Every time budgets come up it's like clockwork of people not understanding how expensive this medium is, let alone how insane it is that games get made, let alone ones with the production values and design of Dead Space 2.
That website is banned for being generally inaccurate and misleading.
SOMA's a bad example to compare.
Because you aren't realizing that it's not s easy as "make a game that looks and is as simple as SOMA."
Nor is there an alternate universe where a Dead Space game as simple of SOMA would've made a higher profit and splash in the industry and ensured Visceral's success.
But yes, it's me who doesn't know anything making these arguments in a topic around a publisher, EA, who has killed both this IP and the studio behind it. EA and Visceral studios should be held up as a great example here. Just as Konami should with their handling of Silent Hill. It's almost as if some of these big publishers have no idea how to handle horror games effectively with modest budgets and decent returns.
Modest budgets and decent returns, you realize that these games wouldn't be as complex had they scaled down? And thus, the reception would be different? And there's no indication that in both of those scenarios that they would have a higher profit.