Glad we have your attention, J.K
Following on from
this thread, I have started a Twitter campaign aimed at Namco/From Software.
Namco Bandai America:
https://twitter.com/namcogames
Namco Bandai UK:
https://twitter.com/NamcoBandaiUK
Namco Bandai community manager:
https://twitter.com/JKartje
The goal of this is to get answers from Namco/From Software about the sudden and inexplicable
downgrade of Dark Souls 2's graphics at the last second without so much of a whisper to its consumers, after showing off their new lighting engine and touting gameplay features which no longer exist all the way up to
a month before release., and if the PC version will be affected by these changes.
zephervack made a good post in the other thread about the different builds:
The issue here is that we were deceived all the way up until launch, with no indication that the graphics had been butchered
beyond recognition until the game was already in our hands. A lot of people, including myself, were incredibly impressed by the atmosphere from the lighting and the torch mechanic shown until the end of January, and for them to suddenly disappear a few weeks later in the final release after selling those mechanics to us since the reveal, with NOT A SINGLE INDICATION, is INCREDIBLY dishonest and borderline false advertising.
As I said before, the goal of this thread is to get answers from Namco and From Software about this, and if the PC version will be affected by these changes. This thread is NOT about comparing the pre-release and retail versions of the game, if you want that then take it to the other thread. I want this to be a joint effort of trying to contact them for questioning.
To help, sign in/up to Twitter and tweet the following accounts above with the hash tag
#DarkSoulsDowngrade with a link to this thread or a message to Namco.
Thank you.