I haven't seen anything like video/text logs, but that doesn't mean they're not in there. The beacon quests can be a lot of fun (one beacon quest in the Alpha activates the presentation you guys saw at Sony's PS4 reveal last May).How indicative is this of the "rewards" for exploring things in the world? Because while a nice view, or a chest with glimmer is nice. I Have personally been hoping very much that exploration would lead to stuff like interesting quests ( not those beacon quests that I saw in the leaked alpha footage ), Video/text logs that give insight into the world and place you're exploring, or new items.
So please tell me that some of that stuff is also part of the game when exploring
Yes, it feels great to shoot things. Not all things some enemies are bullet sponges but most things. It feels great to knife things most of all. Especially when you throw your knife!How's the gun play? Does it feel good to shoot things, do your attacks feel like they have a good amount of impact to them, etc.
1) I don't know but you're an awesome moderator!Two questions:
1) Why no alpha love for a Bungie lovin mod?
2) What color/brand toe nail polish is that?
2) OPI purple nail polish.
....multiplayer modes?
Well, I guess I'm wrong and I don't really know what kind of game this is supposed to be.
Everything I saw made me think it was an online Borderlands style game with a some persistence.
Character creation video please. Also, how close to Cortana can you make your character?
Pet Sounds? You have great taste.
....multiplayer modes?
Well, I guess I'm wrong and I don't really know what kind of game this is supposed to be.
Everything I saw made me think it was an online Borderlands style game with a some persistence.
There's a lot of confusion here, and we haven't done the best job ever of explaining the game or its structure.
I'm Luke, and I'm one of the lead designers on Destiny.
First, Destiny is structured into Activities.
We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)
These activities come in a bunch of flavors:
- Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.
- Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game.
- Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
- Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF
- Multiplayer This is for the "shoot other players" mood.
Now, the second part is how the world has been built.
We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.
EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.
A bunch of folks are playing the Alpha now and we're already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.
I'm not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we'll start to try and explain stuff more soon.
Not sure this is the right place for this, but Giant Bomb has posted their gameplay video and discussion.
http://www.giantbomb.com/videos/unfinished-destiny-06-06-2014/2300-8971/
You should get a ps4 anyway.To those who have played: Is the Alpha impressive enough for me to purchase a PS4 this weekend, or should I wait until the beta?
I find this post to be a tad putrid. You know why some people don't game? Because they don't think they're good enough to play. Who would be interested in watching a pro play it? Yuck. That stinks.
Have regular people play the game. You'll get more sales.
How is multiplayer balanced given that the players will have different progression levels? I was watching some footage of a level 5 player taking on a couple of level 8 players and was just wondering exactly what disadvantages the lower level player has to overcome, if any.
Is there any balancing in effect? What are the significant differences between say, a level 5 player and a level 10 one? More hit points? More damage? How much of that applies to competitive?
And, along similar lines. If I have a level 12 player and my friend has just started at level 1, whats the dynamic if we group up? Will the campaign levels of strike missions balance to my level? Average it out? Should we just not group up with that much of a level difference?
What happens when you die?
Nothing you have said makes any fucking sense.
You respawn. The timer is different based on the game mode you're in. I don't remember the exact times but the time is shortest when you are free roaming or in the tower. In the strikes, it takes a lot longer. You can be revived by a buddy in these modes. If you aren't revived by a buddy in the strike modes, you respawn at a previous point in the mission so you're going to do a little walking.
In competitive mode, there's a modest respawn time and you can't be revived.
Just bought some for my wife, thanks!
I find this post to be a tad putrid. You know why some people don't game? Because they don't think they're good enough to play. Who would be interested in watching a pro play it? Yuck. That stinks.
Have regular people play the game. You'll get more sales.
who are youIgnore this.
OPI is the best.
...
As for multiplayer. If I had to name one thing I'm not sold on about Destiny, it's that. It's...okay. Not sold.
My main problem with the multiplayer stems from two things: there's no distinctive philosophy behind it, and two game mechanics rub each other the wrong way.
By no clear philosophy, I mean that for the mode I played, there's nothing really distinctive about the multiplayer. Everyone is just thrown in with different weapons and abilities and then tasked to play a mode. Additionally, and some of this is because I haven't played the game enough, but the multiplayer is too random for me to enjoy. I never know what to anticipate, so the experience can get frustrating to me in that regard.
Those issues might be workable for me if it weren't for the second problem: contradicting gameplay mechanics. Destiny has ADS, so you have to slow down if you want to be really accurate, and hip-firing works like bloom in Reach. You're also very, very maneuverable. It's hard to slow down and be precise when everyone is jumping around and sliding everywhere. It makes the multiplayer's gunplay frustrating. This is a problem in the campaign-like modes, but manageable because you're facing AI. I can be maneuverable and accurate against AI without using ADS.
Please this I need to see it.Is there a video of the main city?
OPI is the best.
...
As for multiplayer. If I had to name one thing I'm not sold on about Destiny, it's that. It's...okay. Not sold.
My main problem with the multiplayer stems from two things: there's no distinctive philosophy behind it, and two game mechanics rub each other the wrong way.
By no clear philosophy, I mean that for the mode I played, there's nothing really distinctive about the multiplayer. Everyone is just thrown in with different weapons and abilities and then tasked to play a mode. Additionally, and some of this is because I haven't played the game enough, but the multiplayer is too random for me to enjoy. I never know what to anticipate, so the experience can get frustrating to me in that regard.
Those issues might be workable for me if it weren't for the second problem: contradicting gameplay mechanics. Destiny has ADS, so you have to slow down if you want to be really accurate, and hip-firing works like bloom in Reach. You're also very, very maneuverable. It's hard to slow down and be precise when everyone is jumping around and sliding everywhere. It makes the multiplayer's gunplay frustrating. This is a problem in the campaign-like modes, but manageable because you're facing AI. I can be maneuverable and accurate against AI without using ADS.
https://www.youtube.com/watch?v=ctherSOr7LcIs there a video of the main city?
You mean the map with Earth, the Tower, etc? Yeah.Is the mission select still the space map and you click on the missions/strikes? Or has it changed? Ill find out thursday but just curious. Just curious to see how far its come.
The UI in Destiny is very, very slick and minimalist. I love it. Possibly my favorite UI ever.Those health and shield bars for enemies are actually really slick.
The story mission is very short. From it I don't think I can judge what the campaign will be like in the full version. Seems like Bungie is allowing us to only scratch the surface.How's the story mission? Any hints of a decent campaign in a full version?
And damn this looks SO much better on streams than in trailers, hope kinda restored.
Is there any advantage to using iron sites for guns that don't have scopes?
Are you serious with this post, man?