The problem seems to not understand is the fact that no matter what the hunter does, it's worse than their counterparts. That's the problem of the whole class!
Nothing of what is capable to do has an inmense weight or strenght to justify using them, not even the orbs.
Calling tether extremely useful is just as bad as saying a Sunsinger was bad cause self res is a passive super, both arguments are wrong and with numbers a sunsinger is way more useful than tether.
This is literally the only thing holding me back from maining a lock. Those armbands :CSupers are debatable, but Capes>Crappy Arm Bracelets every time.
Fashion>Top Tier strats too!
He's right. Sunsinger has serious damage output. More so than tether.
Became incredible for aksis.
The problem is that people seems to not understand the fact that no matter what the hunter does, it's worse than their counterparts. That's the problem of the whole class!
Nothing of what is capable to do has an inmense weight or strenght to justify using them, not even the orbs.
Calling tether extremely useful is just as bad as saying a Sunsinger was bad cause self res is a passive super, both arguments are wrong and with numbers a sunsinger is way more useful than tether.
He's right. Sunsinger has serious damage output. More so than tether.
Became incredible for aksis.
The optimal situation is running Viking Funeral with Tether and Weapons.
Melting Point combines better with Weapons but it requires a fucking melee which is needlessly dangerous to apply to a boss at best.
2/2/2 class comp is best. Saying Nightstalkers are useless in PvE is wrong and citing Self Res as important in PvE is also wrong.
Any skill the requires that you DIE before it becomes useful is not a good skill. You shouldn't die ever if avoidable.
This is literally the only thing holding me back from maining a lock. Those armbands :C
This is literally the only thing holding me back from maining a lock. Those armbands :C
Same, also the reason I'm not a 100% sure if I'll main a Titan in 2. I'm a sucker for a good Cape.
The problem is that people seems to not understand the fact that no matter what the hunter does, it's worse than their counterparts. That's the problem of the whole class!
Nothing of what is capable to do has an inmense weight or strenght to justify using them, not even the orbs.
Calling tether extremely useful is just as bad as saying a Sunsinger was bad cause self res is a passive super, both arguments are wrong and with numbers a sunsinger is way more useful than tether.
That's cool though. Sunsinger was the only Warlock class I liked in D1 and seems to be the class I'll be playing this time around unless I get tired of wasting the super.
Don't sleep on Voidwalker in this game. Nova bomb tracks and splits into axion seekers. You can shoot the Nova bomb to launch teh seekers early and both the bomb and seeekrs track well. the healing and empowering rifts carry over from Dawnblade. You can also overcharge your grenade by holding L1. Did this with the vortex grenade and it does work it also adds an additional seeker or increases the number of scatters for that grenade. The Voidwalker feels good actually.
I don't think one subclass is going to make up for the other two sucking in both PvE and PvP. There's no reason to play a Hunter right now at all.
No Icarus dodge though. Deal breaker for me with how long the kill times are.
I think it's safe to say that both night stalker and Sunsinger are top 3 subclasses.
defender being#1
4 Titans 2 Warlocks. That's your ideal team. The team that finishes 1st the D2 launch raid will have 4 Warlocks and 2 titans, you can quote me on that when the time comes.
It doesn't requiere you to die, Self res is just perk of that tree.
I wish the beta had just a tiny bit more to do.
Bah, who cares about the PVE meta.
Hunters have cloaks, and now look fabulous when dodging.
Hunters are the best.
I don't think one subclass is going to make up for the other two sucking in both PvE and PvP. There's no reason to play a Hunter right now at all.
You should be able to dodge every 5 seconds. That would make them masters of the gun game, unlike now where you can just play a Warlock and dodge about twice as often.
No Icarus dodge though. Deal breaker for me with how long the kill times are.
Is this Beta going to have an open stage at all? I kinda enjoyed D1 briefly, got bored as shit soon after getting the mythoclast though and didn't stick around for the dlc. I've been tempted to give D2 a go but I didn't enjoy the first enough to slap down money on a pre-order just for a beta.
Is this Beta going to have an open stage at all? I kinda enjoyed D1 briefly, got bored as shit soon after getting the mythoclast though and didn't stick around for the dlc. I've been tempted to give D2 a go but I didn't enjoy the first enough to slap down money on a pre-order just for a beta.
