Yes, it does normally stretch.
There was a fix but as Dark Souls was updated it no longer worked and wasn't updated.
Currently, only good option is to play letterboxed
How do i do that?
Yes, it does normally stretch.
There was a fix but as Dark Souls was updated it no longer worked and wasn't updated.
Currently, only good option is to play letterboxed
How do i do that?
Something I have been wondering for quite a while is why DS doesn't have more visual mods like ENB shaders for Skyrim.
Basically I want to know, why exactly is it fairly easy to modify and add shaders for Skyrim ? Doesn't DSfix modify functions the same way that ENB series does for Skyrim? Why can't we use more complex effects, like bokeh, in Dark Souls? Is it possible and just no one is making an effort?
ENB can run with DS, but there's not a lot you can do with it right now. Pretty much the same as what you can do with Sweet Effects, just contrast and color correction.
All of these mods basically do the same thing, but only Skyrim really gets impressive looking lighting and whatnot. I'd love to know exactly why this is the case.
Open Nvidia control panel, on the left hand side, select "Adjust desktop size and position", set scaling to "Aspect Ratio" and set "Perform Scaling On" to "GPU".
Set in game resolution to a 16:9 aspect ratio res (1920x1080, 2560x1440, etc etc).
Should get you letterboxed gameplay.
I really want to finish Dark Souls before Dark Souls II comes out so I downloaded it again and applied the fix. I managed to get the resolution working and it looks great but when I unlock the framerate the game crashes on startup. I have no idea what is going on. Anyone have a clue?
You have to whitelist DATA.exe (in the Dark Souls directory) in the DEP (Data Execution Prevention).
Here's how:
http://windows.microsoft.com/en-us/windows7/Change-Data-Execution-Prevention-settings?SignedIn=1
(I don't think you need to reboot the PC, btw).
--
Sorry for the double post.
I posted this in another Dark Souls thread, but I thought I should post it here as well because it fits here better:
praise the sun!What's causing the screen to turn yellow/white when this is enabled and how do I fix it? Everything is default, AA disabled in game and in DSFix
e- this is what happens
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What's causing the screen to turn yellow/white when this is enabled and how do I fix it? Everything is default, AA disabled in game and in DSFix
e- this is what happens
![]()
What's causing the screen to turn yellow/white when this is enabled and how do I fix it? Everything is default, AA disabled in game and in DSFix
e- this is what happens
![]()
guys does anyone get stuttering with dsfix 22 basically anywhere it would load the level it stutters and the fps goes to shit... I'm only using dsfix and sweetfx and I took out the DINPUT8.dll
and it stopped but looked a lot worse.. wtf man I used an older version but cant remember the version # plus Im playing on an SSD now?
system is
i5 2.7x4
Radeon 5870 1gbvram
drivers are 13.1
8gb ram
can anyone help pls
If only I could be so grossly incandescent.
Could someone please post their DarkSouls.ini (typically found in C:\Users\YourName\AppData\Local\NBGI\DarkSouls)?
Thanks
[DisplaySetting]
WindowMode = 1
[DisplaySettingWindow]
Left = 0
Top = 0
Width = 1920
Height = 1080
[DisplaySettingFullScreen]
Width = 1920
Height = 1080
ColorDepth = 32
Format = 7
RefreshRate = 60
[DisplaySettingFilter]
Blur = 0
Antialiasing = 0
ForceDisableAA = 0
[KeyConfigMove]
Forward = 87
Back = 83
Right = 68
Left = 65
WalkForward = 262231
WalkBack = 262227
WalkRight = 262212
WalkLeft = 262209
[KeyConfigCamera]
Up = 73
Down = 75
Right = 76
Left = 74
Lockon = 79
[KeyConfigEquip]
ChangeRightWep = 86
ChangeLeftWep = 67
ChangeGoods = 70
ChangeMagic = 82
[KeyConfigAction]
RightAction = 72
RightSubAction = 85
LeftAction = 1048576
LeftSubAction = 9
UseGoods = 69
BackStep = 32
Action = 81
ChangeArmStyle = 65536
[KeyConfigMenuDisp]
MenuDisp = 35
Gesture = 71
Live = 36
[KeyConfigMenuCtrl]
Up = 38
Down = 40
Left = 37
Right = 39
Enter = 13
Cancel = 8
Func1 = 45
Func2 = 46
NextMenu = 33
PrevMenu = 34
Here are the contents of mine
I changed presentWidth/Height to my monitor's resolution (1920x1080) and it looks sharp as hell, but the UI doesn't scale anymore and the textures don't look as sharp. Does that setting not do what I thought it did--which was downscale the render resolution to the monitor's resolution--or is it just not an ideal thing to use?
