haven't tested the 360 version yet, can't comment on that.
When you're in corridors where absolutely NOTHING is happening, it reverts back to 30fps. But once you're out in the open again, prepare for the drops.
From another perspective, you could say that the people pulling their preorders are the most passionate fans of the other games, if it's suspected that the new game strays from what made the older games great.
The glares that accompanied lighting are gone. Also, the arena is way too bright and only darkens when lightning strikes lol. Framerate seems low too.Mirror Knight comparison
Demo:
http://www.youtube.com/watch?v=TowEGaVreLM
Retail:
http://www.youtube.com/watch?v=lV9WE_CfavQ&feature=youtu.be
The differences aren't quite as bad as the previous screen caps made it out to be, but there is still a bit of a downgrade. However, I think this looks ok.
Lets play a game I wont tell you which one is which
This gives support to the idea that the added brightness in the levels is due to player feedback. Fucking filthy casuals and fuck FROM for compromising the game for them.
Lets play a game I wont tell you which one is which
I never thought about it like that. I guess I just needed to be reminded that the graphics and lighting were what made these games great, definitely not the gameplay.
I can see why everyone thinks this is worth not buying now. FromSoft has strayed too far from its roots as technical and graphical wizards.
Left is retail. Can tell by the 'greenish' hue.
Lets play a game I wont tell you which one is which
Left is retail. Can tell by the 'greenish' hue.
Mirror Knight comparison
Demo:
http://www.youtube.com/watch?v=TowEGaVreLM
Retail:
http://www.youtube.com/watch?v=lV9WE_CfavQ&feature=youtu.be
The differences aren't quite as bad as the previous screen caps made it out to be, but there is still a bit of a downgrade. However, I think this looks ok.
FromSoft has strayed too far from its roots as technical and graphical wizards.
Yep, all sorts of missing, wrong stuff with the retail one, the green hue on the ground, when the boss lands on the ground, the Demo version shows splashes of water, gone from the Retail.
I dont understand what is going on with both version.
I know this makes no sense but bear with me.
Is it possible that the Demo is a completely different executable from the Retail and that they had to remake the retail from scratch using another engine, removing simple stuff like that splash makes no sense at all, how taxing can that be, and it looks great from a artistic point of view.
Lets play a game I wont tell you which one is which
Say what? FS were never either of those things.
Aww man ... :-/Comparison of the Hall, this is fucking awful.
DEMO
RETAIL
The torches are gone.
Characted no longer gets lit when the thunder falls.
Everything looks flat.
Before:
Now:
Before:
Now:
Before:
Now:
Here is a list of stuff thats wrong with the Retail version of the Mirror Knight:
Your Character has no lightning. (look at the character when the thunder falls, completely flat, demo you can see light change on him)
The splash of water is missing when the boss lands the jump
Weird Green hue on ground/walls.
Skybox is horrible (demo looks like clouds)
Reflections on the boss are toned down from the Demo.
Comparison of the Hall, this is fucking awful.
DEMO
RETAIL
The torches are gone.
Characted no longer gets lit when the thunder falls.
Everything looks flat.
I'm cool even though it is disappointing, it's not as if devs cutting features and scaling back during development is anything new and it is on old hardware.
What would ppl prefer FROM keeping the lighting in and have half the game run like Blightown or cut it to keep frame rate stable which makes them look like they deceived everybody?