I bet it'll end up with "The Darkness" Actually being the force for good in the galaxy while the "Traveller" (Or the light) is the thing that brings misery and destruction and the ghosts are it's little helpers that give out super powers and convince people that the big bad darkness is coming and has to be stopped.
I bet it'll end up with "The Darkness" Actually being the force for good in the galaxy while the "Traveller" (Or the light) is the thing that brings misery and destruction and the ghosts are it's little helpers that give out super powers and convince people that the big bad darkness is coming and has to be stopped.
Public confidence WAS at an all time high. At the moment we have people like myself who loved the beta wanting to cancel their preorders due to lack of content. The worst thing they could do is ignore these concerns.Public confidence is at an all time high. But it's mainly due to the Alpha. If Bungie is smart they won't say anything and make the game speak for itself. Because they are not capable at this point to talk for the game. Their PR has missed the mark. They need to rethink it.
Well lets compare it to Diablo 3 and Borderlands for a second since those are two recent games with this concept.
Diablo 3 has about a 20 hour campaign that is meant to be replayed via Normal, Nightmare, Hell and Inferno. Reaper of Souls adds another 7 hours or so to the campaign but also a bunch of endgame content.
Borderlands 2 is about a 30 hour campaign meant to be replayed yet again in True Vault Hunter mode.
Both games have loot whoring and grinds, but appear on their face to provide more straight up PVE content, more replayability, or both.
Destiny will launch with one raid (as far as I've seen) an uncertain number of strike missions which are meant to be replayed, and a fully developed Bungie PVP. So all of this reads to me as this: if you're into the PVP and PVE, this game has a ton of content. If you're into Destiny for one or the other it can look slim compared to the other big games in the genre.
Dear god, Those fucking ''The bad guy is actually a good guy and the good guy is actually bad''. Can't we have a simple story of soldiers against armies of evil?
The Moon, and one of its missions, was available yesterday.
It was only open for 2 hours yesterday.
It was available yesterday in a 2 hour window
Is the release schedule of Destiny 1 game per year? Because then this low amount of (highly repetitive) content makes a lot of sense to me.
It's hard to make infinite sequels with a merely straightforward story.
Wow, I really missed that one ((((
How was it?
I dunno, normally MMO's, diablo's, and ect are pretty good at communicating amount of content in a game. Bungie has been pretty bad at this... The lack of definitive statements on content and ect is concerning to me.
Destiny will launch with one raid (as far as I've seen) an uncertain number of strike missions which are meant to be replayed, and a fully developed Bungie PVP. So all of this reads to me as if you're into the PVP and PVE, this game has a ton of content. If you're into Destiny for one or the other it can look slim compared to the other big games in the genre.
Is the release schedule of Destiny 1 game per year? Because then this low amount of (highly repetitive) content makes a lot of sense to me.
It's hard to make infinite sequels with a merely straightforward story.
Dear god, Those fucking ''The bad guy is actually a good guy and the good guy is actually bad''. Can't we have a simple story of soldiers against armies of evil?
I guess they should have broke up the one huge area into smaller areas with loading screens?
Could be. It definitely reminds me of Disney Infinity.Is the release schedule of Destiny 1 game per year? Because then this low amount of (highly repetitive) content makes a lot of sense to me.
It's hard to make infinite sequels with a merely straightforward story.
I bet it'll end up with "The Darkness" Actually being the force for good in the galaxy while the "Traveller" (Or the light) is the thing that brings misery and destruction and the ghosts are it's little helpers that give out super powers and convince people that the big bad darkness is coming and has to be stopped.
That's a good point. And do we know for sure now that there are no private games? I was wondering about that.Would you say it's a fully developed Bungie PVP, though? We don't know about the number of maps, but there's just six modes, and that's the extent of it. No doubles playlists, no MP ranking system, and no custom games.
Wow, I really missed that one ((((
How was it?
