Summary
- PS5: Dynamic 2160p with drops in horizontal resolution to 1920x2160
- PS4 Pro: Dynamic 1536p with horizontal drops to 1365x1536p
- Base PS4: Dynamic 1080p with horizontal drops to 960x1080p
- PS4 Pro runs with base PS4 settings at higher resolution, no further improvements.
- PS5 has higher quality textures, shadows, AO and SSR
- Otherwise most world detail is identical
- PS4 and Pro have notable popin, PS5 has popin but it is less distracting comparatively
- PS5 has locked 60FPS in the market level which can cause drops on Pro and PS4
- PS5 has exclusive 120hz mode with drops to 1536p. DF needed to change system settings to performance and delete their save profile for it to work
- PS4 Pro locks to 60 FPS "95% of the time" with some drops in the long overview locations in market, can drop to mid 50s. Further drops to sub 50 in the player selection but it doesn't impact gameplay
- Base PS4 drops to mid 40's in similar areas and low 40s in spawn points
- PS5 loads in 7 seconds, PS4 Pro in 12 and base PS4 in 13
- As this is a beta, DF expects the final game to perform good all around