Speaking of playing with others, one of Destiny's selling points is that it was supposed to offer a world of ambient co-op where real players come and go, helping each other and interacting as they wish. In practice, this concept isn't delivered. The campaign zones I played through felt empty, and I couldn't interact with the rare people I did see except through an oversimplified handful of emotes. - See more at:
http://www.gamecritics.com/brad-gallaway/destiny-review#sthash.7LtboK8r.dpuf
So, he doesn't understand the game?
Disclosure: I'm only lvl11, don't have much time to play.
Yesterday I had some time at 1AM to play a few missions on the Moon, so I started the mission, looked in my friends list, and invited someone I didnt really know who was similarly levelled.
He arrived in my game world as I spawned, and started voice chatting, and we set upon our mission. Everything was perfectly smooth.
We saw another player in the distance as we were near a cave, I went up to him, and invited him to our fireteam. He joined us and we continued to finish the mission.
The shooting feels incredibly fun, co-op feels smooth (though there is that awful delay when the PS4 UI comes up to send someone an invite) and dynamic. The graphics (to me, subjective, sure) are through the roof. RIght now, with limited time to play it and having not finished the campaign, it seems packed with content. I can do roaming missions, take on strikes, or do regular missions. I can also PVP..
I actually like the 'limited' storytelling. I like the little bits that play as I'm flying to a planet with Dinklage talking to me, or playing back audio clips relating to the mission I'm about to do.
The actual mission variety is lame, but since everything looks incredible and plays really well that doesn't really bother me.
I saw the Vex for the first time on Venus, and they are really fun to fight. I don't get the generic comments.. they look awesome!
Now here's the thing, after (I think) the first mission on Venus there was a short cutscene, and despite not caring about what is happening, I thought it was perfect for this type of game. Short, interestingly written, and charming. My character's voice sounds really interesting, and I liked his quick interaction with dinklebot. (No idea why he/she doesn't talk during the gameplay).
I understand the complaints, but to give this game a 4.6/10 should be grounds for a The Hague trial.