I'd love it if that GT post was true and the pad doubles as a low-tech screen to display UI elements and the like, but trying my best not to expect it.
This is what im getting at, some guys jump with positive comments about this yet i've seen one good application for tracking the position of this thing. Had Sony made the controller so it could be taken apart then it would made a ton of sense.
This reads more like a press release Onq. Im asking for a practical use of tracking the absolute postioning of the Dual Shock. A concrete gameplay example would be nice, in my case i can't wrap my head for a single use that makes sense. Most aplications could be handled by the accelerometers and the gyro, even for something like aiming those would be enough.
The Sixaxis technology was rather finicky in my experience. It just didn't work well enough, and turned out to be more of a struggle than it was worth for games that tried to implement it. The idea of it wasn't bad though, for instance in Warhawk it made perfect sense. You gain an extra axis for control, which has huge gameplay implications. I'm sure there are a ton of other ways it could be implemented, like peeking around corners in Killzone. I don't think its applications were explored very much because Sixaxis just wasn't precise enough. That's where the position tracking could come in. It's basically a one-to-one, perfectly functioning version of Sixaxis as far as I'm seeing it. That could actually provide some useful capabilities. I like the thought of that, but not so much the thought of that ugly light being at the top of the controller. I'm playing wait-and-see on this.
No sir i did not. Can you or any of the gentleman here give an example of what im asking?
But my sweet sugar biscuit don't get mad, did you saw to what i was replying to? That sh!t flies perfectly with you yet my claim in jest offends you. Seems its an issue with the poster not what is posted.
Let me explain, these guys (to who the reply was intended) wanted a touch screen in the Dual Shock, not a touch pad. As soon as you put a screen in there the focus of attention is divided, the Wii U got a lot of sh!t for it. Do you understand now? Nothing wrong with a touchpad in there, as a matter of fact im disputing chances are that what will get since the surface click makes more sense that way. Plus they still have the Vita to leverage any useful dual screen gaming that Somy might come up with/or want to copy.
No, because the shit that was directed at the Wii U's GamePad would not apply to a small novelty screen that is only there to display small UI elements and does not interfere with the controller's design or the entire scheme of the games on the console.
For the record, I don't have anything against Nintendo exploring with "new ways to play" and I don't think the GamePad was a bad idea. I'm not particularly fond of how big the controller becomes as a result, but that's totally a personal opinion.
You're just being defensive though. It should be obvious to anyone that these are two completely different scenarios, and to perceive it like "Well, this one has a touch screen and that one has a touch screen so they're the same!" is being purposefully simple to make things fit the view you want to have of the situation.
Yet it is a Sony tradition copying the best traits of the competition. That's how things have been with them, so what's the problem if people talked about that? Also Nintendo hadd the sticks in that position maybe a year befor MS.
Again, you're playing
Texas sharpshooter here. These companies are all working within the same industry and trying to capitalize on the same technology and trends. Would you say that Nintendo copied Sony and Microsoft by making an HD console?