I don't think I've ever thanked Durante for his work, but this seems to be the best place to do it. So thank you, Sir.
After being afraid of unlocking the FPS for the longest time due to GFWL ban warning and sliding through floors, I did it and its pretty awesome. Just gotta fix the screen tearing somehow, the vsync in the dsfix doesn't seem to be doing the job, I'll try Rivatuner.
I have a 1080p monitor. What should a set the DoF to? Whats good quality?
Try 810 with Additional Blur set to 1. It's very close to the original effect without being too blurry.I have a 1080p monitor. What should a set the DoF to? Whats good quality?
What if i set it to 4 instead of 1? Is it just stronger blur or somthing?Try 810 with Additional Blur set to 1. It's very close to the original effect without being too blurry.
Haven't tried it so I'm not too sure. But it recommends a 680+ so it must be pretty demanding. Just mess around with it, see what works for you.What if i set it to 4 instead of 1? Is it just stronger blur or somthing?
Haven't tried it so I'm not too sure. But it recommends a 680+ so it must be pretty demanding. Just mess around with it, see what works for you.
It's really not that demanding.
My 570 seems to handle it fine.
What does increasing it actually do though?
Give it a try and find out!
What kind of CPU are we talking about if I'm to try and lock the game at 60fps?
I have a 1900x1200 monitor and a gtx 770 OC 2gig, any recommendation for settings? I should be able to do some downsampling? but I'm kinda noob on these things
Due to the poor threading of the game and its reliance on mainly 1 CPU core (as compared to DkS 2 which has excellent multicore CPU usage that scales with the number of cores at its disposal, which means good GPU utilization as a result), a highly clocked Sandy+ i5/i7 (with good single threaded performance) is your best bet. Even then, dips in Blighttown are unavoidable.
DkS 2 really, really fixed all of the above issues and then some. It lends credence to their PC first policy when developing the 2nd game. Can barely keep 30+ FPS at 900p in DkS1 with DSfix and the unlocked framerate option, but in DkS 2, I can jack it to 1080p and keep mostly 40 - 60 FPS with High settings + Medium shadows/effects.
What kind of CPU are we talking about if I'm to try and lock the game at 60fps?
I have a 1900x1200 monitor and a gtx 770 OC 2gig, any recommendation for settings? I should be able to do some downsampling? but I'm kinda noob on these things
Ok, will try to unlock FR tomorrow. My 770 certainly should handle it, even though my i5 is a couple of years old :/
Have anyone really experienced getting banned from gfwl for doing so?
So I just started using the DSfix and it keeps loading up my save file but that save is not at a bonfire amd it's just at the last place I stopped playing the game. How do I turn that off or fix it? It feels like cheating.
here's a vid of the issue.
https://www.youtube.com/watch?v=M3cRpZWX1Hk
I believe that's how the game is designed...you can save and quit at any time. That's not a DSFix thing.
Well that means I've been playing the game under the impression that I had to get to a bonfire to save for about 15 hours.
Well that means I've been playing the game under the impression that I had to get to a bonfire to save for about 15 hours.
Anyway, tried unlocking the framerate, but the game crashes on start-up now. Any ideas?
Is 16:10 resolutions not supported?
I've been trying to set resolution to 1920x1200, but it seems to be running at 1920x1080 no matter what.
edit: Ok, I think it was restored to 1920x1080 in the game settings some what. But it is still not running at complete full screen.