Garcia
Member
For those of you who don't have 7 minutes to spare on Jim Sterling's latest video, I'll literally quote the most relevant parts of it:
[...] Sure, gameplay is more important than graphics, but selling the game's graphics as better than they are is still an absolutely fucking shitty thing to do. It was shitty when Killzone 2 did it last generation and is shitty this generation whoever does it [...]
[...] Sorry, but you absolutely cannot play the gameplay's better than graphics card when you've been selling the game's visuals as hard as you've been doing. In fact, no major publisher should ever have the right to play that card considering they're the ones who perpetuated the graphical arms race and constantly sell their games on visuals alone.
They're the ones who used bullshots, CGI trailers and unrepresentative demos to make their games look better than they are [...]
[...] And while you make to get lots of lovely short term cash, active deception or, if I give you credit, over enthusiastic presentation of overly polished footage could only serve to erode confidence in your products long term. If you know your game won't look as good as the footage you're showing, don't.fucking.show it, because you will be found out and you will likely disappoint your costumers who probably woldn't have cared if you hadn't shown this footage to begin with [...]
(Here comes the most important part)
[...] Pre-orders operate on trust , people pre-order games trusting the people making making them. Every bullshot, every "vertical slice", every falsified video presenting itself as authentic is an erotion of that trust. [...]
[...] You don't get to sell your products on visuals and then retreat to other marketable things after your first selling point turned out to be funcom. Not without a backlash [...]