NONONONONONONONONONONO
http://www.youtube.com/watch?v=CVFHQsWPMhU
"Why is he making that noise?"
"AHHHH RUNRUNRUNRUN!"
Hilarious.
NONONONONONONONONONONO
http://www.youtube.com/watch?v=CVFHQsWPMhU
Spent a bit of time in DayZ, then switched over to insurgency 1.5 tonight. With a well populated server, it is an unbelievably fun game.
Having a blast with DayZ! (On GAF server)
I've met some jerks, but also met some pretty cool people on there.
Rollin around as 'Vesper'. <- of course
"FRIENDLY!"
What is this Insurgency everyone keeps talking about??
We need a well coordinated insurgency night. GAF bluefor/opfor
That would be very fun
We need a well coordinated insurgency night. GAF bluefor/opfor
That would be very fun
Saturday Night Insurgency. I'll be there for sure.
Having a blast with DayZ! (On GAF server)
I've met some jerks, but also met some pretty cool people on there.
Rollin around as 'Vesper'. <- of course
"FRIENDLY!"
This update is going to feel so different.rocket said:
* [NEW] More infected attack animations
* [NEW] More infected feeding animations
* [NEW] Replaced monkey infected crawing run animation
* [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
* [NEW] Humanity GUI indicator removed
* [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
This update is going to feel so different.
Can't wait
Ander
VEHICLE UPDATE (database side): 2012-06-16
Changelog 2012-06-16:
All vehicles locations will be reset after server restarts. This is required to implement respawning.
* [FIXED] All land and water vehicles will now spawn in a repairable state .
* [NEW] Vehicles can now be tracked on database level, they will respawn or be reset at secret intervals once they have been destroyed.
* [NEW] Vehicles left unused too long (hidden, placed in unreachable locations, bugged) will be reset after a minimum of 7 days - this exact time of respawn is also secret.
* [NEW] Vehicles are spawned on all new servers.
Future implementation:
Vehicle models will be mixed up (randomized) a little depending on which type of vehicle that can spawn at a certain area. This means some vehicle models might become rarer.
Known issues:
Helicopters are still very dangerous to fly due to desync issues. These type of vehicles will only be available on some very old servers until this issue is fixed. Your safety as a pilot or passenger is NOT guaranteed. (hopefully fixed with release of 1.7.1, need more testing)
Note to server admins:
Serverside recommendation: Please update your arma2 server version to latest beta in preparation for 1.7.1 release.
Also make sure your battleeye files are up to date or players will have troubles playing on your server if their client version is later than 93825.
Maybe we can get a sequel to http://www.youtube.com/watch?v=2gy373G-ttA&lc=XJX2w1WOxgmKeBE-FvnDmJYKeiKP07NCfz-wu--Mt-k&feature=inbox our phenomenal server chopper first.
I need to start joining you guys on mumble.. my friends just want to be dicks and snipe people all day :/. kinda ruins the fun and sense of survival for me. I still like meeting other survivors and helping them if I can. Which lately usually ends up with me dead .
I need to start joining you guys on mumble.. my friends just want to be dicks and snipe people all day :/. kinda ruins the fun and sense of survival for me. I still like meeting other survivors and helping them if I can. Which lately usually ends up with me dead .
All vehicles locations will be reset after server restarts. This is required to implement respawning.
* [FIXED] All land and water vehicles will now spawn in a repairable state .
* [NEW] Vehicles can now be tracked on database level, they will respawn or be reset at secret intervals once they have been destroyed.
* [NEW] Vehicles left unused too long (hidden, placed in unreachable locations, bugged) will be reset after a minimum of 7 days - this exact time of respawn is also secret.
* [NEW] Vehicles are spawned on all new servers.
Future implementation:
Vehicle models will be mixed up (randomized) a little depending on which type of vehicle that can spawn at a certain area. This means some vehicle models might become rarer.
KilrBe3
RE: Pending Update 1.7.1 Details
This update still on track for this Week/end?
rocket
RE: Pending Update 1.7.1 Details
I was going to release it tonight, but its nearly 2am here. Still possible, I just wanted to cram some of the new content that has been made in.
Having a blast with DayZ! (On GAF server)
I've met some jerks, but also met some pretty cool people on there.
Rollin around as 'Vesper'. <- of course
"FRIENDLY!"
rocket said:* [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)
* [NEW] DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.
Last fixes. Into closed testing now.
Here we go. START CRYING!
Here we go. START CRYING!
Here we go. START CRYING!
Alright, just hopped on mumble and then immediately left!english is not my first language and I was shy
We have many bros with English not being their primary language.
Stuntman from Chile
Drizzle from Brazil
Oisin from Ireland
Mik from Finland
Broken/Irish/AJ/abusori from RacistLand
Just join, we are friendly
Everyone meet up on mumble?
wat time
So closed testing... how long til it's released?
Here we go. START CRYING!
New files are being updated right now. You can download the new update in an hour or so.
Changelog:
* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you
* [NEW] Optimized server cleanup routine
* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW] Infected see based on eye direction, not on body direction as before
* [NEW] 30Rnd_545x39_AK added to loot table
* [NEW] More infected attack animations
* [NEW] More infected feeding animations
* [NEW] Replaced monkey infected crawing run animation
* [NEW] Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
* [NEW] Humanity GUI indicator removed
* [NEW] New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
* [NEW] Initial version of double-barreled shotgun added (by Artyom)
* [FIXED] CZ550 spawning far too often in farms
* [FIXED] Winchester decreased spawnrate (% given to double barrel shotty)
* [NEW] Recombine shotgun rounds between 2 and 8 rounds
* [NEW] Recombine 45ACP rounds between M1911 and Revolver rounds
* [FIXED] Tent placement is completely screwed (now can place anywhere except in building)
* [FIXED] Items for Eating and Drinking not removed instantly (allowed some duping)
* [NEW] DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.
Here we go. START CRYING!
aaaand it's out!
Need server restart! D:
Developer's Note:
* Requires ArmA2 Beta.
* Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing
* Infected sprinting animation not included yet
* On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do.
* [NEW] DayZ: Now with additional cruelty! Spawn with only a bandage, painkillers, and a torch.