cebri.one
Member
+1
Xbox 720p+Scaler > PS4 900p+Scaler
Maybe the PS4 can output native 900p?
lol
+1
Xbox 720p+Scaler > PS4 900p+Scaler
Maybe the PS4 can output native 900p?
+1
Xbox 720p+Scaler > PS4 900p+Scaler
Maybe the PS4 can output native 900p?
To some people, the difference will be negligible. [...] Both versions offer a noticeable step up over the current-generation far beyond just the frame-rate, and while there are subtle differences in quality between the top-end PC version and next-gen console, few PS4 players will likely complain about the magnificent visual experience on offer here.
But to those that do care (presumably those of you reading this), the difference in image quality between the two consoles is clearly visible. In the Xbox One’s case – a hugely important launch title for Microsoft’s machine- it makes the step up to next-gen that little less spectacular, signifying a trait players have been used to for years on current-gen consoles and an obvious step down from PC.
+1
Xbox 720p+Scaler > PS4 900p+Scaler
Maybe the PS4 can output native 900p?
Who are you to tell me that I can't compare?Fair enough, its your money. But dont start "comparing" the versions when you have already before and after, decided which console to get. There are differences in quality, differences in price that matter to a ton of people. Enjoy your Xbox
As said above .So why not buy the PS4 now and get the better experience? Then when the Kinect actually has a use (like you said a few years) buy that system.
Yep people running their TVs on torch mode are going to love it.You see how well it fools the people who know nothing about this stuff. It's perfect for the casual audience and their sub-par LCD displays.
I don't mind debating, my calm down was to the sheer volume of posts saying the same thing within about 5 minutes.
The N64 launched over a year after the PS1, just like the PS3 launched a year after the 360.
If those launches were aligned who could really say how they would have fared differently?
Dark10x (who another poster said works for DF) has surmised that DF used their own capture device but didn't have time to really configure it properly for the new systems, while the other outlets all used the same Elgato capture device that DICE provided. That's why DF's is the only one that looks massively different.
No. No. No. No. No. No. No.
Somethings not right here...
DF shows a glarey version for the PS4 and a richer version for the XB1, while the other sites are declaring 900p for PS4 vs. 720p for XB1?
What's going on here?
To be fair, how I (and others) calibrate a TV isn't always the best fit for games. The standards are aimed at film content.word of advice to some of you...don't ever get your tv calibrated. they turn your sharpness down to 0 and everything gets all blurry without the artificial edge enhancement.
Oh man.+1
Xbox 720p+Scaler > PS4 900p+Scaler
Maybe the PS4 can output native 900p?
Who are you to tell me that I can't compare?
Off course quality and price tags matter and I'm not deciding which console to buy simply because of BF4, that would be stupid.
I'm deciding because of the games, the controller, the UI and more.
Am I worried about the xbone keeping up in the future ? YES ! But they will probably and I godly hope so, will use the clod as they say to make games keeping up and better MP.
Wait wtf. Looks like the Jackfrag video shows off better lighting on the X1 than what DF is showing? What the hell is happening?
So the difference sums up to:
Better AA on PS4
Sharper picture on the XB1.
Wow. All that drama for THIS? Jeez.
Not had a chance to properly disect things as I'm on my phone but the difference is huge. Over a 50% resolution advantage and better effects and yet the PS4 still runs at a higher frame rate. Despite What you may think of the visual impact in this particular case, that's a huge and damning assessment of the performance chasm between these two machines.
In conclusion, everything is just like you would expect from the specs. No secret sauce, no massive factor of console magic. How surprising.
they must have had some time to configure it, the xb1 capture has additional filters and colour changes.
Why is it every time the discussion is about graphics some people quickly start to bring up the point "the average Joe will not care about the difference".
Why would I give a fuck about the average Joe? This is a gaming board, I (we) care about these differences. Sure graphics aren't everything and I play more indie games than "AAA" games but if it's the same freaking game on both platforms I do care about this stuff. Imo Videogamer sums it up nicely:
Will it outsell the likes of the big boys? Nah. That's almost impossible. But it will likely become at least that secondary title, if not a "must-have," for FPS fans that buy PS4s, if only to show what the system can do when it "stretches its legs" a bit. If I were buying a launch PS4, I'd certainly be picking up a copy. I'm thinking this will be a lot of folks' first Killzone game too, (especially folks who were 360-only gamers last gen who are making the switch,) so it's good Guerrilla made the decision to make this game a sort of a reboot of the franchise too.
