What? To make it a rail-shooter? Yeah, at first sight I was unimpressed with the decision made by EA, but with more info coming in (a lot of the guys of the original working on it with a few Eurocom members) and seeing more of the game (the first level walktrough looked pretty cool) peaked my interest. It's not a pure railshooter like a HotD, but it also has elements like inspecting/researching a room and you choose which paths to take. It looks interesting and very important, a game I'd like to play and seeing the opinions of several others in this thread, I'm not the only one.happyfunball said:Because they fell into the same trap that pubs/devs think they have to do for games on the Wii.
Make a core game so easy and dumbed-down that grandmother's can play.
In the process, they create a game that nobody wants to play. This game fits that perfectly and is a shame because it could have had great potential.
And I don't want to be a dick or something, but the original Dead Space didn't fire up the charts either. Maybe no one (keeping the "hardcore" out of the picture) wants to play a Dead Space game. No matter what genre it is.