The bolded you can construe any way you want to fulfill your argument. Enemies spawn in rooms, you fall into a room with enemies, etc. What matters in an encounter and ultimately what makes it good or bad is that you are placed in an environment with enemies and the gameplay choices that are offered to you are reflective of the strength of that encounter. Similar complaints can be made for certain Halo encounters, from corridors on the Pillar of Autumn to moving through Exodus, but those still comprise some of the best in the genre.Agreed. People read "encounter design" and just think AI, but it's more than that. Most of the encounters in Destiny so far have amounted to enemies rushing rooms. The Strike has been the only time you can sort of feel some interesting dynamics at play with stealth melee enemies in the extreme foreground, heavy enemies in the middle, and snipers in the background. Even then there's very little style to the encounters. There has yet to be a mission with a "moment" IMO. The array mission is the closest because you actually feel like you accomplished something and the music is great, but it's still a pretty cut and dry scenario.
That's a good point. And do we know for sure now that there are no private games? I was wondering about that.
Would you say it's a fully developed Bungie PVP, though? We don't know about the number of maps, but there's just six modes, and that's the extent of it. No doubles playlists, no MP ranking system, and no custom games.
Wow, I really missed that one ((((
How was it?
Public confidence WAS at an all time high. At the moment we have people like myself who loved the beta wanting to cancel their preorders due to lack of content. The worst thing they could do is ignore these concerns.
Wow, I really missed that one ((((
How was it?
Honestly, I thought that MP was bad...dualshockers has a list of supposedly everything so far on their crappy site
Public confidence WAS at an all time high. At the moment we have people like myself who loved the beta wanting to cancel their preorders due to lack of content. The worst thing they could do is ignore these concerns.
Maybe what they have laid out for you doesn't seem like $60 worth of value. I can understand that.
did you get to the bottom of the caves? took me and my friends nearly 20 minutes to the bottom-without fighting all the thrall/knights/wizards andNice change of palate, but disappointing in mission length, as well as the size of the zone.
People want to know what they are buying and if they dont find out now they will find out close to release.When you move out of the gaf bubble tell me how you see things. There is something worse than ingore those concerns, it's confirming them.
Yeah, now it's "Pay us more than half the price of the original game and we will give you more content that we alluded to actually being in the game in the first place!"
did you get to the bottom of the caves? took me and my friends nearly 20 minutes to the bottom-without fighting all the thrall/knights/wizards and. granted the surface is pretty smallOgres
Haha, you're all gonna buy it day one, even the guy who posted his preorder cancellation.
I find it hard thats theres only 5 locations in the game, even if they're fairly big. Surely Bungie isn't that dumb.
http://thedestinyblog.com/2014/07/27/report-destiny-will-have-22-story-missions-11-crucible-maps-6-strikes-4-exploration-areas-and-1-raid-at-launch/
22 story missions, 6 strikes, 4 explore areas and 1 raid at launch. wow if true.
I won't be.
Good thing you know what others are doing though.
Haha, you're all gonna buy it day one, even the guy who posted his preorder cancellation.
Public confidence WAS at an all time high. At the moment we have people like myself who loved the beta wanting to cancel their preorders due to lack of content. The worst thing they could do is ignore these concerns.
Haha, you're all gonna buy it day one, even the guy who posted his preorder cancellation.
Gaf is not the public, breh. Far from it.
I'm guessing you were one of the people who were shocked and angry that Watch Dogs did so well week one.
Do we know how many discs it is on 360?I wonder if the size of the areas, especially their fragmentation into mid-sized sub-areas, is partially due to cross-gen compatibility.
Appreciate there's all sorts of discussion that's happened already here - my two cents is that I played all the story missions in the beta and they clearly felt like simple introductory missions eg you only got all your weapon slots by the end of them. I've just played a bit of the free roam and there's an area you simply can't get past due to infinitely levelled enemies with who knows how large an area beyond. I still feel confident there'll be plenty of content in the basic game - whether it's enjoyable is a different question