I can't bother to follow this thread back and forth to determine which version REALLY is the super-slightly better looking version.
The difference is clearly minute, so I'm just going with whichever version my friends play.
I'd like to note a few things, which I've been saving for this occasion:
- The PS4 version has 56% higher resolution than the XB1 version. In various theoretical metrics, its GPU is between 45% and 90% faster than the XB1 GPU. So much for theoretical performance not mattering "in the real world".
- Clearly, a high-end PC can substantially outperform both of these new consoles at launch. Sounds obvious, but it's still not something that everyone agreed with a scant few months ago.
In conclusion, everything is just like you would expect from the specs. No secret sauce, no massive factor of console magic. How surprising.
So the question is. How much of this is down to the lack of hardware power and how much of this is down to the lack of maturity of the development tools for both systems. Because if a next gen game console can't run a game like this in native 1080p then why did the platform holders even bother?
So the question is. How much of this is down to the lack of hardware power and how much of this is down to the lack of maturity of the development tools for both systems. Because if a next gen game console can't run a game like this in native 1080p then why did the platform holders even bother?
So the question is. How much of this is down to the lack of hardware power and how much of this is down to the lack of maturity of the development tools for both systems. Because if a next gen game console can't run a game like this in native 1080p then why did the platform holders even bother?
Protip: The Xbox One version of the game is intentionally botching accurate colors and image reproduction in favor of over sharpening and oversaturation.
Huh, weren't there reports the PS4 version was 1080p or was that Ghosts?
Looks pretty average in any case and certainly nothing like the E3 footage, that looked incredible...this looks like a severe downgrade and then some...
Ghosts.Huh, weren't there reports the PS4 version was 1080p or was that Ghosts?
Looks pretty average in any case and certainly nothing like the E3 footage, that looked incredible...this looks like a severe downgrade and then some...
Do we have footage if that mission being played on the Ps4? If not then you can't use it as a example. The comparison shown has x1 looking better in most scenes. Which surprises me.For anyone still doubting there's a real difference...
First watch JackFrags XB1 capture of the Fishing in Baku campaign mission
http://www.youtube.com/watch?v=g0ycN0re_5A
Then watch the Gametrailers review which has PS4 campaign footage (you'll know if it's PC or PS4 by the queues on the screen, or the PS4 UI icons in the top right).
http://www.gametrailers.com/reviews/oxobi5/battlefield-4-review
XB1 single player footage is noticeably worse. There's no way you can claim they look the same. You don't need to compare screens, just look at the actual footage.
I feel kind of sorry for the legitimate non-crazy and/or non-shill Junior Members who get a bad rap as a result. The spate of people banned as obvious social marketers basically has me doubting every post from people with Junior Member tags.
One thing which is clearly noticable is the lack of clouds in the x1 version compared to ps4
Colours of the PS4 are so washed out. I much prefer the more saturated and contrasted colours of the Xbone. But the PS4 looks undeniably a bit sharper. Meh. Lame next gen is lame.
I must admit that the PS4 does look better.. It's not apparent right away, but it is if you look more closely.
Is there any chance the gap will be smaller in the future (thanks to better ESRAM tools etc..)?
FXAA is also post-process and was developed before God of War 3 shipped. Nice try, though.
Colours of the PS4 are so washed out. I much prefer the more saturated and contrasted colours of the Xbone. But the PS4 looks undeniably a bit sharper. Meh. Lame next gen is lame.
Generally you are completely right. But perhaps we also have to take into account that by now the dev-tools by MS also seem to be like a mess which doesn't help to squeeze out performance of the box.
It's because of FXAA, which I'm guessing it's using , and the fact that it's being upscaled in the first place, not because of type of scaler.the software scaler does suck and sony should have used a hardware one. I've seen screenshots from other sites where it looks blurry on ps4. its gutting i know but FOR this game, it is sadly true. it has the gasoline look on ps4