4 Titans 2 Warlocks. That's your ideal team. The team that finishes 1st the D2 launch raid will have 4 Warlocks and 2 titans, you can quote me on that when the time comes.
It doesn't requiere you to die, Self res is just perk of that tree.
Self Res literally requires you to die for it to be useful. You literally can not res if you're not dead. It is not a perk. It is a crutch.
And outside of theory crafting, MP is not useful in boss fights, which is the only place dmg buffs/debuffs actually matter. Punching a boss is 9/10 times a bad risk to reward scenario because a timed DPS boost doesn't make up for the loss of DPS if a fireteam member dies.
You can frame your argument purely by numbers (Weapons + VF + MP) or you can frame it by real world utility (Self Res) but you can't play both sides at the same time and expect to be taken seriously.
Real world utility puts Tether > MP. Less risky and additional benefits to the debuff when compared to MP.
Wrath of the Machine world first had 2 hunters and 4 titans.
King's Fall worlds first had 3 hunters, 2 warlocks and a titan.
Surely if Nightstalker was that bad they wouldn't be in either worlds first comp?
I think this jose guy is as far from average player as you can get.
He seems to be one of those guys who will plan a raid in Excel to ensure maximum efficiency.
In short, he may be right. His comps could be very ideal for maximum damage output. But the for the average player, having 1-2-3 hunters on a team won't make the raid impossible or anything.
I actually have a DPS spreadsheet of every single weapon in the game lol and i consider myself a casual player if you compare it to my friends LMAO.
I played D1 on X1 and PS4 and agree that the game felt off. I think the frame rate might not be as smooth and the curves on the aiming are weird. Like it jumps from almost no rotation to really fast too abruptly.
Oh yeah, real world utility and the risk of using melting point.
Do you know Vosik? That guy who stomps you as soon as you get close to him? 2 Titans can kill him in 2 phases of damage using only SHOTGUNS.
If real world utility is the average player, then yeah, if judging numbers and what the classes are actually capable to do, then still Hunters are worse or useless.
Hunters being shit in D2 is no surprise for me or anyone who played this kind of PVE, i'm actually surprised they're bad at PVP, they need a major redesign because at least in D1 PVP they were top tier.
They don't simply need more staff damage when using the super or more orbs, they need actual usefull skills for the team or even themselves, infinite dodge would be the first one it comes to mind.
I don't know what's off about it.
Aim assist could be down. It could not.
Hitboxes could be smaller. They could not.
There could be a latency buffer on the client to mask the lag, thereby creating a window of delay, unlike Destiny 1 where it was immediate. There also could not.
It could be related to this batch of weapons themselves. It could also not.
All I know is the gunplay doesn't feel as immediate as it did in Destiny 1.
Aiming in this game is great compared to the SHIT in halo 5
Glad I'm not the only one who feels this way. I didn't play much of D1 so maybe this is how destiny is supposed to play. I was saying to myself this morning while playing crucible that the gunplay felt off. I don't know what it is. There's barely any aim assist compared to other console shooters and time to kill is high. Movement feels a bit sluggish as well. Maybe I'm just used to the quick action of call of duty.
Getting a chance to play this in a couple hours, with 804 hours on the original, interested to see how things have changed. I'm primed by this thread to be disappointed, but I'm very open to change as long as it plays well.
- Infinite dodge ability, that is, no significant cooldown like the 10 second one for the warlock dash. Also, if you use it near an ally, they get increased agility for a couple of seconds.
- Melting point kind damage buff to the knife of the gunslinger.
- An optional config to the GG that shoots 3 times, able to crit and deal a lot more damage.
- Targets hit by the GG get burned down with the same melting point buff that the knife does.
- Make that buff stackable with the empowerment rift from the Warlock and similar damage buffs.
- Targets that die by your golden gun trigger health regen.
Some ideas on how to improve hunter abilities.
It's amazing how different peoples experiences are with this beta. I've noticed no difference in gunplay at all. I mean I went back and played some D1 after playing the beta and it felt the same. I really don't get how people say it feels off but everyone has their opinion so it's what it is I guess.
We lost 1-6, and not one person on either team used a super.
Why even have them lol